Scout

Return to Careers

The Scout counts the following skills as career skills: Knowledge (Adventuring), Knowledge (Geography), Perception, Ranged, Riding, Stealth, Survival, and Vigilance.  
Before spending experience during character creation, a Scout may choose four of their career skills and gain one rank in each of them.
Starting Gear: Players with a Scout character may choose to start with the following gear instead of spending currency during Step 7 of character creation:
  • A bow or a light spear
  • A dagger or 2 Athelas Elixirs
  • Leather armor
  • 1 Athelas and climbing gear or winter clothing
  • Traveling gear consisting of a backpack, a bedroll, a rope, flint and steel, 3 torches, and a waterskin
  • 1d100 silver coins

Cover image: by Unknown

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