Tactician
The sweeping and crashing waves that flow across the battlefields are tamed by Combatants that become Tacticians. They weave their strategies and plans throughout combat, helping their allies gain footing while shaking the ground beneath their enemies. To have one on your side would mean an almost guaranteed victory, so long as the odds are fair. Their battle cries inspire others to do better in combat, while their own strikes open up opportunities for their allies to attack more efficiently.
Career
Other Benefits
Combatant Level | Feature |
---|---|
3rd | Commander, Strategic Insight |
7th | Flow of Battle |
10th | Coordinated Attacks |
15th | Strategist |
18th | Mastermind |
- Inspiring Strike When you strike a creature, you may expend a use of your Technique Die to inspire others nearby to push onwards. You add the technique die to the attack's damage roll, and cause a creature within 10ft of you to gain temporary hit points equal to the same number rolled + your constitution modifier.
- Directing Strike When you make an attack against a creature, you may expend a technique die to strategically cause a creature to make a combination attack with you. You add the technique die to the attack's attack roll, and you choose a friendly creature who can see or hear you within 30ft. They may make an attack against a creature within their weapons range, adding the same number rolled to their attack roll as well.
- You may add your proficiency bonus to your initiative rolls.
- You cannot be surprised.
- Point out a creature to focus on, giving the next three attacks against it, by allied creatures, advantage.
- Choose up to 3 allied creatures that can see or hear you, and allow them to use half of their movement as a reaction. This movement does not provoke opportunity attacks.
- Point out the weak points of a creature within 10ft of you, granting allied creatures a bonus to their weapon damage rolls against it equal to your proficiency bonus until the start of your next turn.
Type
Military
Comments