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Cealdun The Eye is Open

Age of Celedonna

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A land whose denizens are small of stature and big of heart, Cealdun is a world of mystical forests, vast glades, and labyrinthine caverns.   The two main continents, Vernti to the west and Lunula to the east, feature an abundance of small-size creature civilizations. From the serene Gnomish glade towns, to the anarchic Goblin forest camps, and the subterranean vaults of Kobolds.   At the center of the world lies the Eye of Torment, created by a meteor impact centuries ago. The ensuing cataclysm ravaged the land and shattered civilization to its core. From the crater seeped vile and corrupting magics that mutated any exposed. The oceans, once filled with an array of majestic and vibrant life, became an spawning pool of horrid monstrosities. Their constant hunger and territorial aggression made sea travel all but impossible in what is now known as the Deep Water.   During this age of chaos known as the Darkening, a nefarious power rose in the northern lands of Knuik. Leading an army of horrors southward, the Dark Lord crushed all who stood before them in a conquest to claim the Eyes secrets as their own. It was only when a coalition of the remaining nations rose that the tide shifted. Led by the various knightly orders that watch over Cealdun, the Alliance of the Shattered Hearth, common known as the Ashmane, made their final stand in the Tol Marches. After a bloody struggle, the Dark Lord was dispatched by the heroic sacrifice of the entire Order of Canis Knights. From this victory was peace finally achieved, and Cealdun's wounds began to heal.   In the aftermath of the Darkening, the balance of power began to shift toward fey nation of Oakenwood and the mountain kingdom of Lavaspine. As the the displaced survivors of the fallen nations began to settle, unrest grew by the day. Unwelcome by the native "forest folk", the conflict between factions climaxed during the Great Goblin war. A decade later Cealdun is a world on the brink of ruin as its forests wither and rot away from an affliction known as the Entropic Nightmare. Whether you aid the Ashmane in stopping the coming storm, assist the scion of a new Dark Lord, or forge a path of your own, one thing is certain: Destiny awaits!

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