History of Caemothas

Ancient Era

0 8500

  • 0 AR

    2000 AR

    1

    The Ancient Era (AR)
    Celestial / Cosmic

    The Beginning: When there was nothing but the astral sea, from the darkness came life. Primodial forces ebbed and flowed creating raw elements. The primodials brought the elements to form a vibrant and chaotic world. These titans ruled for 2000 years before the coming of the gods and mortals. Thrusting the world into a cataclysmic battle.   Creation of Caemothas: The Celestial Architects, ancient beings of cosmic power, shape the world of Caemothas, infusing it with magic and life. The Elemental Phalanx is established to maintain balance.

  • 2000 AR


    Creation of the Feywild and Shadowfell
    Celestial / Cosmic

    The gods create the Feywild and the Shadowfell as reflections of the Material Plane, one embodying nature and the other death and decay.

  • 2000 AR

    3500 AR


    The Elemental Epoch
    Era beginning/end

    Rise of Mortal Races: The Architects' divine touch gives rise to diverse mortal races – elves, dwarves, humans, and more – each with a unique connection to the celestial forces shaping Caemothas.   Harmony and Prosperity: The Elemental Phalanx works in harmony, ensuring the balance of the Elemental Forges. Caemothas experiences an era of prosperity and enlightenment.   First Celestial Threat: A cosmic imbalance sparks the first celestial conflict. The Phalanx, united under the Astrum Seraphim, repels the threat, preserving peace.

  • 3500 AR

    7000 AR


    The Eclipse Epoch
    Celestial / Cosmic

    Corruption of the Primordials: The Terra Guardian and Ember Tyrant succumbs to darkness, shattering the unity of the Elemental Phalanx. The Eclipse Epoch unfolds as celestial conflict ensues.   Creation of the Luminar Wardens: Prophecies foretell the coming darkness. The Luminar Wardens, a diverse group of heroes, emerges to confront the celestial threat during the Eclipse Epoch.   Apotheosis Convergence: The Luminar Wardens face the corrupted Ember Tyrant and other fallen celestial entities. With the purification ritual, they restore balance and end the Eclipse Epoch.

  • 7000 AR

    8500 AR


    The Renewal Era
    Era beginning/end

    Ascendant Stoneward: The Ascendant Stoneward replaces the corrupted Terra Guardian, joining the Elemental Phalanx in the restoration of elemental balance.   Rebuilding and Healing: Caemothas enters a period of rebuilding and healing. The mortal races, inspired by the Luminar Wardens, forge alliances and rebuild their civilizations. Legacy of the Luminar Wardens: The deeds of the Luminar Wardens become legendary. Their story is passed down through generations, serving as a beacon of hope for future times of celestial turmoil.   Age of Celestial Accord: Caemothas enjoys a prolonged period of peace and prosperity. The Elemental Phalanx, with the Ascendant Stoneward, vigilantly maintains balance, and mortal races flourish in a world shaped by the lessons of the past. This timeline highlights the key epochs in the history of Caemothas, from its creation by the Celestial Architects to the triumph of the Luminar Wardens and the subsequent renewal of the world.

The Age of Myths

8500 12000

  • 8501 AM

    9499 AM


    The Conflict of Stone and Scale
    Military: War

    The Stone and Scale conflict pit giants against dragons was a cataclysmic conflict that unfolded across vast landscapes. Giants, towering beings with immense strength, allied against the majestic and elemental-breathing dragons. The origins of the conflict were rooted in ancient grievances and territorial disputes. The giants, known for their mastery of elemental forces, brought forth earthquakes and storms to challenge the airborne advantage of the dragons. The dragons, in turn, unleashed torrents of breath weapons and summoned arcane powers to counter the giants' formidable strength. The battlegrounds were characterized by towering mountains, scorched plains, and darkened skies as the giants and dragons clashed in epic confrontations.   Throughout the war, both sides suffered heavy losses, and the world bore witness to the devastation wrought by their clashes. Massive creatures toppled mountains in their wake, and the skies were ablaze with dragonfire. The conflict spilled over into various realms, involving other fantastical beings who chose sides or sought to remain neutral in the face of the escalating chaos. The war eventually reached a critical turning point when an ancient prophecy foretold the coming of a neutral force that would bring balance to the conflict. This prophecy led to the emergence of a group of unlikely heroes, representing different races and magical abilities, who sought to mediate and end the war before both giants and dragons faced mutual annihilation. The Second Great War of Giants against Dragons thus became a saga of mythical proportions, with its echoes reverberating through the ages as a cautionary tale about the consequences of unchecked power and the need for harmony in the realms of fantasy.   A group known the annals of history as the Harmony Seekers undertook quests to retrieve ancient artifacts, decipher prophecies, and forge alliances with mystical beings to ultimately bring about a resolution to the conflict. Through their efforts, they managed to uncover a forgotten pact between giants and dragons, revealing a common enemy that threatened both races. With this newfound knowledge, the Harmony Seekers brokered a truce, persuading the giants and dragons to unite against the true adversary and restore harmony to the world.   The mutual adversary that threatened both giants and dragons in the Stone and Scale conflict was a primordial force known as the "Cataclysmic Void." The Cataclysmic Void was an ancient and malevolent entity that thrived on chaos and sought to consume the very essence of magic, endangering the entire fantasy realm.   This otherworldly threat had lain dormant for millennia, but the intense conflict between giants and dragons began to awaken its dark influence. The Harmony Seekers, in their quest for peace, uncovered ancient prophecies and hidden knowledge that pointed to the impending awakening of the Cataclysmic Void.   Realizing the existential threat posed by this common enemy, the Harmony Seekers persuaded the leaders of both giants and dragons to set aside their differences and unite against the impending doom. The Cataclysmic Void manifested as a swirling maelstrom of dark energy, capable of corrupting the land, extinguishing magic, and devouring entire realms.   The final chapters of the Stone and Scale conflict saw giants and dragons joining forces, with the Harmony Seekers at the forefront, to confront and seal away the Cataclysmic Void. The united strength of both races, coupled with the Harmony Seekers' insights and bravery, proved essential in thwarting the cataclysm and restoring balance to the world. The conflict's resolution emphasized the importance of cooperation in the face of existential threats and left a legacy of unity for generations to come.

  • 8505 AM


    Rupture of the Abyssal Aegis
    Celestial / Cosmic

    The dark deities, trapped within the Abyssal Aegis, enact a plan that weaves through the threads of mortal desires and weaknesses. Nersherass, the cunning god of greed, manipulates mortals to amass an unimaginable fortune, unknowingly channeling power to weaken the Aegis. Simultaneously, Drucrass stirs the flames of mortal conflicts, fueling the chaotic energies needed to create hairline fractures in the Aegis. The neutral evil goddess Faerar uses disasters to increase fear, unknowingly contributing to the destabilization of the protective barrier. Vecna, the master of hidden knowledge, whispers dark secrets into the ears of those hungry for power, inadvertently aiding in weakening the Aegis from exploitation of mortal ambitions. Zagan exploits tyrants and spreads disease, fostering an environment where the Aegis strained to its limits. Yrdriss, Labrosar, and Gurapsis work in tandem, each manipulating mortals to commit unspeakable acts of torture, hubris, and despair. These acts generate dark energies that resonate with the weaknesses in the Aegis, causing it to crack. As the Aegis weakens, the dark deities seize the opportunity. They subtly guide their mortal followers to perform a ritual, unknowingly using the amassed dark energies to create a temporary rupture in the Abyssal Aegis. Through this breach, the dark deities surge forth, escaping their imprisoning realm to wreak havoc upon the mortal world once again.

  • 8556 AM


    Discovery of Soulbinding
    Metaphysical / Paranormal event

    The necromancers of an ancient empire discover the art of binding souls to objects, creating the first sentient magical items and laying the foundation for future experiments in lichdom.

  • 8600 AM


    Soulbinding Runes
    Metaphysical / Paranormal event

    Kaira Thorne’s discovery of soulbinding runes has allowed warriors and mages to fuse the power of souls with objects, creating weapons imbued with the spirits of the dead or protective wards bolstered by ancestor spirits. Spirit magic has reshaped modern warfare, with soulbound weapons offering extraordinary advantages. However, this innovation is not without its moral dilemmas, as some cultures view it as sacrilege to disturb the peace of the afterlife.

  • 8662 AM


    Necrotic Automation

    Dread Lord Kethrys Falrik and his necromancers created necrotic automatons, undead constructs imbued with necromantic energies. These constructs serve as tireless workers or soldiers, capable of endless labor or relentless combat. Necrotic automation has allowed regions reliant on necromancy to grow exponentially in power. However, this innovation remains highly controversial, as the use of undead labor raises moral and ethical questions across many cultures.

  • 9600 AM

    11989 AM


    Founding of the First Elven Kingdom
    Founding

    The elves establish their first great kingdom, known for its mastery of both magic and art. Chaeymar became a hub of learning and culture. Working in conjunction with the 3 great world trees, the elves would leave their mark on Caemothas.

  • 10000 AM


    Reign of Queen Aeloria
    Political event

    Queen Aeloria, an elf, leads her kingdom to a golden age of peace and prosperity, remembered for her wisdom and fair rule.

  • 10345 AM


    Ascension of the First Archmage
    Life, Career

    A powerful wizard, known as the First Archmage, ascends to great power and establishes the foundation for arcane study.

  • 10500 AM


    Founding of the Pact of the Veilblood
    Founding

    The Pact of the Veilblood was formed in response to the lingering corruption of the Voidbane. Under the leadership of Elyssara Veyne, Kael Rydoran, and The Harbinger, the Pact united alchemists and mystics to combat Abyssal Shards and Voidspawn.

  • 10515 AM


    The First Abyssal Hunt
    Military action

    The Pact achieved its first major victory in Bruasia, destroying an Abyssal Shard that had corrupted the region. However, the cost was high, with several warriors succumbing to mutation and Unveiling.

  • 10565 AM


    The Battle of the Shadowed Peaks
    Metaphysical / Paranormal event

    The Pact confronted an army of fiends and Voidspawn in Kiyoage, sealing a rift that threatened to engulf the region. The combined might of Crimson-Born and Silverbound warriors proved instrumental in the battle.

  • 10656 AM


    The Veilblood Accord
    Life, Milestone

    At the height of its power, the Pact established strongholds across Caemothas, creating a vast network of sanctuaries and research facilities. This era marked the peak of their unity and influence.

  • 10956 AM


    The Fall of the Pact
    Disaster / Destruction

    During the Shifting Crown Incident in Tarnith, Elyssara Veyne was killed in a desperate battle against a Void-corrupted Primordial. Her death fractured the Pact, with Kael Rydoran and The Harbinger blaming each other. The resulting schism led to the creation of the Crimson Circle and the Order of the Silver Veil.

  • 10956 AM


    The Rise of the Crimson Circle
    Founding

    Following the Pact’s collapse, Kael Rydoran and his followers retreated to Chaemyar, establishing the Sanguine Bastion. The Circle focused on perfecting the Crimson Rite, creating their first successful mutants to combat supernatural threats.

  • 10965 AM


    The Rise of the Silver Veil
    Founding

    After the Pact’s collapse, the Harbinger gathered surviving members who still believed in the use of eldritch power. The Sanctum of Chains, a fortress hidden, became the Order’s first stronghold and training ground.

  • 10970 AM


    The Sealg Creach
    Military: Battle

    The Order neutralized an Abyssal Shard in Brocéliarm, proving their effectiveness but losing seven warriors to Unveiling. This battle established their reputation as disciplined and sacrificial defenders.

  • 11000 AM

    11990 AM


    Dwarven Golden Age
    Founding

    The dwarves enter a period of unprecedented prosperity, known for their incredible craftsmanship and the creation of legendary artifacts. From Bofur and beyond the dwarves expanded thier influence around Caemothas.

  • 11000 AM


    The Crimson Reclamation
    Expedition

    The Crimson Circle reclaimed a lost Pact stronghold in Brocéliarm, discovering alchemical texts that refined the mutation process. This marked a turning point in their evolution, reducing casualties among new initiates.

  • 11985 AM

    11986 AM


    The Invention of Rune Magic
    Discovery, Scientific

    The dwarves develop rune magic, combining their craftsmanship with magical inscriptions to create powerful enchanted items.

  • 11987 AM

    11995 AM


    Creation of the Planar Nexus
    Technological achievement

    Elven arcanists construct a nexus capable of stabilizing portals to various planes of existence, allowing for controlled travel between the Material Plane and other dimensions like the Feywild, Shadowfell, and Elemental Planes.

Age of Legends

12001 20000

  • 12001 AL

    19502 AL


    The Shadow Strife
    Celestial / Cosmic

    A cosmic battle between the embodiments of the seven deadly sins and the seven heavenly virtues. This conflict influences the moral and ethical frameworks of many civilizations. Neither side able to gain the upper edge over the other.   In the annals of history, the Ethereal Strife stands as a testament to the eternal struggle between light and darkness, virtue and sin. Two centuries after the cataclysmic Stone and Scale conflict between Giants and Dragons, the world remained locked in a perpetual war, torn apart by the ceaseless conflict between the celestial champions and infernal generals.   Then the Sins and Virtues were created to turn the tide. The creation of the sins began in the depths of the Abyss, where the primordial forces of darkness and chaos stirred with malevolent intent. From the swirling abyssal energies emerged seven dark entities, each embodying a twisted aspect of mortal vice and corruption.   In response the Heavens created the virtues. It began in the celestial realms, where the divine forces of light and righteousness stirred with benevolent intent. From the radiant energies of the heavens emerged seven noble entities, each embodying a pure aspect of mortal virtue and goodness.   As the celestial and infernal champions clashed in epic battles that spanned years, the balance of power shifted constantly, with neither side able to gain a decisive advantage over the other. Cities were reduced to ruins, landscapes scarred by the fury of battle, and countless lives lost in the relentless pursuit of victory.   Amidst this chaos, the creations of the virtues and sins emerged to further complicate the conflict, their presence serving to both perpetuate and mitigate the ongoing strife. Celestial guardians and infernal overlords led their respective forces into battle, their powers fueled by the lingering echoes of ancient feuds and forgotten pacts.   At the climax of the conflict, as the world teetered on the brink of annihilation, the Four Horsemen emerged from the shadows, their presence heralding the end of the Ethereal Strife and the enforcement of cosmic balance. With a gesture, they brought an end to the endless war, ensuring that neither celestial nor infernal forces could claim victory over the other.   And so, the Ethereal Strife came to an end, leaving behind a world forever changed by centuries of conflict and chaos. In its wake, a fragile peace settled over the land, as mortals and immortals alike sought to rebuild and forge a new future in the aftermath of the war that had torn the world apart.

  • 12800 AL


    The Shattering Veil
    Celestial / Cosmic

    A celestial event caused by the collision of astral fragments from a dying star, scattering psionic energy across Caemothas.   Psionics first manifests in isolated individuals, primarily through dream visions and telekinetic phenomena.

  • 13000 AL


    Founding of the Resonant Order
    Founding

    A group of monks in Bofur establishes the first order dedicated to understanding and controlling psionic energy.   Early psionic disciplines such as telepathy, telekinesis, and clairvoyance are developed.

  • 14000 AL

    16000 AL


    The Great Migragtion
    Population Migration / Travel

    Various races migrate across the world, leading to the establishment of new kingdoms and the blending of cultures. Many kingdoms would come and fall during this time. Warfare was quite common.

  • 17000 AL


    The Great Titanfall
    Disaster / Destruction

    The ancient Kaijus, powerful primordial beings, arise threatening both gods and mortals. Their eventual defeat leaves colossal ruins scattered across the world.

  • 17500 AL


    The Celestial Compact
    Celestial / Cosmic

    A pact between the gods and the celestial beings is formed, creating a celestial order of protection over the Material Plane.

  • 17734 AL


    Invention of Divination Magic
    Metaphysical / Paranormal event

    The first ancient seers develop methods to glimpse into the future, sparking the practice of divination magic. It becomes a critical tool for kingdoms to anticipate threats and navigate diplomacy.

  • 18565 AL


    Creation of the Thaumic Compass
    Discovery, Scientific

    The halflings invent the Thaumic Compass, an advanced navigation tool attuned to magical ley lines, making intercontinental travel and planar exploration far safer.

  • 19000 AL


    The Psionic Wars
    Military: War

    In Brekax, warring tribes weaponize psionics, leading to devastating conflicts that reshape the region.   The wars end with the establishment of the Psionic Accord, outlining ethical rules for psionic use.

Age of Empires

20001 100000

  • 20050 AE

    39999 AE


    Rise of the Aboleth Empire
    Founding

    The Aboleth, ancient and malevolent beings, establish an empire in the depths of the oceans, enslaving countless races and spreading their influence across the world.

  • 22000 AE


    The First Psionic Academies
    Revolution

    Nations like Vindamosa and Kiyoage establish formal institutions to train psionic users.   Psionics becomes integrated into military, governance, and cultural practices.

  • 40000 AE

    40025 AE


    The Fall of Aboleth Empire
    Revolution

    Internal strife, rebellion, and divine intervention lead to the collapse of the Aboleth Empire, freeing many of their enslaved subjects.

  • 40030 AE


    Rise of the First Human Kingdoms
    Founding

    Humans, having lived in tribes for centuries, begin to establish large kingdoms, relying on diplomacy, arcane magic, and military might.

  • 40031 AE


    The Great Grimoire of Elemental Magic
    Scientific achievement

    An ancient tome is compiled by the greatest elementalists of the time, cataloging every known form of elemental manipulation. This Grimoire becomes the foundation for modern elemental magic schools.

  • 40050 AE

    40054 AE


    The Elysium Empire and the founding of Magioleum
    Discovery, Scientific

    The Elysium Empire discovers the source known hence for as Magioleum, a potent magical resource that revolutionizes their technology and warfare.

  • 40055 AE

    40056 AE


    The Creation of the first Warforged
    Technological achievement

    The Elysium Empire creates the first Warforged, sentient constructs designed for battle. Which allowed them wage war endlessly against the world.

  • 40060 AE

    50000 AE


    Rise of the Elysium Empire
    Founding

    The Elysium Empire emerges, driven by technological advancements and the discovery of Magioleum, an oil-like magic substance. The True Elysians, unable to manipulate magic, turn to technology to establish their dominance.

  • 50378 AE


    Magical Circuitry and Aetherium Conduits
    Technological achievement

    An innovation by Raelis Varn, magical circuitry allowed for magic to be distributed through Aetherium-infused conduits. This discovery enabled cities to harness ambient magical energy to power entire infrastructures, creating a world where magitech is as commonplace as electricity in real-world societies. This has revolutionized industries and everyday life, particularly in major cities, leading to a surge in technological advancement but also economic disparity between magic-rich and magic-poor regions.

  • 50450 AE


    Discovery of Magicite
    Technological achievement

    The Elysium Empire discovers and refines Magicite, a potent magical resource that revolutionizes their technology and warfare.

  • 50455 AE


    Invention of the Aetheric Engine
    Technological achievement

    A groundbreaking technological advancement by the Elysium Empire, allowing for new forms of transportation and warfare.

  • 50500 AE

    80000 AE


    The Sorrow War
    Military: War

    The Elysium Empire captures and kills a newborn special Primordial known as 'The Child,' sparking the Sorrow War. The Diis Ferreis war machines are created during this time.

  • 51000 AE


    The Plane of Metal is Born
    Celestial / Cosmic

    "The Resonance of Grief and Resolve"   The energy of the Child’s flesh and bone, consumed in the forges of the Elysium Empire, coalesced into the Plane of Metal.   This plane symbolizes grief transmuted into strength, a reflection of the betrayal endured by the Child.   The Iron Sovereign, the first being of this plane, arises as a manifestation of the Child’s rage and resolve, forging endlessly to prepare for the multiverse’s protection.

  • 52000 AE


    The Plane of Wood Emerges
    Celestial / Cosmic

    "The Root of Renewal and Loss"   The essence of life and growth, violently drained from the Child, becomes the foundation of the Plane of Wood.   A vast, verdant realm of infinite forests and interconnected root systems, it represents the Child’s lost potential to nurture and unite.   The Verdant Heart, a fragment of the Child’s soul, resides at the core of the plane, endlessly regenerating despite the scars of its creation.

  • 55000 AE


    The Plane of Spirit is Formed
    Celestial / Cosmic

    "The Shattered Bridge Between Worlds"   The Child’s torn soul manifests as the Plane of Spirit, a realm of raw spiritual energy connecting the physical and metaphysical.   This unstable plane is a crossroads for life, death, and the afterlife, mirroring the Child’s fractured essence.   The Eternal Guide, a spectral figure, and Ether Shades emerge as the plane’s guardians, embodying the Child’s longing to lead and protect.

  • 60000 AE


    The War of Shadows
    Military action

    The Circle allied with the Primordials during the Sorrow War, opposing the Elysium Empire and their exploitation of magitech. Their alliance with the Primordials deepened their animosity with the Order of the Silver Veil.

  • 78000 AE


    The Sorrow War and Psionic Fronts
    Disaster / Destruction

    Psionic warriors and organizations play a significant role in the Sorrow War, using their abilities to counter Primordial forces.   The widespread destruction leads to the loss of key psionic knowledge and artifacts.

  • 80000 AE


    The Planes Stabilize
    Celestial / Cosmic

    After centuries of turbulence, the three planes finally stabilize, becoming integral parts of the elemental cosmology.   Each plane now exerts a unique influence on the multiverse:   Metal: Discipline, resilience, and creation.   Wood: Growth, decay, and connection.   Spirit: Balance, psionics, and the cycle of life and death.

  • 80050 AE

    80150 AE


    The Fall of the Elysium Empire
    Disaster / Destruction

    The Sorrow War ends in a stalemate, leaving deep scars on the world. The Elysium Empire eventually falls, leaving behind relics and advanced magitech.

  • 80055 AE


    Introduction of Manaweave
    Scientific achievement

    Manaweave is created by the Elysium Empire's mage-artisans. This cloth, woven from pure magical energy, allows for the creation of enchanted garments that enhance spellcasting abilities and physical protection.

  • 81000 AE


    The Dream Nexus Network
    Discovery, Scientific

    Dara Athraxim created a system known as the Dream Nexus, which allows for individuals to communicate across vast distances through the dream plane. By entering a shared dream, political leaders, mages, and even criminals can hold conversations or make deals from thousands of miles away. The Dream Nexus has become a vital tool for diplomacy and espionage, though it also introduces new risks, as dreamwalkers can intercept or manipulate these conversations. The blending of dreams and reality has also sparked public anxiety about privacy and mental security.

Modern Era

100001 and beyond

  • 100001 MA


    The Abyssal Vault Sealed
    Metaphysical / Paranormal event

    In Mauvaiscolac, the Order of the Silverveiled sealed a massive Void rift located within the ancient Abyssal Vault, a site tied to the Voidbane’s initial incursion. This act solidified their role as the primary line of defense against the Voidspawn but cost them several key Silverbound warriors.

  • 100021 MA


    The Rift Wars
    Life, Organisation Association

    The Order allied with the Elysium Empire during the Sorrow War, fighting the Primordials and their armies. However, tensions rose due to the Order’s eldritch methods, culminating in accusations of betrayal after the Siege of Aeterna Regalis.

  • 100351 MA


    The Mutation Crisis
    Disaster / Destruction

    A rogue Blood Clan in Vindamosa pushed the boundaries of the Crimson Rite, resulting in uncontrollable mutants that ravaged local settlements. The Circle culled the rogue clan, restoring order at great cost to their reputation.

  • 100500 MA


    Rediscovery of Astral Reliquaries
    Founding

    Explorers uncover remnants of the Shattering Veil, including astral fragments that amplify psionic power.   Renewed interest in psionics leads to the founding of new guilds and academies