Doom Rider
A Fist Full of Lead
Quick and deadly, these masters of gunplay live on the dangerous edge of an already treacherous path, but it is within these grey and troubled places that they thrive.
Career
Other Benefits
Desolation Strider Level | Feature |
---|---|
3rd | From the Hip |
3rd | Rapid Shot |
7th | Gunslinger |
11th | Dodge and Burn |
15th | How the Wastes Were Won |
18th | Pipping the Ace |
- You no longer have disadvantage on ranged weapon attacks while within 5ft of a hostile creature.
- Your ranged weapons long range no longer imposes disadvantage on your attacks.
- You ignore ½ and 3/4ths cover when making ranged weapon attacks.
- Your speed increases by 10 feet.
- When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
- When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
- You gain a +1 bonus to AC while you are wielding a separate flintlock in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
- Your Rapid Shot feature allows you to fire up to two shots instead of one, but if you choose two, both have -2 subtracted from it no matter what.
- you may enhance an attack you make during your attack action, once per turn. Doing so causes it to pierce enemies, causing the bullet to create a 60ft line. You roll a single attack roll against all creatures in that line, and deal your weapons damage + 3d10 to the first creature hit, reducing the bonus damage by 1d10 for each creature it hits, down to the base weapon damage at minimum. You may use this a number of times equal to your Dexterity Modifier per long rest, or by expending 2 survival dice to do it again.
Type
Illicit
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