Chapter 8 Gar Caverns Report in Calandyrion - The Great Conjunction | World Anvil

Chapter 8 Gar Caverns

General Summary

During our stay in Caesion the temperatures dropped and a light snow began falling. Thereafter and up to the time we found the Gar Cavern it continued to snow with wild fluctuations in temperatures always below freezing. In all it snowed for 40 days and nights. Between the cold, the snow and two firestorms in the skies north and west of our location the weather was frightful. But let’s go back to when we left Caesion.

As we were leaving Caesion that female prophet freaked us out. Once again, we found her standing upon the ramparts of the Main Gate and speaking in that deep voice and strange Draconic tongue which only Fülgur comprehends. Fülgur’s translation to us was “To name a thing is to disarm a thing”. Of course, none of us understood what that is supposed to mean at the time.

So we make the ride to Tocia on the horses provided by President Penry and spend a night at the Quiet River Resort our preferred inn. Next morning, we prepare our mounts for what we expect to be a three day ride to the mountains but as we are leaving town, we run into Guntert Hanes, the butcher, who tells us of the death of the farmer, and his family, the one that owned the land upon which we attempted to entrap a Gnoll during our last stay in Tocia before the Autumnal Equinox. Curious as to what caused the deaths of the family, we took a trip over to his property. Guntert explains that the deaths were strange indeed given the family appeared to have gangrene as the feet and hands were turned black. Guntert goes on to tell us that the bodies were all buried so with no bodies to inspect we decide to check out the barn, lo and behold, we found a Gnoll frozen to death in their barn. Not seeing anything in particular wrong with him other than being dead Fülgur casts a radiant flame upon the body destroying it.

With the morning shot, we headed west toward the mountains, a trip of three days, and as we were setting up a camp to serve as our base of operations, we spotted three hippogriffs with riders flying overhead and watched as they flew into the mountains.

On the morning next, we entered the mountains and began searching for a mountain that fit the description of Gar Mountain. After four days of searching we came across a Stone Giant. Danged if it wasn’t a shock that when we showed no aggression towards it the giant just looked bewildered and was about to walk off. That was when Merric decided to play charades with the giant in an attempt to get information. So, Merric draws a mountain on a boulder with a forge and hammer surrounded by what looked like an opening into the mountain. The giant shrugged and started away. Then, Merric makes some gestures in an attempt to describe a dwarf being short and bearded. At that point, the giant picks up a rock approaches the boulder, draws a circle around the mountain and draws a diagonal line through it. Attempting to communicate a sense of urgency Merric gestures to us as a group while pointing at the drawing makes some walking motions to which the giant begins to look agitated picks up a big rock in one hand and smashes the boulder. In one last attempt to communicate Merric looked pleadingly at the giant and desperately tried to communicate our desperate need to get to Gar Mountain. In a surprising move, the giant shrugged, shook his head back and forth and points to a mountain that looks like a fish with an elongated snout sticking up into the air and walks away.

Realizing that our walk to Gar Mountain, was going to take much longer than we initially thought and made more difficult by the depth of the snow knowing that the horses needed to be better cared for during our absence and more supplies were necessary we decided to return to our horses and then to Tocia. Returning to the Quiet River Resort and planning for supplies and arrangements for the horses, we got a good night’s sleep and hired a stable boy to transport us, by wagon, and avoid the need to have the horses returned to Tocia.

Once we got back to the mountains we rested again before re-entering the mountains. Between the cold and the snow, we knew that we would be pushing the limits of our bodies and our supplies. The snow was still falling as were the temperatures frostbite was a very real concern but in spite of the tough conditions we got right to the task on hand. A week into our trek, on New Year’s Day, while snowshoeing through a mountain pass, we sighted a huge firestorm on the horizon occurring in the general direction of the Abbey at Esaca.

We traveled another two days and around mid-day we could hear marching so we checked it out. While we did not approach them, only watching from afar, we observed what appeared to be the Elves searching for Orcs giving that we noticed the Banner of Pine Needles that Princess Eloen had told us about.

A week after that and really getting fed up with all the snow, we encountered and killed a Bugbear which Fülgur butchered and salted thereby increasing our food supply. “Have you tasted Bugbear?” Once we finished repacking our equipment and made camp, we witnessed another firestorm in the skies again north and east of our location in the mountains.

Three days later there was an earthquake that caused an avalanche made doubly frightening because the earthquake had knocked Fülgur and Merric off their feet while the avalanche buried them under 4’ of snow. They were lucky that day because it was also the day the snow stopped falling and temperatures rose above freezing.

As the snow ended, we came across our old friend, the Blue Tiger (Argenti the Silver Dragon in disguise) once again. Seems Merric learned somewhere along the line that drawing his weapon is not helpful when the beast comes around. Anyway, it arrived just in time to lead us to the cavern entrance which we would never have found on our own as it was buried under six feet of snow. Having reached our destination, we had a little over five weeks to clear the cavern and return to Caesion in time for President Penry’s meeting during the Spring Equinox.

With excitement coursing through our systems we entered Gar Mountain and immediately disregarded every suggestion as to how to approach to the riddle of the Magical Forge Door given to us by the Council of Glind. Slowly we moved along the corridor found after digging our way in through 6’ to 8’ of snow drift. Ahead of us we could see flickering torchlight as we crept to the first intersecting corridor. The corridor continued on as far as we could see in the available light while accessing hallways to our left and right. Taking no heed of details around us we quickly turned right towards a door 40’ ahead at the end of the hall but stopped at a door on our right half the distance to where we were heading.

Listening at the door offered no information of what might lie behind it so we gently edged the door open. Seeing nothing we pushed the door wide and immediately realized the room was being inhabited by three black soldiers, for that is what we called them. The bodies were skeletal and the dry flesh seemed to hang from those bones. They wore black armor and carried shields and longswords.

Fülgur called upon his goddess Mishakal turn aside the foul creatures but they merely moved into a corner which meant we could keep them corralled while we fought them one at a time. Doing so allowed us to defeat them without much in the way of wounds. Once that was accomplished, we made a quick inventory of the room revealed a mosaic, the first of many we would find, of dwarves cutting wood and mining. Bruised and a bit battered we moved to the door at the end of the hall.

Using the same approach as used on the first one we were gently opening the door when it quickly became apparent that this room was also occupied with what we though were soldiers similar to the previous encounter. We could not have been wrong. These were equipped with an additional weapon. Their breath was poison to us. Forced to fight with gaseous fumes in our lungs and tears and snot running from our eyes and noses we were badly injured and near deaths door by the time we defeated our foes. These we referred to as commanders. Fülgur utilized some curative prayers to keep us from passing into the next life. We bolted the door with spikes to provide us a temporary safe haven while we slept and tried to recuperate.

As it turned out, none of us had a peaceful rest as all three of us experienced a shared and bizarre dream. In it we were visited by a small gnomish figure, but unlike any gnome we had ever come in contact with. He was dressed in layers of robes of white, gold and red, had bright blue eyes behind spectacles with wire rims and a white balding pate. When he spoke, it was with a gentle mirthful voice suggestive of a grandfatherly relationship wishing to gently scold while simultaneously teaching. While holding his hands behind his back and pacing the room he said “Find the door to the Dwarven Forge and take heed its instructions before continuing to look for the keys. The mosaics also provide clues to your quest” and with out dream ended. Once we realized that we were all awake we remembered the directions provided by the Council of Glind had told us the same thing in different words.

While we sorted out what we all had experienced we cleared the mosaic on the floor. It was of a dwarf holding a smith’s hammer in one hand and a pair of tongs clasping a piece of white-hot metal in the other. The dwarf appeared to be looking over his shoulder at something not apparent to any of us. While Fülgur and I continued to search the room Merric kept looking in the same direction the dwarf as the dwarf appeared to be. Eventually, Merric lay down still looking in the direction as the dwarf. After a bit Merric crawled over to the wall the dwarf was looking toward and lay down again withdrew a dagger and slid it between the wall and the floor and dislodged a metal object which turned out to be a key of some sort. Standing up, Merric coughed and said “Are we sure that was a dream? I just kept feeling that damned dwarf, in the mosaic, was staring at something”. Shortly thereafter, we reopened the door of the room we were in and headed back towards the intersection of corridors where we original made our first bad choice. We took the advice of the Glind Council and moved to get as deeply into the cave as we could in the hopes of finding the Forge door. Once we got there, we understood why we were directed here to begin with because the door contained a number of poetic verses that suggested the need of two more keys and a command word which would then allow us access to the Dwarven Forge.

Given these revelations and believing that we had in all likelihood had found the key closest to the entrance to the cave we decided to look for the other two keys in the areas closest to the door. In a with the corridor we were in heading back in the direction of the cave entrance but on a parallel track we headed up the corridor until it turned right. Upon turning the corner, we saw a very long corridor with two doors on opposite walls offset from each other. The door on the right gave the impression that it headed back in the direction of the dwarven door so we took that one first. It opened into an oblong shaped room with a door at the far end. The room clearly not been used in some time but it did have a mosaic of a red-bearded dwarf killing an Orc wraith general. Startled by the sight of such an ugly creature we moved with caution to the other door in the room and opened it a crack which immediately released a noxious odor we recognized immediately as being the same as the breath of the commanders. It took but a second to realize that there was a very young green dragon within. We quickly closed the door and discussed our options. Given its small size we could kill the dragon, however, Fülgur was opposed to this given his own dragonborn genealogy. Given Fülgur’s opposition to killing the dragon it was decided that he would try to reason with it instead and ask it to allow us to admire the mosaic within its lair.

With the decision made Fülgur, once again, opened the door and speaking in the tongue of the dragons asked with upmost sincerity for permission to enter the room which the dragon agreed to allow. Once Fülgur was inside Merric and I listened from either side of the doorway for any sign of distress from Fülgur and prepared to rush to his aid. With Merric and I in position Fülgur described the mosaic as pointing to towards the far wall where Fülgur found a removable stone behind which was a box containing two scrolls. Fülgur, again, asked the green dragon for permission to read the scrolls to his friends promising that he would leave the scrolls in the possession of the dragon when finished. The poems on the scrolls while interesting did not readily seem important to our quest but we made copies by writing them down and then we quickly exited the area leaving the dragon to his treasure.

Thereafter, we crossed the hall to the other door and cracked it open. We were immediately hit by a mucky animal odor experienced a large animal hitting the door, slamming it shut and knocking us across the hall into the other wall. Not to be deterred we quickly crossed back to the door and decided to fight our way into the room. It soon became apparent that we were trying to enter a lion’s den containing a mated pair of lions and their two cubs. It was a bit of a fight but once the adult lions were dead the cubs were easy work.

Bitten and once again bruised we decided to leave the area and return to the first room we had cleared back near the entrance. When we arrived back at the beginning, we did a thorough sweep of the room and managed to locate a hidden door we had not looked for previously. We found a complex of three more rooms each stinking of animal feces which may account for the fact that we let our guard down on the last room and found ourselves facing a pack of four Dire Wolves. The nasty buggers gave us quite a fight and left us with many bites. Once dispatched we cleaned our wounds as best, we could and then attempted to clean the room enough to find the mosaic consisting of a hammer surrounded by 70 rays of red, gold, silver, blue, green and yellow in no particular pattern. However, is appeared that every seventh ray was a bit longer that the others and the 49th ray was longer still. I looked more closely and found that that ray was a finger’s length longer and when I applied by dagger the second key popped loose. Now we needed the last key but we also needed some rest so we returned to the cleanest room we could find and securing ourselves inside got a good night’s sleep.

In the morning we exited the room and headed straight for the doors just past the intersection of the corridors. On our right, just past the intersection we opened a door that opened into a narrow hallway that dead ended after about 60’ so we retraced our steps and then moved to the farthest door available to us in this corridor. It was on the left side but with Merric’s ear to the door Fülgur and I took up positions on either side. Opening the door, we saw a large, dark mostly square room with and alcove in the far back which we were unable to see into. With the use of Merric’s torch we found a mosaic on the floor but before we could get a good look at it, we began hearing a chittering sound coming from the area of the alcove. As quickly as we could draw our weapons, we spotted a large bird-like creature coming our way. As fast as jack rabbits we turned tail and ran for the door, slamming it behind us. We ran for the intersection and managed to get there just as the door was smashed from the inside revealing a very large Wyvern which turned and headed directly toward us. The three of us took up positions in each of the remaining corridors at the intersection. Watching that thing approach us in a lumbering fashion we knew our best chance a defeating the thing was to keep it contained in the corridor it was in keeping it contained and restricting its ability to attack us easily.

The battle took its toll. Four Wyverns in all just like the lions a family unit and the adults came first. Fülgur took the them head on while I attacked from the flank with my sword and fire bolts and Merric moved live a whirling dervish sliding under them and stabbing and slashing them with his short swords. One by one we fought them lucky to have the bodies as protection as each one attempted to come over the top to confront us until finally all four were defeated.

Tired but eager we returned to the room we had been chased from to examine the mosaic for clues to opening that Dwarven Forge door. Close inspection of the mosaic showed a dwarf standing before what looked like the door we needed to open. Alongside was a poem which read “Seek a door that’s not a door, closed it is in times of war, magic door is four times shut, open one, one bind is cut,” As Fülgur and I stood bewildered Merric, without explanation reached down and pushed the door in the mosaic into the floor of the room with the palm of his hand and we heard a sliding of stone deep within the cavern.

After a brief discussion Merric was sent to determine whether the sounds we heard opened that magic door into the forge area. Later, Merric told us how he found the door still closed so standing there he spoke the word “peace” to no avail. Then having given it some thought he drew the two keys we had found previously from his pouch inserted them into the door and once again pronounce the command “peace” opening the door and that is when our goose was cooked because from where he was standing Merric yelled out, at the top of his lungs, “Come on guys the door is opened”. Fülgur and I looked at each other with dread and astonishment and drawing our weapons immediately headed to join Merric at the entrance to the forge area and the demon Gorkon who was now fully aware of the situation.

So, with our stomachs in knots Fülgur and I ran to join Merric, as we past the only previously unopened door in the hallway the door was smashed from the inside and we saw a huge monstrosity of a multi-headed creature that looked dragon-like. As we began to run faster, we saw it had three heads and Fülgur yelled “Hydra”. Having never seen one before I took his word for it. As we got to the intersection and prepared to turn towards where we knew Merric to be we spotted, once again, a door we had not discovered open and a number of those black soldiers and commanders exited and along with three huge wolves headed toward us. It was apparent that there would be know going back and that the hydra was slithering toward us faster than the soldiers.

Faster, we ran, until we got to the intersection that would finally take us to Merric. We slowed, only long enough to turn the corner and hear Merric yell “Run! There are hill giants behind you.” We were in the soup again though the giants lumbered, pushing and shoving each other along more slowly than the hydra was moving, We could see Merric taking stock of items from his pouch as we approached but without taking time to ask what he was searching for we pressed him ahead of us got through the magical door and attempted to spike it shut behind us blocking attack from behind, or so we thought.

Finding ourselves in a darkened corridor, Merric lit a lantern he had pulled from our bag of holding and lit it. We quickly ascertained that another door ahead lay ahead in the corridor. Quickly, Merric informed us that he was in possession of a potion capable of closing wounds and two potions that might give us control of giants unless he was mistaken. These he handed to Fülgur and me. We moved to the next door, listened and hearing nothing beyond opened it and passed through. It was immediately clear that we were in the soup as they say. Ahead of us was a thicket of writhing roots and vines growing from the floor, walls and ceiling. What to do now?

Merric approached the vines and it became apparent that the light of the lantern would not pierce the within the roiling mass and with that we heard the spikes keeping the magic door closed were dislodged and our enemies were fast approaching so we directed the light from the lantern in their direction while Merric explored our options for moving forward. With that the second door in the hallway was burst and we saw the hydra coming for us followed by the hill giants.

Quick as a bolt I quaffed my potion and hoping for the best attempted to command the giants to attack the hydra. I managed to convince one, drew my sword and charged to attack the beast. Between the giant and myself we managed to smash two of its heads before the third head bit the giant hurting him badly. Fülgur, hearing the wolves closing in quaffed the other potion and managed to get the other two giants to turn on the wolves. Before the hydra could even recuperate, he hit the hydra with everything we had and luckily dispatched it just as the giant I had control of was attacked by a wolf. The two did battle and as the wolf was tearing into it the giant grabbed the wolf by its jaws and ripped it in two as the two fell dead in a heap.

With all the chaos going on in front of us we hadn’t noticed that a bloodied Merric had managed to get beyond all of those vines that had blocked our path by burning them with oil and a torch as we turned we saw Merric engulfed in a cloud of a green gaseous cloud and we were all caught gagging, blinded and suffering from the gas. Moving as best we could toward the opening to the forge area, we saw that green dragon bite Merric while he lay in a pile just inside the opening and the dragon disappeared. Fülgur reached in and dragged Merric back to us just as the writhing vines reappeared inside the forge area that was shrouded in total darkness unlike any we had ever seen. Quickly Fülgur lay hands on him and closed many of Merric’s wounds just as another cloud of gas hit us.

With the battle behind us and not knowing when it would turn toward us, we marshalled our fears and I began pressing our way into the forge area using my burning hands to destroy the vines once again. But just as I entered the area the dragon appeared so I stabbed while it raked me with its claws and dropped me to the ground. As I fell Fülgur smashed it with his mace causing it to withdraw deeper into its lair where it disappeared. As I lay unconscious on the floor Merric only slightly recovered poured the curative potion into my mouth staunching my wounds for the moment.

Recognizing that we could no longer hear the wolves howling and not knowing what was to come Fülgur pressed through the vines in a vain attempted to locate and destroy the dragon. At the same time, despite being injured, Merric entered the cavern from the opposite side of the doorway just in time to find himself face to face with the beast and quickly striking out managed to hurt it while being bitten once again and falling to the ground. Following the others, I entered the area and seeing the dragon moving through some of the vines attacked it. I found myself in another cloud of gas and fell to the ground and as Fülgur was healing me he was attacked and felled by the dragon.

With Fülgur looking like he was at death’s door, Merric and I lay dying but aware of our impending doom we noticed that the walls of vines and roots were dying as well. Suddenly, in a blast of white light that nearly blinded us, Fülgur lurched to his feet with a radiant energy flowing from his body Merric and I found ourselves fully revived. We could see something like tiny sparks of lightning crackling along the walls of the entire cavern. Merric quickly moved for cover behind a huge bellows while I picked up my sword from the floor. In a booming voice Fülgur called on Gorkon to face him now. It was then that Merric managed to get off a thrown dagger which while missing the demon distracted him long enough for me to cast a magic missile spell which responded so violently to may call that it seemed to last for ever as missile after missile slammed into the demon. With Gorkon dead and lying on the ground we stripped him of his armor and Fülgur burned his body with his radiant energy. Shortly thereafter, Fülgur attempted to send the green dragon to dragon heaven by burning his body but as his body burned and its spirit rose briefly it was as if Tiamat took its soul back unto her for it quickly descended through the floor of the cave. [/]\p]

With that the dwarven forge sprung to life its fires lighting the cavern as the whirls of lightning continued to spark across the floor, up the walls and around the ceiling as if cleaning the stench of centuries of demon occupation. Still concerned about the explosive nature of my spell I cautioned the others about using any other magic within the confines of the cavern complex.

With that we explored the large area encompassing the forge, bellows, cooling pool, tables and racks of tools. We located a fairly large pile of gold pieces quite likely the dragon’s nest, a couple sets of plate armor, a shield and the leather armor worn by the demon Gorkon. All of this Merric placed into our bag of holding. With this area clean we began to explore some of the rooms off the main area of the forge. Alas, we found nothing of interest until the fifth room we explored which was chock full of swords, iron swords, silvered swords and mithril swords all of which we assessed individually, Of course, Merric and I each kept one of the marked mithril swords strapping them to our backs. On every sword we found the mark of the Gar Cavern Forge’s master blacksmith except one which I discovered was exceptional in how plain it was and the fact that it appeared to have within its hilt a place for a gemstone.

Having not any other sword without markings within the more decorative mithril swords I wondered if the ruby we had been given would fit into this one. So, reaching into my pouch and withdrawing the ruby I placed it into the slot on the hilt and immediately a blinding white light flashed and we all found ourselves unarmored and weaponless except for my Red Dragon’s Bane, standing under a white tree in the middle of an open savannah in the presence of a beautiful elven woman.

It was then that she introduced herself as Meloen, Queen of the Elves, that this was the Eldar Tree that had been destroyed during her fight with the demon ???? and asked us what year it was. Flabbergasted we told her “1498” to which she responded with only the words “That long?” We told her that we had be sent to look for her sword, found it and the were teleported to this spot. She asked for the sword and we presented it to her. She then asked if the Great Conjunction was coming to which we agreed it was. With that, from nowhere, we saw a Druid approaching calling Meloen by name. As soon as he arrived, they greeted each of as friends, the Druid told us to return to Caesion, inform the council of the events that had unfolded and to expect them at the next Council of the Spring Equinox. Then pointing us in the general direction of home he and Queen Meloen magically disappeared from our sight.

With that we began our travels home. Our trip home was a long one made more so buy the fact that we were walking because our mounts were stabled in Tocia and the snow, while not as deep as in the mountains, was still significant out on the plains. We met no one along the way until Tocia after about a week we found a deserted farmhouse which contained the bodies of a farmer and his family dead by some unknown cause but similar to the death of the farmer and his family outside Tocia. After a brief exploration of the property and a longer look at the bodies Fülgur burned down the farmhouse with the bodies inside.

We traveled for over another week and came upon another, what we thought to be abandoned farmhouse because no one seemed to be working the property. However, upon knocking at the door we were warned away buy those within. Curious, we asked if there was a problem that we might help them with to which they stated in a solemn tone, one word, plague. Fülgur asked the farmer to come to the door as he was a priest of Mishakal and he wanted to help. The farmer opened the door and it was immediately obvious that then man was sick with pox on his exposed skin and blood coming from his eyes, ears and nostrils. Inside the darkened house Fülgur could see a woman and her two children a boy and a girl. Knowing that he could maybe cure only two of the family Fülgur offered what help he could and the family presented their children into his care. Laying hands on the children and calling on the aid of the goddess Fülgur was able to effect a cure on them.

At a loss as to what to do with the parents, who appeared to be at deaths door, Fülgur asked if he could enter their home and once inside asked how long they had been ill. They informed him that the family had fallen ill the previous evening. Astounded, Fülgur told them that he was not sure that he could save them through normal prayer but had a plan that might work although he could make no promise of recovery. The farmer asked Fülgur to do whatever he could and he would accept the outcome. With that Fülgur struck the man dead with a killing word and then attempted to revivify him in hopes that it would cure the pox, it did not.

With that Fülgur informed the farmer and his wife that the only thing he could do for them was to ease their passing. The farmer and his wife concerned only for their children’s safety requested that he promise to protect them until he, Fülgur, found them a safe home and family with whom to place them to which Fülgur agreed. Fülgur then walked outside and informed Merric and I of the situation and asked us to keep the children sheltered to the grim reality of what was to come. He then returned inside as they farmer and his wife said their good-byes, he eased them to the other side removing the painful death that was sure to have befell them.

Fülgur made mental note of the symptoms of the disease, we call the Rot because it appeared the victims rotted from the inside, so that precautions could be taken in Tocia as well as Caesion. With the children in tow we then returned to our march to Tocia, found a priest running an orphanage, made certain the children would be well cared for and donated a good amount of coin to ensure their safety. Immediately thereafter, we stopped by the Inn, paid our debt to the stable boy and rode as quickly as we could to Caesion a three-day trip that we cut in half. Arriving in Caesion we reported to Nabnivar, gave our report and were asked to return on the morrow in case President Penry had any other questions he wanted to ask. All in all, we had been on the road for almost six weeks. We had been cold, frequently wet and nears deaths door on a number of occasions so we reported to our barracks, took inventory of our treasure and supplies and fell deeply asleep.

The next day we reported back to the Presidential Offices with our gnome friend Dolly, who had her memory restored while we were off saving the world. We brought her along because we really kind of enjoyed the way she handled herself in dangerous situations. We checked in with Nabnivar who told us to have a seat as the President was in an important meeting but wanted to speak with us personally. We waited patiently and just as we started getting hungry and antsy the door to the President’s office opened and Nabnivar waved us in. To our great surprise we found President Penry sitting with Bemed Woldgrip the Dwarven representative and Princess Eloen of the Elves. Not knowing what to expect we stood there surprised and uncomfortable with the bemused looks on their faces.

President Penry did not keep us waiting long before he spoke informing us that on behalf of three grateful races, we were being provided with a significant boon for removing the demon for the Far Mountain Forge and the return of the Elven Queen Meloen. He then beckoned us to three seats across the table from him and the two other dignitaries. Ameny then presented us with a real estate contract for and Inn and Tavern property of significant value in the center of Caesion paid for by the dwarves, the elves and himself. All we had to do was sign the deed and he would present us with a survey of the property. With all of in full agreement we accepted that Dolly’s name was included on the deed and signed in all the right places. Bemed and Eloen thank us on behalf of their respective peoples and wished us all the best in our new endeavor. Afterwards, we were told that henceforth we would have full choice to decide which jobs we would like to undertake and that we should attend the council meeting on the eve of the Spring Equinox three weeks hence. Thereafter, Ameny called for a celebration of our success with a lunch and wine before we took our leave to go inspect our new digs prepared for the launch of our new business.

As told by Ren to Nabnivar Snodgrain Chief Force Patrol Records Officer

Rewards Granted

Treasure: 2 Pieces of Jade 100 gp each, 1,000 cp, 1,200 sp, 29,000 gp +2 Shield, +? Black Leather Armor, +1 Black Plate Armor, +2 Black Plate Armor, 2 Mithril Longswords 250 gp each, 2 ingots of Mithril worth 500 gp each.

Missions/Quests Completed

Destroyed the Demon: Gorkon

Gar Cavern - Restored the Dwarven Forge.

Reassembled the Sword of Hope

Brought about the returned of Meloen, Elven Queen from wherever she had been in exile.

Character(s) interacted with

Gorkon the Demon of Gar Forge, Queen Meloen
Report Date
09 Mar 2019
Primary Location

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