BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Korvosa - Holdings

This Article is Dedicated to the Geopolitical Landscape Korvosa Controls in the areas surrounding the city state.

Structure

In addition to the Holdings of Korvosa, two allied states within its territory are of note:    Citadel Vraid: Citadel Vraid are allied with Korvosa and frequently act as shock troops when the Korvosan Guard feels outmatched or doesn’t want to risk its own soldiers. Truthfully, the Order of Pewter serves only itself and remains on Korvosa’s “side” as long as the city pays it.   Janderhoff: The dwarves of Janderhoff quarry the dark surfaces of the Mindspin Mountains to extract prized black marble. They supplement this by mining veins of valuable ores, such as thick bands of dark magnetite (iron) and chalcocite (copper), a vast strand of silver, and a thin thread of mithral. Every pebble of black marble and every gram of silver the dwarves extract goes to Korvosa, while they openly sell goods they work from the iron and copper ores to whomever can afford their prices. The mithral they keep for themselves. Thanks to more than two centuries of trade and mutual protection, Janderhoff and Korvosa maintain a healthy and synergistic relationship.   This trade partnership extends beyond the two cities, as Janderhoff acts as a middleman of sorts for Korvosa and the Shoanti of the Storval Rise. Because the two groups hate one another but also desperately wish to trade with one another, the dwarves act as intermediaries. While they charge only minimal fees for their services, the dwarves of Janderhoff continue to make steady profits.

Assets

More than just a city, Korvosa exerts direct control or strong influence over much of southeastern Varisia. Its power stretches as far west as the Fenwall Mountains and Ashwood Forest and as far north as the Storval Rise. The following descriptions touch on the most important of Korvosa’s holdings and how they relate to the city.   Abken: Founded as a commune by peace-loving riff raff, Abken’s existence continues to baffle and chafe at Korvosa’s strict and militaristic leadership. The “family” who lives within the walled compound of Abken occasionally pays taxes to Korvosa, in the form of a variety of foods (many of which are quite tasty and are likely the sole reason the commune is allowed to continue to exist) and the occasional shipment of illegal cabble-weed and flayleaf. These payments usually occur when the town is reminded, such as when the leader of the nearby garrison of Korvosan Guards is in a bad mood and feels like harassing the town leaders.   Biston: The unusual fishermen and farmers of Biston reside in a series of caves within a stone cliff abutting Lake Syrantula. Founded by the Korvosa-born adventurer Jhenni Biston when she and her comrades cleared out the caves, the town of Biston long held a strong sense of independence. This independent streak resulted in conflict 250 years ago, when a group of separatists led by Jhenni’s grandson, Randas, attempted to break free of Korvosa’s rule. Korvosa responded with overwhelming force, sending half the Sable Company and an entire regiment of Korvosan Guards to crush the rebellion and establish martial law. All of the agitators and rebels were dragged back to Korvosa, where they universally faced death. Korvosa only recently lifted martial law in the community.   Baslwief: Born in Harse but loyal to Korvosa, Jayden Baslwief worked as a surveyor and cartographer. While following the path of Schwed Harse, he came upon a wide clearing on the banks of the Sarwin River within the foothills of the Fenwall Mountains that would make an excellent site for a village. He petitioned Korvosa for a charter and he and a group of his friends and family founded Baslwief. The mining performed in Baslwief augments the flow of metals out of Janderhoff, and the competition between the two keeps prices relatively low in Korvosa.   Harse: Sarwin Harse honored her father by founding a village at the confluence of the Sarwin and Falcon rivers. Harse quickly became an important stopping place for dwarven merchants heading for Palin’s Cove and Veldraine, although it proves too far out of the way for the convoys passing between Janderhoff and Korvosa. Most importantly, though, Harse serves as a gateway to Korvosa’s other inland holdings, allowing it to prosper.   Melfesh: Korvosa’s largest inland holding, Melfesh controls the Runtash River with its massive drawbridge. The town charges tolls for ships wishing to pass, partnering in trade with Janderhoff, which receives a cut of the tax. Ships from Magnimar and its holdings pay a much higher toll (up to double) than those from Korvosa or even other countries. These tolls have led to heated exchanges more than once, prompting Korvosa to house a relatively large garrison in the town. As a result, Melfesh is also the most heavily defended inland Korvosan holding, providing military support to Biston and Baslwief.   Palin’s Cove: For roughly the first century of its existence, the strategically vital Palin’s Cove relied extensively on food and supplies from Korvosa. Surviving as little more than a military outpost for many years, the settlement proved its worth in more than a dozen sieges laid (and lost) by the Shoanti. Modern Palin’s Cove is an industrial marvel, with forges, refineries, smelters, and a plethora of other manufacturing concerns pouring black smoke into the sky. The town bristles with catapults, ballistae, and trebuchets, which also comprise its primary exports.   Sirathu: Poorest of Korvosa’s holdings, Sirathu only recently came under the city’s control, as Korvosa wrested it from the shoanti with the Treaty of Sirathu. A dirty community without hope, Korvosa’s elites wonder at its continued existence. Recently, however, the village gained a bit of fame when rumors spread of a young girl there blessed with a minor gift of Pharasma.   Veldraine: The second-oldest Masacali settlement in Varisia, Veldraine has long depended on Korvosa for trade and support, even as Korvosa has relied on it for naval protection. It is the holding most reliant on Korvosa for its existence which it more than makes up for with its nigh-impenetrable defense of Conqueror’s Bay. Veldraine’s ships act as Korvosa’s navy and its small but prestigious naval academy trains the best sailors and ship captains in Varisia. In addition to its powerful navy, Veldraine also guards the bay with its impressive chain. A massive feat of engineering, the chain is miles long and is anchored deep within a basalt shelf opposite the town. An immense winch allows teams of men and oxen to wind the slack links and raise the massive chain to just below the waterline, effectively blocking the bay to ships. To date, Veldraine has only needed to use the chain once, although authorities test and inspect the winch and chain once per month.

Trosker ep Styrk - Fidelity and Strength

Type
Geopolitical, City-state
Leader Title
Location
Related Ethnicities

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!