Garnet
Master NPC. Airbender (hiding it, so actually Weapons). Real name Yuehen.
An agent for Khandro, she's been tasked with tracking down the records of this ancient air avatar. Her existence marked a major shift in AN culture, but what exactly changed is difficult to pinpoint, and Khandro thinks this will prove his point, that his philosophies are correct and the AN people have fallen from what they should be. Yuehen is a firm believer.
As Garnet, she claims to be a traveling merchant and has a pack of dyes and such to cover this.
Long brown hair, hasn't earned her tattoos yet. Gray eyes but hides it by using jade ornaments in her hair. Ordinary build. Carries a set of daggers (small implements she can manipulate with airbending subtly).
A bit fanatical, very against rich people and nobility, bright, cheerful.
Fatigue: 10
Drive: to win Khandro the proof he needs for his cause.
Principle: Loyalty 0 +1 +2 +3
Conditions: Angry, Foolish, Sad, Desperate, Disgusted
Take the High Ground: defend and maneuver. Move to an advantageous position above your foe. Mark 1-fatigue, become Favored, and ignore all fatigue, conditions, and negative statuses inflicted on you by attacks they make against you this exchange.
Pin a Fly to a Tree: advance and attack. Fire arrows with perfect accuracy to pin a foe in place. Mark 1-fatigue to inflict Impaired on a target, or 3-fatigue to inflict Impaired and Trapped.
Seek Vulnerabilities: evade and observe. Examine your foe for weak points. The next time you inflict a condition or fatigue on them, you may also shift their balance. If you know what their principle is, then you may mark 1-fatigue to shift their balance a second time.
Children
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