Lost Tomb of Bezah
A tomb long forgotten, and burried far below the surface. The enterior is still intakt and tells of a time before time. Burried in this tomb is Soliyana of Bezah a mythical hero, and her fellow valkyries. Due to recent celestial events, Soliyana's spirit has been corrupted and awakened from the eternal sleep of death as a wraith, served by the valkyries risen as specters as loyal to her in their death as in their life. Soliyana yearns yo accumulate enough life force to leave the confines of her tomb, to which her spirit is bound.
Finding the Tomb
Walking through the Underdark, the path they are following leads to a thin crevasse in the wall, going through it leads the party into what looks like a tiled hall with dirty marble walls. The tiles are dirty, but underneath the dirt ancient colourfull tiles can be seen. Looking closer one would be able to see shapes and symbols on the tiles, the most prominant being the repitition of sun motives. The hall continues for 100 ft, and ends with a pile of stones that seems to have originated from the wall to the right, at it is no longer there, and leads into a cavern, similar to what was before the hall started. Looking closely, it is possible to see a deep-set door made of bronze-encased stone, green with age.1. Entrance Room
A stone diorama stands to the right of the entrance, depicting a woman (Soliyana) with a winged helmet in ornate armor pointing a sword to the sky, at the tip of the sword is a floating sphere of luminating gold. Behind her are 4 other women in less sophisticated armor and swords in their hands, all looking towards the sphere. The carving of the diorama is less sophisticated than modern carvings. The wall to the left of the entrance is painted as a vista of a field and the sky. In the middle of the sky is a round mirror reflecting the golden sphere from the diorama across from it, making it look like the sun. The mirror is spotted from age and the painting is crumbling.Staircase and Landing
Across from the entrance, empty stone torch sconces flank a dusty staircase descending 20 feet to a landing. Set into the back wall of the landing is an ancient calendar stone, displaying placements of the moon and stars, the numbers doesn't make any sense (DC25 History or nature check will allow the player to realise that this is made from the sky that they see, but it doesn't fit modern time). Beyond this landing, the staircase resumes its descent, stopping at three more landings of bare stone and descending a total of 100 feet before arriving at area 2.2. Shrine
The stairs lead down to this shrine, where shreds of dusty tapestries lie scattered across the floor. Friezes on the walls are defaced with deep gouges, making them unrecognizable. An altar of pale gray marble stands gouged and cracked against one wall. A successful DC 13 Intelligence (Investigation) check reveals that the damage to this room is relatively recent, and that the creatures that caused it left no tracks of any kind in the layer of dust on the floor.3. Servants’ Sarcophagi
Four stone sarcophagi mark the resting places of Soliyana's Valkyries. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose. The Valkyries have arisen at her command as ghosts. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The specters can pursue their prey beyond the confines of the tomb, if necessary. Opening a sarcophagus lid requires a successful DC 17 Strength check and reveals treasure within. A character inspecting the northeast sarcophagus and succeeding on a DC 15 Wisdom (Perception) check notices that the sarcophagus is built on hidden stone rollers. It can be moved aside with a successful DC 10 Strength check to reveal a 4-foot-square hole in the floor, and in the ceiling of a similarly sized chamber directly below this one (area 5).Treasure
Each sarcophagus contains mummified remains, the tattered remnants of ancient burial garments, and treasure of unkown origin. The northeast sarcophagus contains two gold bracelets worth 50 gp each and a ceremonial wand (nonmagical) made of chiseled ivory worth 25 gp. The northwest sarcophagus contains an onyx ring worth 50 gp and a silver necklace set with two azurites and a carnelian worth 250 gp. The southwest sarcophagus contains a ewer (fancy jug) made of beaten gold worth 25 gp and a walking stick worth 75 gp. The walking stick is made of varnished yew with a golden handle shaped like a scorpion. The southeast sarcophagus contains a gold censer with platinum filigree worth 250 gp.4. False Tomb
Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to the Valkyries, who are entombed in area 3. In the middle of the room rests a wide stone sarcophagus atop a black marble bier. The lid of the sarcophagus is inlaid with dust-covered golden mosaics depicting a cloud covered sun. The lid of the sarcophagus looks incredibly heavy but is made lighter by an ancient spell that has survived to this day. The lid can be pushed aside with a successful DC 10 Strength check. The sarcophagus contains a life-sized statue of Soliyana, sculpted and painted to make it appear that she is sleeping comfortably. The statue is affixed to the inside of the sarcophagus with sovereign glue and can’t be moved. There is no treasure to be found.Trap
Opening the sarcophagus triggers a magic mouth spell that calls out in a booming voice, “You have disturbed the tomb of Soliyana of Bezah! Accursed are you, most miserable of creatures!” Each creature in the room, whether it hears the booming voice or not, must make a DC 15 Charisma saving throw. On a failure, the creature is cursed with disadvantage on attack rolls and saving throws. The creature can repeat the saving throw after 24 hours have elapsed, ending the effect on itself with a successful save. Otherwise, a remove curse spell ends this effect, as does destroying the wraith in area 5. If Soliyana’s wraith is destroyed, both the magic mouth and the curse on the sarcophagus cease to function.5. True Tomb
Soliyana’s true tomb is hidden below area 3 and has murals on the walls decorated with rich pigments and inlays of semiprecious stones. A gilded sarcophagus stands atop a stone bier along the west wall, a golden sheath covers the lid. An invisible stone chest rests at the foot of the sarcophagus. Characters searching the area thoroughly locate the chest. The chest becomes visible within an antimagic field, and a successful dispel magic (DC 19) also ends the invisibility effect. Soliyana of Bezah has arisen as a murderous wraith, bound to her tomb until she can steal enough life force to leave it. She arises from within the sarcophagus and attacks when creatures enter this chamber. She gloats about how the characters’ deaths will free her from this prison, and how her victims will serve her even in death.Treasure
The thin gold sheath covering Soliyana’s sarcophagus can be pried loose and is worth 250 gp. Inside the stone sarcophagus, lying atop Soliyana’s withered and mummified corpse, is a magic sword called Dawnbringer, however the edge has broken in half. Any good aligned creature that touches it will get a feeling, of sympathy towards the sword, as if it was a wounded animal. The stone chest is unlocked and contains sacrifices made in respect to Soliyana to take with her into the afterlife: 4,000 sp, 1,200 gp, eleven zircons (worth 50 gp each), a necklace of fireballs(5/9 beads remaining), a philter of love, and a potion of greater healing.This was heavilty inspired by the Tomb of Khaem from Out of the Abyss dnd 5e adventure. It has been altered to fit this world and adventure, but is still very similar.
GENERAL FEATURES
Ceilings. Room ceilings are 15 feet high. The hallways connecting them are 10 feet high. Doors. Each door in the tomb is a 10-foot-by-10-foot slab of solid marble encased in a thin layer of beaten bronze. The bronze has turned green with age. The door pivots on a central axis, creating narrow openings on either side while open. The door is also heavy and tight-fitting, requiring a DC 15 Strength (Athletics) check to open or close. Light. Except as otherwise noted, the interior of the tomb is dark. Chaotic Magic. The tomb was crafted during an age of high magic, and it has become suffused with faerzress. The ancient and chaotic energy now permeating the structure causes any spell cast within the tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Ceilings. Room ceilings are 15 feet high. The hallways connecting them are 10 feet high. Doors. Each door in the tomb is a 10-foot-by-10-foot slab of solid marble encased in a thin layer of beaten bronze. The bronze has turned green with age. The door pivots on a central axis, creating narrow openings on either side while open. The door is also heavy and tight-fitting, requiring a DC 15 Strength (Athletics) check to open or close. Light. Except as otherwise noted, the interior of the tomb is dark. Chaotic Magic. The tomb was crafted during an age of high magic, and it has become suffused with faerzress. The ancient and chaotic energy now permeating the structure causes any spell cast within the tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Type
Tomb
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