The Pathfinders Organization in Caelestra | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Pathfinders

The Pathfinders represents one of the most open, tolerant, and accepting of all the different faiths. One of the core tenets of the faith demands open-mindedness and the willingness to learn new things.   Overall, The Explorer's faith has little in the way of formal ritual, liturgy, or hierarchy. Followers of The Explorer are amongst the most individualistic of any faith, and the same holds true for her clergy.   In general, people call upon The Explorer either for aid or to give thanks as they live moment to moment. Worship of The Explorer seldom centers on a temple, incense, or other trappings of religion. As a result, her overall church remains relatively small, disorganized, and thus lacks the power or influence of larger churches. Instead of congregations, worship of The Explorer involves individuals or small groups, usually as they travel or explore.

Tenets of Faith

Luck favors the bold.      Take your fate into your own hands, and The Explorer smiles upon you. The Explorer calls upon her priests and worshipers to practice self-reliance as much as possible, and to teach this same attribute to others. If you wait for someone else to do what needs to be done or meet your needs, you are likely to wait for a long time. At times, opportunity demands risk and boldness, and followers of The Explorer must be prepared to act.   Strike back against those who would rob you of your freedom and urge others to fight for their own liberty.   The Explorer's faith promotes freedom as one of the most important parts of life. Without freedom, all things lose importance and value. Clerics of The Explorer must, when necessary, fight to protect their freedoms.   Travel whenever and wherever possible.   In The Explorer’s faith, travel represents one of the best ways to learn and gain experience. As a cleric travels, he gains an appreciation for his own customs, as well as those of other cultures. Travel broadens the mind, challenges the body, and promotes learning.   Aid the lost or forlorn.   A cleric of The Explorer is duty-bound to assist those in need when possible. Most often, this applies to individuals lost, either physically or spiritually. The cleric of The Explorer is expected to share his fortune to the benefit of others.   Change is inevitable, but it takes the work of the faithful to ensure that change is for the better.   The Explorer’s faith holds high regard for the concept of tolerance towards and acceptance of other creatures and their beliefs. Her worshipers are taught to avoid being close-minded, intolerant, or prejudiced of something merely because it is different. There are a number of reasons for the importance of this tenet, not the least of which is the inevitability of change. As the saying goes, change is the only constant. Followers of The Explorer must accept this fact and use their faith and goodwill to create change for the better. Her worshipers must remain open to change, and always look for opportunities in change.   Avoid violent conflict when possible.   Although it would be a mistake to label The Explorer as a pacifistic deity, her faith promotes peaceful interactions whenever and wherever possible. The goddess certainly allows for self-defense and protecting the innocent or helpless, but her faith teaches the value of compromise and negotiation when possible. That being said, her clerics are expected to fight for freedom, and to encourage others to do likewise. At times, negotiation and compromise are out of the question, and action is called for.   Waste Nothing   Also central to The Explorer’s teachings is the concept of not wasting anything. If you hunt and kill, do not kill more than you can eat. If you must cut down trees for firewood, cut down only what is absolutely necessary. Waste is considered a sin in The Explorer’s eyes.

Worship

Traditional Worshipers:    Bards, Hunters, Rangers, Fighters, Rogues, Gunslingers, Swashbucklers

Priesthood

A cleric of The Explorer is bound by his beliefs to assist those who have become lost whenever possible, including providing shelter, food, and water. Clerics of The Explorer are often called upon to scout trails, explore wilderness regions, and rescue the lost or helpless. Her priests are also called on to encourage tolerance and the pursuit of new experiences, both of which require an open-minded approach to life.   With freedom an important element of The Explorer’s faith, her clerics are called upon to do what they can to promote liberty for others. Often, direct confrontation or violence is the wrong answer, but her clerics are encouraged to find other ways to fight for freedom – both their and that of others. This is not to imply that her priests are required to incite revolts and set free criminals; at times, direction action is impractical or unwarranted. Clerics of The Explorer must do what they can for individuals, but they do not seek to become rabble-rousers or leaders of some rebellion.   In the case of criminals, they have already made choices to abandon their liberties and freedoms, and as such do not deserve The Explorer’s aid. Her concerns are reserved for those without choice or opportunity.   Limitations & Sacrifices:    Do not waste resources, do not inflict wanton or meaningless destruction, do not kill unless necessary.   Once per month, clerics of The Explorer undergo two days of ritual fasting so that they may better appreciate the plight of the lost and the hungry.   Although clerics of The Explorer are not terribly interested or concerned with material possessions, they are encouraged to donate what they can to aid others in need. Too many possessions – even in coin or gems – is a burden to be avoided. Material possessions can easily become distractions or, in the worst case, another form of imprisonment. When an individual focuses too much on possessions, he becomes enslaved to greed and other base emotions.

You can never get lost if you don't have a destination

Type
Religious, Pantheon
Deities
Divines

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!