Halfling

The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others are lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.   The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.   Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.   Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.   Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.   Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.   Halfling Character Traits  
  • Your Dexterity score increases by 2.
  • Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways. The exception to this are Bloodwise Halflings, who often find themselves leaving behind law and good.
  • Your base walking speed is 25 feet.
  • Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave: You have advantage on saving throws against being frightened.
  • You can move through the space of any creature that is of a size larger than yours.
  • Bloodwise Halfling   One in every thousand Halflings is born as one of the Bloodwise. Bloodwise Halflings have an inborn hatred of their own race, and usually seek to avoid other Halflings, if not stamp them out. Often, when a Bloodwise Halfling is recognized for what they are, they are exiled, and so these outcasts tend to seek adventure in distant lands or to join outcast villages, held together by mutual hatred alone.  
  • Your Wisdom score increases by 1.
  • Kin Hatred: You get advantage on all attack rolls against other Halflings.
  • Lightfoot Halfling   Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races. The Open seas and fertile valleys of The Riverlands and The Dragonlands hold particular appeal to them.  
  • Your Charisma score increases by 1.
  • You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
  • Stout Halfling   A stout halfling is hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. They dwell in many of the same places as their Lightfoot brethren.  
  • Your Constitution score increases by 1.
  • You have advantage on saving throws against poison, and you have resistance against poison damage.
  • Lifespan
    A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
    Average Height
    Halflings average about 3 feet tall.
    Average Weight
    Halflings weigh about 40 pounds.
    Related Ethnicities

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