Scoundrel

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Times are hard for the majority of the population. Nobles, the Church, and the Guilds are rich while the rest of the people are poor. Some people either does not have the talent to make a normal living or are too greedy to live by their social rank become scoundrel, living off the efforts of others. Thieves, con artists, brigands, these people live in conflict of the law while trying to keep their head on their neck.   The Scoundrel counts the following skills as career skills: Charm, Cool, Coordination, Deception, Melee (Light), Skulduggery, Stealth, and Streetwise.
Before spending experience during character creation, a Scoundrel may choose four of their career skills and gain one rank in each of them.  
Starting Gear: Players with a Scoundrel character may choose to start with the following gear instead of spending currency during Step 7 of character creation:
  • A dagger or a cestus
  • A sword and dagger or a bow
  • A fine cloak or thieves’ tools
  • Traveling gear consisting of a backpack, a bedroll, a rope, flint and steel, 3 torches, and a waterskin
  • 1d100 silver coins

Cover image: by Unknown

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