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Major Yasho

Sister is Kare.   Master NPC.   Yasho is a mid-twenties officer in the EK army, rising fast through the ranks but ultimately limited by his lack of noble background. Still, he's given a lot of responsibility by his superior officers and a lot of leeway. He's tall for an earthbender, with shorter brown hair. No topknot, oddly enough. He's got green eyes.   Helpful, loyal, stubborn. He's a good person but he has an odd ambition track to him.   He's a sneaky boy who might just turn into a Dai Li as it comes around because he got the skills, bro. Seriously.   His drive is to see his sister married to the man she loves.   Fatigue: 10   Conditions: Disgusted, Guilty, Afraid, Desperate, Remorseful   Principle: Care 0 +1 +2 +3   Detect the Heavy Step: Seismic Sense. Defend and maneuver. Use seismic ense to detect the instant an enemy is about to move against you. Become Prepared, and at any time during this exchanged you may lose your Prepared status and mark 1-fatigue to interrupt an enemy as they use a technique; they must mark an additional 3-fatigue or you disrupt their attempt to act, canceling the technique.   Suck It Up: defend and maneuver. Swerve and maneuver into cover. The first attack on you this exchange strikes your cover, damaging or destroying it, but leaving you unharmed.   Throw Rock Glove: rare evade and observe. Throw a glove made of rock at a foe and pin them to a surface. Inflict Impaired on a foe, unless they mark 2-fatigue (or 1-fatigue for an Earthbedner). If the foe was already Impaired, they're now Trapped. You may use this technique multiple times in a single exchange.
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