Mushkiv

Near the foothills of the northern Ancestor Mountains, Karak Gromthi, Mushkiv is the base of southern Courland into Silesia. Architecture here is made of slat stones, and masonry, as quick and easy access to Karak Gromthi allows easy quarrying. As a result, Mushkiv has a host of metalworking and mining operations, that go farther into the foothills. The town has mostly sheep, and fowl, over horses and cattle.

Defences

Stone walls, and turrets. Iron/Steel reinforced wooden gates. Dry moat around walls, with walls on earthen ramparts from the moat's dirt.

Infrastructure

Show spoiler

Bakers: 31
Butchers: 40
Furriers: 146
Alchemical Ingredients Shops: 10
Roofers:1 5
Tanners: 13
Barbers: 181
Carpenters: 78
Glovemakers: 23
Maidservants: 134
Ropemakers: 21
Taverns: 115
Bathers: 15
Chandlers: 54
Harness-makers: 23
Masons: 100
Rugmakers: 23
Watercarriers: 46
Beer-sellers: 30
Chicken Butchers: 19
Hatmakers: 49
Mercers: 24
Saddlers: 29
Weavers: 47
Blacksmiths: 30
Coopers: 37
Hay Merchant: 16
Old Clothes: 100
Scabbardmakers: 29
Wine-sellers: 19
Bleachers: 26
Copyists: 13
Illuminators: 11
Painters: 17
Sculptors: 19
Woodcarvers: 16
Bookbinders: 9
Cutlers: 23
Inns: 15
Pastrycooks: 77
Shoemakers: 190
Woodsellers: 15
Booksellers: 5
Doctors: 14
Jewelers: 73
Plasterers: 24
Spice Merchants: 41
Buckle Makers: 39
Fishmongers: 40
Locksmiths: 10
Pursemakers: 33
Tailors: 226

Guilds and Factions

162 noble houses.
343 guardsmen.
55 advocates to assist with legal matters.
454 priests and 45 druids.

Geography

0.5 mile radius city, roughly.
Type
Town
Population
145 Minotaur
386 Dwarves
386 Vai
38,600 Humans
193 Eruldar
290 Tyrokse
Owner/Ruler
Owning Organization
Related Reports (Secondary)


Cover image: by Unknown

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