Attribute: Strength in Changeling 2512 | World Anvil
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Attribute: Strength

Strength is a raw measure of a character’s muscular prowess. As a character’s Strength rating increases they become more capable of performing more demanding physical maneuvers. Each Strength rating listed below includes a description of a physical feat a character may perform without a roll of the dice. Strength is used when you attempt to swim, space-walk, jump, lift, carry, push, heave or break something. In the case of brawling (hand-to-hand combat) and melee combat (combat with physical as opposed to energy-based weapons) the Strength attribute is added to the damage dice pool.

Attribute Levels:

 
0 Abysmal: You lack the basic muscle mass to move your body around. Such characters are bed ridden due to loss of muscle mass or extreme obesity.
1 Poor: You can bench press about 40 pounds when the gravity = 1 Earth. You can carry 5-10 pounds for a few minutes before getting tired.
2 Average: You can bench press about 100 pounds when the gravity = 1 Earth. You can carry about 30-50 pounds for a few minutes before getting tired.
3 Good: You can bench press about 250 pounds when the gravity = 1 Earth. You can carry about 80-100 pounds for a few minutes before getting tired.
4 Exceptional: You can bench press about 400 pounds when the gravity = 1 Earth. You can carry about 140-180 pounds for a few minutes before getting tired.
5 Outstanding: You can bench press about 700 pounds when the gravity = 1 Earth. You can carry about 200-250 pounds for a few minutes before getting tired.
6 Paragon: You can bench press about 1000 pounds when the gravity = 1 Earth. You can carry about 300-400 pounds for a few minutes before getting tired.
7 Super-Human: You can bench press about 1400 pounds wihen the gravity = 1 Earth. You can carry about 500 - 600 pounds for a few minutes before getting tired.
Common Strength Based Rolls:
  • Strength + Brawl. When rolling for unarmed damage.
  • Strength + Melee. When rolling for damage from martial weapons.
  • Strength + Athletics. When lifting heavy objects, jumping, or climbing.
  • Strength + Intimidation. When using your body to scare or frighten.
  • Strength + Animal Ken. When demonstrating to an animal that you are a predator.
  • Strength + Zero-Gravity Operations. When moving objects in micro-gravity.

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