Primalist
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The counts the following skills as career skills: Alchemy, Brawl, Discipline, Knowledge (Lore), Medicine, Melee (Heavy), Primal, and Survival.
Before spending experience during character creation, a Primalist may choose four of their career skills and gain one rank in each of them.
Starting Gear: Players with a Primalist character may choose to start with the following gear instead of spending currency during Step 7 of character creation:
The counts the following skills as career skills: Alchemy, Brawl, Discipline, Knowledge (Lore), Medicine, Melee (Heavy), Primal, and Survival.
Before spending experience during character creation, a Primalist may choose four of their career skills and gain one rank in each of them.
Starting Gear: Players with a Primalist character may choose to start with the following gear instead of spending currency during Step 7 of character creation:
- A staff or a greataxe and leather armor
- An apothecary's kit or traveling gear consisting of a backpack, a bedroll, a rope, flint and steel, 3 torches, and a waterskin
- 1d100 silver coins
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