Tactician Profession in Cairne | World Anvil

Tactician

The sweeping and crashing waves that flow across the battlefields are tamed by Combatants that become Tacticians. They weave their strategies and plans throughout combat, helping their allies gain footing while shaking the ground beneath their enemies. To have one on your side would mean an almost guaranteed victory, so long as the odds are fair. Their battle cries inspire others to do better in combat, while their own strikes open up opportunities for their allies to attack more efficiently.

Career

Other Benefits

Combatant Level Feature
3rd Commander, Strategic Insight
7th Flow of Battle
10th Coordinated Attacks
15th Strategist
18th Mastermind
    Commander At 3rd level, the Tactician automatically gains the two Techniques shown below. This does not count against your total Techniques known.  
  • Inspiring Strike When you strike a creature, you may expend a use of your Technique Die to inspire others nearby to push onwards. You add the technique die to the attack's damage roll, and cause a creature within 10ft of you to gain temporary hit points equal to the same number rolled + your constitution modifier.
  • Directing Strike When you make an attack against a creature, you may expend a technique die to strategically cause a creature to make a combination attack with you. You add the technique die to the attack's attack roll, and you choose a friendly creature who can see or hear you within 30ft. They may make an attack against a creature within their weapons range, adding the same number rolled to their attack roll as well.
  Strategic Insight At 3rd level, your ability to sense when combat will start and how to avoid ambushes has given you the following benefits:  
  • You may add your proficiency bonus to your initiative rolls.
  • You cannot be surprised.
  Flow of Battle When you reach 7th level, you can determine the best way to push the flow of battle into your favor, and apply that to your allies. As a bonus action, you may do one of the following things:  
  • Point out a creature to focus on, giving the next three attacks against it, by allied creatures, advantage.
  • Choose up to 3 allied creatures that can see or hear you, and allow them to use half of their movement as a reaction. This movement does not provoke opportunity attacks.
  • Point out the weak points of a creature within 10ft of you, granting allied creatures a bonus to their weapon damage rolls against it equal to your proficiency bonus until the start of your next turn.
  You may use this feature three times per long rest or dawn, and may only choose each option once per long rest or dawn.   Coordinated Attacks At 10th level, when you and your allies launch attacks against a single creature, you gain a +1 bonus to your attack rolls for each other allied creature that has attacked that same creature since your last turn.   Strategist At 15th level, you gain proficiency in the Insight and Perception skills, and add double your proficiency bonus to each skill. If you have a similar effect, such as expertise, this does not stack with it.   Mastermind When you reach 18th level, your ability to command the battlefield and control its every move is brought to its apex. When using any Technique, you may spend an extra 3 technique dice to command your allies more efficiently. Allied creatures, including yourself, of your choice within 30ft of you gain a +3 bonus to their attack and damage rolls until the end of your next turn. You may only use this once per long rest or dawn.
Type
Military


Cover image: Tactician by Midjourney

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