Mage/Runemaster
Return to Careers
The Mage counts the following skills as career skills: Alchemy, Arcana, Cool, Discipline, Knowledge (Adventuring), Knowledge (Forbidden), Knowledge (Lore), and Perception.
Before spending experience during character creation, a Mage may choose four of their career skills and gain one rank in each of them.
Starting Gear: Players with a Mage character may choose to start with the following gear instead of spending currency during Step 7 of character creation:
Players may select the Runemaster career as an variant of the Mage career. A Runemaster is similar to a Mage in most respects, but focuses solely on the magic of runes. They count Runes as a career skill instead of the Arcana skill, and rather than choosing a magic staff or wand, they receive a Lesser Rune as part of their starting gear.
The Mage counts the following skills as career skills: Alchemy, Arcana, Cool, Discipline, Knowledge (Adventuring), Knowledge (Forbidden), Knowledge (Lore), and Perception.
Before spending experience during character creation, a Mage may choose four of their career skills and gain one rank in each of them.
Starting Gear: Players with a Mage character may choose to start with the following gear instead of spending currency during Step 7 of character creation:
- A magic staff or magic wand
- A dagger or sling
- Heavy robes or 1 Elven Draught
- 1d100 silver coins
Players may select the Runemaster career as an variant of the Mage career. A Runemaster is similar to a Mage in most respects, but focuses solely on the magic of runes. They count Runes as a career skill instead of the Arcana skill, and rather than choosing a magic staff or wand, they receive a Lesser Rune as part of their starting gear.
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