General Hun
Master NPC. Technologist. (only the teensiest bit of earthbending because I feel like the EK would be like that because they were all like that, so negligible but enough to get him in the door.)
A man in his late forties, starting to feel the press of his career and wanting more for himself. (Probably married but I'll have to see if I'd want to bring them into it. I do love family complications.) Brown hair in a topknot, not super long when it's down (he uses a poof to fill it out), brown eyes. Nice tan.
Respectful of his underlings, but mindful of his position. Arrogant, especially when it comes to his intellect. Will idly fiddle with stone puzzles when he's not terribly occupied.
Drive: to push himself to the limit and rise to the top of the political food chain.
Principle: Pride 0 +1 +2 +3
Fatigue: 10
Conditions: Angry, Afraid, Foolish, Flabbergasted, Embarrassed.
Collect Material: evade and observe. Scrounge up bits and bobs from the area around you that you can use to your advantage. Take 3-gears and become Prepared. Spend gears 1-for-1 instead of fatigue on technology techniques or basic techniques using technology training.
Attack Weakness: advance and attack. Strike an enemy at a weak point where they've already been injured. Mark 1-fatigue to target an engaged, Impaired enemy in reach; they suffer fatigue equal to however many conditions they already have marked.
Rebuild: defend and maneuver. Using your technological know-how, you improve your situation by quickly tuning, repairing, and adjusting your available equipment. Mark 1-fatigue, clear a condition, and gain 3-gears. Spend gears 1-for-1 instead of fatigue on technology techniques or basic techniques using technology training.
General Hun's Soldiers
Small group NPC. 5 or so soldiers. He has a couple groups of these. Principle: Loyalty 0 +1 +2. Fatigue 5. Conditions: Afraid, Guilty, Humiliated. Focused Fire: advance and attack. The group pours out all of its attacks simultaneously, in synchronized fashion, against the same target. Mark 1-fatigue to inflict 2-fatigue and a condition. If the group was Prepared for this attack, inflict an additional 2-fatigue and another condition. Protect Objective: defend and maneuver. The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure. The group marks 2-fatigue and becomes Prepared. All foes near or engaged with the protected target become disengaged and pushed back from the target and are now engaged with the group. No foe can reach the protected target until the group is scattered or loses Prepared.General Hun's Lieutenant
Major NPC. Leads the group of soldiers. Always an earthbender. Principle: Control 0 +1 +2. Fatigue 5. Conditions: Angry, Guilty, Humiliated. Earth Gauntlet: advance and attack. Wrap your arm or fist in rock and strike! Mark 1-fatigue; inflict one condition or 2-fatigue. You can also knock your foe out of reach and disengage; they must mark an additional fatigue to resist. Thick Mud: evade and observe. Transform the earth and stone around you into sticky, sucking mud. Any foes engaged with and acting against you in this exchange become stuck and Impaired; you may use Strike against each stuck foe in the next exchange, regardless of your chosen approach and in addition to your normal techniques.
Children
Comments