Combatant Level |
Feature |
3rd |
Wall of Resolve, Horde Defender |
7th |
Battering Ram |
10th |
Staunch |
15th |
Mob Flayer |
18th |
Titan’s Grip |
Wall of Resolve
At 3rd level when you choose this subclass, you gain proficiency in Heavy Armor. Additionally, your speed cannot be dropped below 30ft by any effect, unless you are grappled, restrained or incapacitated.
You also gain the Defense fighting style if you don’t already have it. If you do have it, you may choose a different fighting style from the Combatant class.
Horde Defender
When you reach 3rd level, you automatically learn the Sweeping Attack Technique, which doesn’t count against your total Techniques known. If you already know this technique, you may instead choose a different Technique that you do not know already.
When you perform this technique, you may choose one additional benefit from below:
- You may choose one more additional creature as part of the technique.
- You deal your weapons damage to the second creature as well.
- You gain a +2 AC bonus versus the attacks of those you damage with it.
Battering Ram
While wearing Heavy Armor, at 6th level you learn to use that as a powerful offensive tool. As an action, you may run in a line up to 30ft, stopping at the first creature you run into. Make a melee attack using your Strength modifier. You are proficient in this attack, and have advantage if you run at least 15ft. On hit, you deal 2d6 Bludgeoning damage, and knock the creature prone if they are Large or Smaller. On a miss, you instead run past them until you either finish the 30ft or run into another creature. You may continue after you hit a creature, but have disadvantage on further attempts this turn.
Staunch
When you reach 10th level, you are hard to move and harder to knock down. You have advantage on all saving throws and checks against being knocked prone, pushed, pulled or lifted. Additionally, while wearing Heavy Armor and not incpacitated, you add your Constitution modifier to all of these rolls as well.
Mob Flayer
Upon reaching 15th level, you may instead choose two benefits from your Horde Defender feature to add and may use the Sweeping Attack technique, once per turn, without expending a Technique Die during your Adrenaline Rush feature.
Titan’s Grip
Due to your heavy training and talent for practiced forms, you have gained the strength and technique to wield large weapons with ease. You may now use any melee weapon with the two-handed feature in one-hand instead. Additionally, weapons with the versatile feature deal their two-handed damage when wielded in one hand instead.
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