Self Improvement in Candle'Bre | World Anvil

Self Improvement

Down time is important in Candle'Bre, which is good because if you've read the section on healing and how slow natural healing is, your party may find itself with quite a lot of it.   You may also be a little disgruntled at the fact that by design, starting character stats in Candle'Bre are a little underwhelming.   If that's the case, then you're going to like this article, because it spells out the rules by which you can pay for additional training which can boost your ability scores - assuming you can find someone with a given stat higher than the stat you're trying to improve, of course.   Remember that Candle'Bre uses the Silver System and bear that in mind when looking at the costs to the right. The Basin pays teachers what they're worth, so self improvement isn't cheap, but it is a reliable way to boost your stats.   The time it takes to improve an ability score by 1 point is based on the character’s current score, and the DC check required is equal to the character’s target score (top of band +1). When making this check, the only thing you can add to your d20 Roll is your Proficiency Modifier. There are no shortcuts where self improvement is concerned.   As you can see, self-improvement will only take any ability score to 18, so if you want to push it beyond that, you’ll need to spend AP’s from there, but this a) gives characters something meaningful they can do in their downtime and b) gives them a means of converting some of their hard-earned treasure into direct improvements of their characters.   If a character fails his or her DC check after the time interval has passed, that character may spend another sum of money and another time interval to receive additional training and try again. The particulars involved in finding someone who can teach the character are left to the DM’s discretion, but obviously, the higher the population of a given area, the more likely a character is to find the expertise they need.   If you like, give the players unlimited freedom (money permitting, of course) to improve themselves. If you want to limit how many times this "trick" can be used, ballpark it at around six. A character can reasonably improve his or her baseline stats six points via training. The rest has to come from XP earned at the School of Hard Knocks. Up to the DM.
If Your Current Ability Score Is Time Interval Between DC Checks (Cost) DC To Beat
3-6 1 Month (10gp) 7
7-9 1 Week (20gp) 10
10-11 2 Weeks (50gp) 12
12-13 1 Month (100gp) 14
14-15 3 Months (200gp) 16
16-17 6 Months (400gp) 18

 
“Can you imagine what I would do if I could do all I can?”
Sun Tzu

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