Cosmic Spawn
Bestiary Table of Contents / Cosmic / Cosmic Spawn
Cosmic Spawn
Art
Stats
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Cosmic Spawn (Minion)
A vile, milk-white worm, that stretches to a length of around 3ft, and is as thick as an burly arm. A large pincer mouth extends from one end of it, defining where a head would belong.
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- Skills: Ranged, Brawl, Knowledge (Forbidden)
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Talents:
Terrifying: At the start of the encounter, all of its opponents must make a Hard ddd fear check as an out-of-turn incidental. -
Abilities:
Silhouette: 0
Silver Anathema: For 2 aa a silver weapon may inflict its base damage as additional damage on a successful attack.
- Cosmic Warp: As an action, the Cosmic Spawn can travel by apparating a swirling black and bright silver Cosmic warp, teleporting to a point they can sense (see or figure out exists).
Bite: Brawl ; Damage 4; Critical 4; Range [Engaged]
Acid Vomit: Ranged ; Damage 4 ; Critical 4; Range [Short] - Equipment: None
Part of the One
Stats
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Magister - Misted (Rival)
This hulking figure, clad in Magister armor, and a tattered cloak, radiates a foul mist from its hooded face. Upon removing the hood, the creature is revealed to have probably once been human, but now, it seems more like some unnatural creature. A mouth taking up most of its head, that opens quadrilateral, long fangs on each quad's tip, and a head that connects seemlessly, with an equally smooth, milky skinned, worm-like neck. Image
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- Skills:
Athletics 3 (cccdd),
Discipline 2 (ccd),
Knowledge (Forbidden) 3 (ccc),
Melee (Heavy) 3 (cccdd),
Resilience 2 (ccddd),
Vigilance 2 (ccdd),
Divine 3 (cccdd) - Talents:
Adversary 2: Upgrade difficulty of combat checks twice.
Magister: Cast 1 spell/encounter, not cost Strain. Any magic referencing Lore, instead Forbidden. - Abilities:
Reformation:Show spoilerUpon dying, if mutated, the creature will begin bubbling, its body spazzing, and will boil down into a milk white misty goop which will then try to flee to recover. If discretely in the host, it will flee as a milky white mist cloud, moving 3 maneuvers a turn.
From the Sea:Show spoilerIn hot temperatures, like saunas, or such, the creature will beg, then fight, to be free, if it cannot normally. It treats enough heat as Fire 3 environmental effect.
Part of a Whole:Show spoilerWhen another of it is damaged, within the same area (Same building ish), or is subjected to heat, anywhere, this one will feel it too. Taking half dmg, bypassing soak, or taking Fire 3.
Corruption Growth:Show spoilerWhen in a host, the creature will begin by using it discretely, staying hidden, but eventually it will mutate the host, and assume its true form. - Equipment:
-Two-H Sword Melee (Heavy) ; Damage 9; Critical 2; Range [Engaged] ; Defensive 1, Pierce 1, Unwieldy 3
-Create Ravenous Tendril Melee (Heavy) ; Damage 4; Critical 1; Range [Short] ; Disorient 1, Ensnaring 2, Vicious 4
-Plate (Steel): Soak +3, Defense 2
-Mist of the Watcher: DescriptionMilky mist created from the Creature's mouth, a nauseating smell.Obfuscation, dddd, Base + Extend + Poisonous (3 wounds, 3 strain, 3 difficulty Resilience save).
-Embed Self: DescriptionWhen in mist form, can embed self into a hostBeguilement, dddd, Base + Dominate.
-Pendent of the Magisters: Reduce b from wearing armor by 1 for Curse and Spell Jam spells
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