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Bubblegum

  A bubblegum functions similar to a consumable magic item found in standard Dungeons and Dragons 5th edition, with a noticeable difference: Once a bubblegum is consumed, the effects and its curse are both permanent on the consumer, and these powers can grow as the creature gains power and uses its gum abilities.  
Gum Points
Gum points represent a creature's limited pool of physical energy used to activate invocations. Once a creature exhausts their gum points, they can still choose to fight, but each invocation activation will incur increasing levels of exhaustion. This forces a strategic choice: continue the fight with diminishing returns, or retreat to recover. Each night when the moon becomes visible, you regain all of your gum points.  

Creating a Bubblegum

Due to the infinite possibilities for creating bubblegum, dungeon masters and players may work together to design them from whatever concept they might have. A few examples will be given in this document, as well as general guidelines on creating and designing bubblegum.   Bubblegum bestow extraordinary powers upon those daring enough to swallow them, are a rare and coveted creation. Crafted through an intricate alchemical process, these enchanted gum balls require a careful combination of unique ingredients. However, rumors abound of adventurers stumbling upon forgotten stashes of these bubblegum in the most unexpected corners of the world.  

Recipe

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Gumweed Extract
Gather gumweed plants and extract the chicle. Quantity: 1/4 cup of gumweed extract.
Iron Essence
Use iron cauldron or add iron dust as needed. Quantity: 1 teaspoon of iron dust or equivalent iron cauldron infusion.
Powerful Catalyst
Choose an item or ingredient representing the desired power. Example: Salt crystals, Labilia essence, etc. Quantity: 1 tablespoon of the chosen catalyst.
Essence of Willpower
Obtain a lock of human hair to imbue the gum with willpower essence. Quantity: 1 lock of human hair.
Solvent Mixture
Choose an edible solvent: Water - 1 tablespoon, Ethanol (Food-Grade) - 1 teaspoon, Isopropyl Alcohol (Food-Grade) - 1/2 teaspoon  
Instructions:
  1. Combine the gumweed extract, iron essence, and chosen catalyst in a heat-resistant container.
  2. Infuse the mixture with the essence of willpower by adding the lock of human hair.
  3. Gradually mix in the edible solvent mixture, rising continuously to form a consistent blend.
  4. Apply heat as needed, using caution to avoid boiling or overheating the mixture.
  5. Allow the concoction to cool and solidify into a malleable gum-like substance.
  6. Mold the cooled mixture into a single gum ball.
  7. Store the special bubblegum in a cool, dry place until ready for use.
 

Conceptual Design

The first step to designing a bubblegum is to determine what kind of powers it bestows upon the swallower, and what kind of bubblegum these powers are best represented by. For example, the fire gum transforms the wielder into living fire, able to not only generate powerful flame bursts but also turn into fire to avoid physical attacks. Bubblegum come in three distinct types determined by the nature of the powers they bestow upon the swallower, each gum falling into one of these categories.  
Bubblegum Power Levels
Bubblegum are greatly varied in the level of power they bestow upon the swallower, with some being considered weaker while others are so powerful that legends surround them. As a rule of thumb, Fabulaia are considered the weakest, while Labilia and Mythological Sivel gums are considered the absolutely strongest. As a result, the latter are powers that, if made readily available in low-tier games, could dramatically shift the power dynamic of a group, and DMs should exercise caution in handing these types of bubblegum out to players
 

Fabulaia

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Fabulaia type gums represent the most diverse and prevalent category of bubblegum, encompassing a wide range of otherworldly abilities and traits that affect both the physical and mental realms. This broad classification includes several distinct subtypes, each with its own unique characteristics.   The first subtype, known as body alterers, enables users to transform their bodies into various substances. This can include materials like rubber or weapons such as blades, allowing for significant versatility in both offense and defense. Those who swallow Fabulaia Body Alterer type gums start out with 20 Gum Points.   The second subtype, called substance generators, grants users the ability to create specific materials or forces. Examples include the generation of substances like wax or soap, as well as forces such as shockwaves or magnetism. Those who swallow Fabulaia Substance Generator type gums start out with 30 Gum Points.   The final subtype within the Fabulaia category is environment alterers. These gums can manipulate the properties of their surroundings or even affect individuals directly. For instance, an environment alterer might emit a beam that slows down time for a target or petrifies them into stone. Those who swallow Fabulaia Environment Alterer type gums start out with 30 Gum Points.   When a bubblegum does not fit into the Labilia or Sivel categories, it is classified as Fabulaia. Although Fabulaia gums offer a range of transformative and generative abilities, they do not provide the same level of damage immunity as Labilia gums. Similarly, while some Fabulaia gums allow for transformation into a substance, they do not grant the inherent immunities that come with being that substance, nor do they offer immunity from damage when generating substances.
 

Sivel

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Sivel type gums offer a more straightforward approach compared to Fabulaia or Labilia type gums, adhering to a consistent formula. These gums grant the user the ability to shapeshift into specific forms, which can range from mythological humanoids and vehicles to objects, in addition to animals. The transformation allows users to gain the inherent abilities and traits associated with their chosen form.   In their transformed state, Sivel type users can take on the full attributes and weaknesses of their chosen form. For example, when assuming a mythological creature’s shape, they inherit all its mystical powers and vulnerabilities. When shifting into a vehicle or object, they gain the relevant functionality and characteristics of that form, along with any associated limitations. In hybrid forms, users combine the attributes of their chosen form with their humanoid features, blending their new powers with their existing capabilities. Each Sivel type gum can feature variations, allowing users to select from a range of forms within the same category, whether those forms are animalistic, mythological, mechanical, or even inanimate. Those who swallow Sivel type gums start out with 20 Gum Points.   For example, the cat gum exists in multiple versions, from leopard to lion to cheetah to common calico housecats. Each such Sivel type is a unique gum, and several subtypes can exist at the same time. Typically, only normal animals are represented in Sivel type gums, however there exists two distinct and extremely rare variants of Sivel gums, known as ancient and mythical Sivel gums. The former lets the user transform into extinct races such as dinosaurs, while the latter lets them take on the shape of mythical beasts such as the dragon or the phoenix.   Weaker animals like raccoons, cayotes, spiders, ravens, possums, etc may not be the most highly sought out gum because of their early level weakness compared to larger and stronger animals, but these animals can unlock a trickster form that let's them alter their environment upon rising.   A curious case with Sivel type bubblegum is the ability to "feed" them to inanimate objects, such as weapons or teapots, creating animal-object hybrids with sentience. The exact process is currently unknown and was developed by the WhiteWaters Group, however it is a widespread enough practice to appear across Parimoor, though in a very limited scope.
 

Labilia

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The Labilia type is characterized by giving its user the ability to become, create, and control an element, material, substance, or medium or force of nature. If all three of these requirements are not met, then the bubblegum cannot be classified as a Labilia type. Bubblegum that allow the user to create and control poison, wax, or any other substance that do not allow the user's body itself to transform into that element, material, substance, or medium itself are classified under Fabulaia.   Likewise if the bubblegum changes the properties of the user's body to a specific element, material, substance, or medium but doesn't allow for the creation and manipulation of similar element, material, substance, or mediums, a gum is also classified as Fabulaia over Labilia. The most powerful ability of a Labilia gum is the power of intangibility and reformation. As Labilia user can transform completely into the element, material, substance, or medium of their bubblegum, they become almost invulnerable to most conventional forms of damage.   Even if their element, material, substance, or medium is a typical solid, like steel or diamond, they can still reform if broken apart. Even decapitation or other forms of limb loss are inconsequential setbacks at best to Labilia gum users. The only way to directly harm a Labilia gum user is to either find an element, material, substance, or medium that directly opposes or overpowers their's, such as water opposing sand or magma burning hotter than fire, or by using willpowers which are extremely rare on the streets of parimoor. The opposite weakness is the most common and accessible way of battling Labilia gum users, if one can only figure out what it is. Those who swallow Labilia type gums start out with 20 Gum Points.   Additionally, Labilia gum users still lose the ability to act or transform while in contact with iron, like all other forms of bubblegum users. Labilia gums are thus rightfully considered the most powerful of all bubblegum, and a single Labilia gum user can easily overpower scores of common soldiers without effort.
 

Mechanical Design

Once you have decided on a concept and type for a bubblegum, it's time to determine what powers it is capable of and how the gum's powers can be progressed as you play the game.  

Determining Bubblegum Ability

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Bubblegum are widely varied in powers and abilities. Some rely heavily on the wielder's physical constitution and speed, while others allow the projection of energies completely unrelated to the swallower's body. When creating a bubblegum, follow these guidelines for determining the options available for choice as a Bubblegum Ability.  
Physically Dependent Bubblegum
Bubblegum that grant abilities that are heavily dependent on physical ability, such as constitution, power, skill or aim, should have the option of using either Motorics or Constitution as its bubblegum ability. Some Fabulaia and most all Sivel gums fall under this category. Example Gumballs - Dice-dice gum, spike-spike gum, cat-cat gums, dog-dog gums  
Physically Independent Bubblegum
Bubblegum that grants abilities that project energy from the body or create effects independent of the user, such as energy projection or object creation, should have the option of using either Intelligence or Psyche as its bubblegum ability. Some Fabulaia, Mythological Sivel and all Labilia gums fall under this category. Example Gumballs - Op-op gum, slow-slow gum, flare-flare gum, bird-bird gum model: Phoenix
 

The Curse of Bubblegum Powers

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The one common denominator between all bubblegum is the curse they bestow upon whoever eats them, forever robbing the swallower of the ability submerge yourself in water. When you eat a bubblegum, you permanently gain the following negative effects:
  • Your stomach is permanently etched with a bubble mark. Bubble marks leave an irregular circular mark on your abdomen that others can use to identify you as a gum user.
  • You permanently lose any ability to submerge yourself in water and must carry or wear specific weights to stay submerged in water. Without these weights, you naturally float on the water's surface due to the buoyancy enchantment. The use of counterweights becomes essential to avoid unintentional floating and navigate the challenges posed by this magical condition
  • If you come into contact with iron or willpower, you suffer disadvantage on all attack rolls and ability checks until contact is broken, and for the duration your speed is halved. Additionally, you must succeed on a DC 15 Constitution saving throw or become incapacitated for the duration. You can repeat this saving throw at most once every hour, ending the incapacitated effect on a successful save
 

Eclipsing

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Eclipsing is a rare and transformative state that occurs when a gum user pushes their cursed gumball’s power to its absolute limit, breaking through the boundaries of what is normally possible. This state is not just about raw power—it’s about transcendence, where the user and their gum become one in a way that defies understanding. In this state, the user’s abilities are amplified to an extraordinary degree, often manifesting in ways that seem almost divine.   Below, you’ll notice that many invocations have a required gumball type. These requirements help define and categorize the inherent limits of each gumball’s abilities. However, when a gum user reaches level 12, they achieve the Eclipsed state. Eclipsed users transcend the typical boundaries of their gumball type, gaining the ability to perform feats that would normally be impossible for their category. For example, an Environment Alterer might unlock a powerful special attack, while a Body Alterer could learn to manipulate the environment around them. This is also where Sivel-type gumball users, who typically focus on precision and control, might gain access to elemental attacks—abilities usually reserved for Labilia or Substance Generator types. Similarly, Labilia-type users, known for their fluid and adaptable powers, might develop the ability to permanently reshape the environment around them, elevating them to the status of mythical figures in the process. Eclipsing represents the pinnacle of a gum user’s journey, where the lines between gumball types blur, and the impossible becomes achievable.
 

Invocations

In this world, cursed bubblegum is a rare and mysterious substance, crafted through unknown means and imbued with strange, otherworldly properties. When someone swallows one of these gumballs, it binds to them, granting a specific set of powers based on the gum’s "flavor."  

Fledgling (Unleveled)

This tier of invocations costs 1 gum point to use.
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Armor

Duration: 5 rounds

Range: Self

Required Types: Labilia, Fabulaia Substance Generators, Fabulaia Body Alterers, Sivel

Flavor: hardened skin, arcane armor, substance armor, animal armors (scales, shells, bone plates, etc)

As an action, you can bolster your defenses for 30 seconds. During this time, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and you have advantage on Constitution saving throws.  
Blast

Duration: Instant

Range: Gum Ability Score

Required Types: Labilia, Fabulaia Substance Generators, Special Sivel

Flavor: Balls of fire, ice, light, darkness, colored bolts, swarm of insects.

As an action, you launch a ball of explosive energy at a point within range. Each creature in a 10-foot-radius sphere centered on that point must make a Motorics save. On a failed save, a creature takes 1d10 damage of a type that matches the flavor (fire, cold, radiant, etc.). The damage increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level.  
Blind

Duration: Instant

Range: Gum Ability Score

Required Types: Labilia, Fabulaia Substance Generators, Fabulaia Environment Alterers, Special Sivel

Flavor: Bright flash of light, sand in eyes, confusion

As an action, you disorient a target within range. The target must make a Constitution save. On a failed save, the target is blinded and has disadvantage on attack rolls and defense rolls. At the end of each of its turns, the target can repeat the save, ending the effect on a success.  
Bolt

Duration: Instant

Range: Gum Ability Score x 2

Required Types: Labilia, Fabulaia Substance Generators, Special Sivel

Flavor: Fire, ice, light, darkness, colored bolts, a stream of insects.

As an action, you launch a bolt of energy at a target within range. Make a ranged spell attack. On a hit, the target takes 1d10 damage of a type that matches the flavor.   The spell creates more than one beam when you reach higher levels: two bolts at 5th level, three bolts at 11th level, and four bolts at 17th level. You can direct the bolts at the same target or at different ones. Make a separate attack roll for each bolt.  
Boost/Lower Skill

Duration: 10 rounds

Range: Gum Ability Score

Required Types: Depends

Flavor: Physical change, glowing aura

As a bonus action, you can increase or decrease a target's skill by one die type for 30 seconds. For example a d10 could become a d12 or d8. This effect lasts for 1 minute or until the target succeeds on a Constitution save at the end of their turn.   Any gum user could potentially learn a way to boost or lower their own skills. Fabulaia environment alterers are the only type who can boost an ally's skills. Labilia, Fabulaia environment alterers, and Sivel type gumballs can all lower an enemy target's skills. This could look like a labilia sapping the strength from their target, an environment alterer hamstringing their target, or a special sivel type that can posion their target as examples. On a successful save, the taget ends the affect or after 30 seconds.  
Burrow

Duration: Instant

Range: Gum Ability Score

Required Types: Ground related Labilia, Fabulaia Body Alterers, Fabulaia Environment Alterers, Sivel

Flavor: Dissolving into the earth and appearing elsewhere

As an action, you gain a burrow speed equal to half your walking speed for 1 minute. You can move through nonmagical, unworked earth and stone. While burrowing, you can use your reaction to add 1d10 to your defense roll against melee attacks.   A burrowing creature may attempt to attack a target in or out of combat. On a successful hit the target is knocked off balance.  
Confusion

Duration: 1 round

Range: Gum Ability Score

Required Types: Fabulaia Body Alterers, Fabulaia Environment Alterers, Special Sivel

Flavor: Hypnotic lights, brief illusions, loud noises

As an action, each creature within range must make a Constitution or Psyche save. On a failed save, a creature is vulnerable (attack rolls against it have advantage) until the end of its next turn.  
Curse

Duration: 1 minute or until removed

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers & Special Sivel

Flavor: Rapid aging, wasting disease, poison, debilitating fright, etc

As an action, you inflict some kind of sickness related to your gum's flavor to a target who may attempt to save and avoid the affect.  
Curse Name Effect
Self-Doubt The target is paralyzed by a deep sense of self-doubt. It cannot move, take actions, or reactions.
Fragmentation The target’s body is magically cut into different pieces but remains unharmed. The target is at disadvantage to make attacks or actions but the fragmented parts can attempt to move.
Toyification The target is turned into a toy, such as a doll or action figure.
Rapid Aging The target is aged into an elderly person or a child. Its Motorics and Constitution scores are reduced by 2 (minimum of 1).
Smoothness All creases are removed from the target’s body, leaving it unnaturally smooth. The target has disadvantage on attack rolls and defense rolls.
Revolving Door The target’s body part is turned into a door. The target is dazed and has disadvantage on attack rolls and ability checks.
Stolen Shadow The target’s shadow is stolen, leaving it vulnerable to sunlight. While in direct sunlight, the target takes 1d6 radiant damage at the start of each of its turns.
Sapping The target’s life force is slowly drained. You steal 1 hit point from a target.
  Players and GMs can use this table to quickly reference the effects of each curse. When a player creates a curse, they can choose one from the table or use it as inspiration to design their own. The Duration and Removal Method can be determined based on the situation, the gumball type, or the player’s creativity.   A good curse should cause some kind of condition or disadvantage to the target character. It should be able to removed or the target should to return to normal eventually, especially player characters.  
Darksight

Duration: Instant

Range: Gum Ability Score

Required Types: Special Labilia, Fabulaia Body Alterer, Sivel

Flavor: Glowing eyes, dilated pupils, sonic sight.

As a bonus action, you attune your eyes to see better in the darkness for 1 hour. If you already have darkvision, its range increases by 30 feet.  
Deflection

Duration: Instant

Range: Gum Ability Score x 2

Required Types: Labilia, Fabulaia Substance Generators, Special Sivel

Flavor: Mystical shield, gust of wind, substance wall

As an reaction, you can intercept projectiles. Some manifestations deflect the attacks, others produce illusionary effects. This allows the user to reduce the damage of an attack by 1d10 damage. The methods of deflecting the attack shatter and disperse upon being damaged. This die increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level.  
Disguise

Duration: 10 minutes

Range: Gum Ability Score

Required Types: Fabulaia Body Alterer, Special Sivel

Flavor: Malleable features, illusionary appearance, hair of new form

As a bonus action, you can change your appearance for 1 hour. This works like the Disguise Self spell, but it does not require concentration.  
Empathy

Duration: 10 minutes

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterer, Special Sivel

Flavor: Concentration, a warm or sympathetic smile, a gesture, exchanging a pleasantry

As a bonus action, you may form an emotional bond between yourself and a target. You know the target's emotional state and most basic surface thoughts, and gain advantage to influence actions against the target for 10 minutes.   Depending on the flavor this may work with animals or machines.  
Empowered Attacks

Duration: Instant

Range: Touch

Required Types: Any

Flavor: Claws, horns, fangs, tentacles, substance coated limbs, substance weapons, misc arcane power

As a bonus action, you empower your attacks. Your melee attacks deal an additional 1d6 damage of a type that matches your gumball's flavor. This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.   An enemy can attempt to disrupt this empowerment by targeting it directly. If an enemy hits you with a successful attack roll and deals damage, they can choose to break your empowerment as part of the attack. If they do, the empowerment ends immediately, and you lose the additional damage for the remainder of the duration.  
Entangle

Duration: Instant

Range: Gum Ability Score

Required Types: Labilia, Fabulaia Substance Generators, Fabulaia Environment Alterers, Special Sivel

Flavor: Glue bomb, vines, handcuffs, webs, quicksand

As an action, you attempt to restrain a target within range. The target must make a Constitution save. On a failed save, the target is restrained. It can repeat the save at the end of each of its turns, ending the effect on a success.  
Fear

Duration: Instant

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers

Flavor: Gestures, cold chills, spirit like entities that pass through targets

As an action, you cause overwhelming dread and horror. The target of this rolls a Psyche save, and on a failed save becomes frightened. The target can repeat the save at the end of each of its turns, ending the effect on a success.  
Fly

Duration: 5 rounds

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers, Special Sivel

Flavor: Gusty winds, wings, floating upwards

As an action, you gain a flying speed equal to your walking speed for 30 seconds. If you are in the air when this effect ends, you fall unless you can stop the fall.  
Grow/Shrink

Duration: 10 rounds

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers

Flavor: Reversing gravity, floating upwards

As an action, you can choose one of the following effects:
  • Grow: you grow by 1 creature size
  • Shrink: you shrink by 1 creature size
  • Grow (other): you grow an ally or enemy by 1 creature size
  • Shrink (other): you shrink an ally or enemy by 1 creature size
This effect will last for 30 seconds. Each size difference adds +- 1 to Constitution scores. The minimum size is -3 which is approximately the size of a mouse. The maximum size is at least +12. At base level this invocation only allows +-1, but can be cast at higher levels using gum points.   When the target and their weapons are altered in size, the damage dealt by the target’s attacks with those weapons is calculated as 1d4 multiplied by the difference in size compared to their standard size. This means the damage can vary, but it cannot be reduced below 1. For example at size difference -3, the target is the size of a mouse, and their attacks deal -3d4 less damage than at their standard size.   The effect lasts for 1 minute or until you dismiss it as a bonus action.  
Hybrid Form

Duration: 5 rounds

Range: Self

Required Types: Sivel

Flavor: Morphing

As a bonus action, you transform into a hybrid form based on your gumball type.   For example, if you had a wolf gumball, this form would look like a werewolf. Held and worn items stay held and worn in this form. In this form you retain your intelligence and psyche scores, but gain the constitution and motorics scores of the creature or construct that represents your gumball type.   You may gain other invocations on this list in this form like burrow, empowered attacks, fly, wall walker, etc based on your gumball form. You can speak and communicate normally in this form.  
Levitate

Duration: 5 rounds

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers

Flavor: Reversing gravity, floating upwards

As an action, you or a target within range gains a flying speed equal to half your walking speed for 30 seconds. If the target is unwilling, it can make a Constitution save to resist the effect.  
Light/Darkness

Duration: 5 minutes

Range: Gum Ability Score

Required Types: Labilia, Fabulaia Substance Generator, Fabulaia Environment Alterers, Special Sivil

Flavor: Glow, torch, sunlight, bioluminescence, darkness, thick fogs

As a bonus action, you create light or darkness in a 10-foot radius centered on a point within range. The light is bright, and the darkness is magical. If light and darkness overlap, they create dim light. The effect lasts for 5 minutes or until you dismiss it as a bonus action.  
Long Limb

Duration: Instant

Range: 5+ Feet

Required Types: Fabulaia Body Alterers, Fabulaia Substance Generators, Labilia

Flavor: elastic arms, substance arms, a whip kick, mage hand

As a bonus action, the range of your actions extends by an additional 5 feet until the end of your turn. This increases by 5 feet at 5th level, 10 feet at 11th level, and an additional 10 feet at 17th level for a total of 30 feet range to stretch your body.  
Mind Reading

Duration: Instant

Range: Touch

Required Types: Fabulaia Environment Alterers, Special Sivel

Flavor: reading someone's mind

As an action, you touch a willing, restrained, or surprised creature and read its surface thoughts. You learn its emotional state and can probe deeper with a contested Wisdom check.  
Protection

Duration: Instant

Range: Gum Ability Score

Required Types: Labilia, Fabulaia Substance Generators, Fabulaia Environment Alterers, Special Sivel

Flavor: Concentration, a barrier or wall around a protected character

As an action, you can bolster you or an allies defenses. While under the cover of the protection, you or an ally have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and you have advantage on Constitution saving throws.  
Pure Form

Duration: 5 rounds

Range: Self

Required Types: Sivel

Flavor: Morphing

As a bonus action, you transform into the pure form of your gumball type (e.g., a bear, wolf, or other creature).   For an example, if you have a bear gumball, in this form you would become a bear. Held and worn items are assumed into the new form and reappear when the power ends. In this form you retain your intelligence and psyche scores, but gain the constitution and motorics scores of the creature or construct that represents your gumball type.   You may gain other invocations on this list in this form like burrow, empowered attacks, fly, wall walker, etc based on your gumball form. You cannot speak or communicate normally in this form.  
Shape Change

Duration: Instant

Range: Touch

Required Types: Environment Alterers

Flavor: Morphing

As an action, you touch a creature and transform it into a new form based on your gumball type.   For an example, if you have a toymaker gumball, you would be able to touch creatures and turn them into toys. Held and worn items are assumed into the new form and reappear when the power ends. In this form your targets retain their intelligence and psyche scores, but gain the constitution and motorics scores of the morph that represents your gumball type.   The target may not speak or communicate normally in this form depending on the gumball type.  
Spike

Duration: Instant

Range: Gum Ability Score x 2

Required Types: Labilia, Fabulaia Substance Generators, Special Sivel

Flavor: Fire, ice, light, sand, colored spikes, a porcupine quil.

As an action, you launch a spike of energy at a target within range. Make a ranged spell attack. On a hit, the target takes 1d10 damage of a type that matches the flavor.   The spell creates more than one spike when you reach higher levels: two spikes at 5th level, three spikes at 11th level, and four spikes at 17th level. You can direct the spikes at the same target or at different ones. Make a separate attack roll for each spike.  
Substance Manipulation

Duration: Instant

Range: Gum Ability Score

Required Types: Labilia, Fabulaia Substance Generators, Special Sivel

Flavor: A few simple gestures

As an action, you manipulate the substance your gumball governs. You gain the following abilities:
  • Attack: The caster uses their action to roll an attack. The damage of the substance is 1d10 damage of a type that makes sense based on the flavor chosen. The damage increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level.
  • Move: The caster uses their action to strategically move their substance up to an amount of feet equal to your Gum Ability Score.
  • Push: The caster uses their action to attempt to push back a target. On a failed save, the target is pushed back a number of feet that equals the difference between the check and the save. On a successful save, the target is not pushed back.
  • Trick: The caster uses their action and their substance to create an additional effect with the GM's approval. Some examples are using the substance to blow out a torch, fan a flame, or cool someone down. The caster may use their substance to cover tracks, fix breaks in stone or earthen walls, or to conjure flame about the size of a torch or spread existing flame if their substance is flammable. The caster may use liquid substances to conjure a quart of substance (not “inside” objects or people).
After activation, each additional use of the effects above are an action.  
Sound/Silence

Duration: Instant (sound 5 rounds (silence)

Range: Gum Ability Score x 5 (sound Gum Ability Score (silence

Required Types: Environment Alterers

Flavor: a field of influence, a bubble, a ripple in the air, a clap

As a bonus action you gain one of the following effects:
  • Sound: You can mimic a sound or voice from a point of origin within range at the volume of up to a loud shout. Enemy targets may oppose your power by rolling their psyche but when doing so you can add 1d8 to your roll.
  • Silence: You can mute all sound within an area of influence to the world outside your area of influence.
 
Wall Walker

Duration: 5 rounds

Range: Gum Ability Score

Required Types: Fabulaia Body Alterers, Sivel

Flavor: Prickly Hairs on hands and feet, insect like legs, etc

You can walk on vertical or horizontal surfaces at half your normal walking speed. You have advantage on all Constitution (Athletics) checks made to climb.
 

Adept (Level 4)

This tier of invocations costs 2 gum points to use.
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Agonizing Upgrade

Duration: Instant

Range: Self

Required Types: Labilia, Fabulaia Substance Generators, Special Sivel

Flavor: A surge of energy amplifies your attacks, making them hit harder.

When you use an ability that deals damage (e.g., Bolt, Spike, or Blast), you can add your Gum Ability Rating to the damage roll.  
Burning Touch

Duration: 1 round

Range: Touch

Required Types: Fabulaia Substance Generators, Labilia

Flavor: Your touch ignites enemies, leaving them smoldering.

When you hit with a melee attack or a touch-based ability, the target takes an additional 1d6 fire damage at the start of its next turn.  
Chilling Grasp

Duration: 1 round

Range: Touch

Required Types: Fabulaia Substance Generators, Labilia

Flavor: A frosty grip slows your enemies, freezing their movements.

When you hit with a melee attack or a touch-based ability, the target’s speed is reduced by 10 feet until the end of its next turn.  
Conjure Ally

Duration: 5 rounds

Range: Gum Ability Score

Required Types: Fabulaia Substance Generator, Labilia

Flavor: Clay figure, a tattoo or art that comes to life, substance dragons, ghosts, golems, genie

As an action, you summon a creature to fight alongside you. The creature’s stat block is determined by the GM, but it should be comparable to a CR 1/2 creature at level 4, scaling to CR 1 at level 7, CR 2 at level 10, and CR 3 at level 13. The creature acts on its own initiative and follows your verbal commands. If the creature drops to 0 hit points, it dissolves into its original substance.  
Extended Range

Duration: Instant

Range: Self

Required Types: Any

Flavor: Your powers stretch farther, reaching distant foes.

Increase the range of one of your abilities by 30 feet.  
Gift

Duration: 5 rounds

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterer, Substance Generator, Labilia

Flavor: hormones, motivation, substance weapons, substance armor

As an action, you grant a creature a temporary boon. Choose one of the following effects:
  • Substance Weapon: The target’s weapon deals an additional 1d6 damage of a type that matches your gumball’s flavor.
  • Substance Armor: The target gains +2 AC and resistance to a damage type that matches your gumball’s flavor.
  • Motivation: The target gains advantage on attack rolls and ability checks for 1 minute.
The effect ends early if the target is knocked unconscious.  
Healing

Duration: Instant

Range: Touch

Required Types: Fabulaia Environment Alterer

Flavor: Laying on hands, tears, etc

Once an hour, as an action you can cast healing on a target and heal them 1 hit point.  
Illusion

Duration: 5 rounds

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers, Substance Generators, Labilia

Flavor: spells, holograms, mirages

As an action, you create an illusion of an object, creature, or phenomenon within range. The illusion can be no larger than a 10-foot cube and is purely visual. A creature can discern the illusion as fake with a successful Intelligence (Investigation) check against your Gum Ability save DC. If a creature interacts with the illusion, it automatically realizes it is fake.  
Intangibility

Duration: 5 rounds

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers, Labilia, Special Sivel

Flavor: Ghost form, fluid substance, gaseous transformation, shadow body, fiery phoenix form

As an action you become incorporeal. You are unable to affect the physical world, and the world cannot affect you. Unless taking on a ghost form, you cannot travel through walls and non-willpower enfused weapons pass through you. Items and clothing are treated as an extension of your body after using this action. As a free action you may end this effect at any time.  
Lingering Effect

Duration: 1 additional round

Range: Self

Required Types: Any

Flavor: Your magic lingers, prolonging its impact.

Increase the duration of one of your abilities by 1 round.  
Memory Alteration

Duration: 5 rounds

Range: Touch

Required Types: Fabulaia Environment Alterer

Flavor: touching the target's temples

As an action, you touch a target and can edit or delete bits of memories. The target is incapacitated while you alter its memories, and both you and the target are vulnerable to attacks during this time. The target becomes aware of the memory alteration if it is reminded of the altered events.  
Pummel

Duration: Instant

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers, Substance Generators, Labilia, Special Sivel

Flavor: Rocks, icesickles, fire blast spread

As an action, you unleash a barrage of projectiles in a 20-foot-radius sphere centered on a point within range. Each creature in the area must make a Motorics save. On a failed save, a creature takes 3d6 damage of a type that matches your gumball’s flavor.  
Puppet

Duration: 10 rounds

Range: Touch

Required Types: Fabulaia Environment Alterers, Labilia, Special Sivel

Flavor: trace like state, becoming a doll, a mannequinn, etc

As an action you can touch a creature, and it will obey all of your commands for 1 minute. If you command the target to harm itself or a creature it cares about, it can repeat the save with advantage.  
Remote Viewing

Duration: Instant

Range: Gum Ability Score

Required Types: Fabulaia body alterers, Environment Alterers

Flavor: Astral projection, mirror images, crystal ball, sprouting eyes in far places

As an action, you project your senses to a location you can see. You can see and hear as if you were present at that location. While using this ability, your body is incapacitated and vulnerable to attacks, but aware of your body if it is attacked.  
Sloth/Speed

Duration: Instant (sloth 5 rounds (speed)

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterer, Substance Generator, Labilia, Special Sivel

Flavor: slowing time, blurred motion, a patch of oil or ice, creating difficult terrain, running in a beast form

As an action, you alter the movement speed of a target or yourself. Choose one of the following effects:
  • Sloth: The target’s speed is halved, and it has disadvantage on Dexterity saves.
  • Speed: Your speed is doubled, and you have advantage on Dexterity saves.
The effect lasts for 1 minute or until you dismiss it as a bonus action.  
Slumber

Duration: One hour

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterer, Special Sivel

Flavor: A lullaby, blowing powder or sand at targets, pheremones

As an action, you attempt to put a creature within range into a magical slumber. The target must make a Constitution save. On a failed save, the target falls unconscious for 1 hour or until it takes damage or is shaken awake. A creature immune to being charmed is unaffected by this ability.  
Stun

Duration: Instant

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers, Substance Generators, Labilia, Sivel

Flavor: Bolts of energy, stun bombs, sonic booms, burst of blinding light

As an action you attempt stun a target with concussive force, sound, light, magical energy, or the like. On a failed save, the target is stunned until the end of its next turn.  
Teleport

Duration: Instant

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterer

Flavor: a poof, cloud of smoke, etc

As an action, you teleport to an unoccupied space you can see within range. This movement does not provoke opportunity attacks.  
Zombie

Duration: One hour

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers

Flavor: carving symbols, shadow posession

As an action, you animate the corpse of a creature within range. The zombie acts on its own initiative and follows your verbal commands. It retains its physical abilities from life but has no memory or personality. The zombie collapses into dust after 1 hour or if it drops to 0 hit points.
 

Expert (Level 8)

This tier of invocations costs 3 gum points to use.
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Bleeding Strike

Duration: 1 minute

Range: Self

Required Types: Any

Flavor: Your attacks leave deep, bleeding cuts.

When you hit with an attack, the target gains the bleeding condition until helped or healed.  
Dazing Blow

Duration: 1 round

Range: Self

Required Types: Fabulaia Substance Generators, Labilia

Flavor: A concussive strike leaves your enemies dazed and disoriented.

When you hit with an attack, the target must make a Constitution save or be dazed until the end of its next turn.  
Domain

Duration: 5 rounds

Range: Gum Ability Score

Required Types: Fabulaia Environment Alterers

Flavor: an operating room, an aquarium dimension, a mirror world

As an action, you manifest a personalized reality where you shape the rules—a pocket dimension, warped plane, or psychic overlay.   Theme: Collaborate with the GM to design your domain’s lore (e.g., a hacker’s “Digital Overlay” with glitch effects, a necromancer’s “Echoing Crypt”)   Reality Anchor: Choose whether your domain overlays the physical world (affecting everything within) or is a separate dimension (isolated from reality).   Domain Traits: Select 2 Major Traits (strong mechanical effects) and 1 Minor Trait (flavor or niche bonuses). Use the table below for inspiration:  
Major TraitsMinor Traits
Environmental Control: Shape terrain (walls, hazards, etc.).Aesthetic Flourish: Visual/audio theme (e.g., falling ash, whispers).
Spatial Mastery: Teleport anyone/anything within the domain.Selective Immunity: You/ally ignore one domain drawback.
Law Imposition: Enforce a rule (e.g., "No magic," "Gravity reversed").Echoing Voice: Your words terrify or inspire.
Amplified Power: Double effectiveness of one ability (e.g., fire, healing).Guided Movement: Allies gain +2 to a movement skill.
Perception Warp: Foes roll Spirit or suffer illusions/fear.Persistent Echo: Domain leaves a minor lingering effect (e.g., glowing cracks).
  Drawbacks: To keep things balanced, your domain must have a weakness—either it collapses if you're knocked out, leaves behind dangerous remnants when it ends, Exhausts you, has a fragile object that can destroy it early, or hurts you when it disappears. Pick one.   Additionally as an action, you can recast before the domain ends to extend it for another 30 seconds.  
Explosive Impact

Duration: Instant

Range: Self

Required Types: Fabulaia Substance Generators, Labilia

Flavor: Your attacks erupt with elemental fury.

When you use an area-of-effect ability, you can choose to deal an additional 1d6 damage of a chosen elemental type (fire, cold, lightning, etc.) to all targets in the area.  
Far Reach

Duration: Instant

Range: Self

Required Types: Any

Flavor: Your powers extend to the horizon.

Double the range of one of your abilities.  
Persistent Effect

Duration: 2 additional rounds

Range: Self

Required Types: Any

Flavor: Your magic clings stubbornly to its target.

Increase the duration of one of your abilities by 2 rounds.
 

Eclipsed (Level 12)

This tier of invocations costs 4 gum points to use.
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Eclipse

Duration: Varies (based on chosen invocation)

Range: Varies (based on chosen invocation)

Required Types: Any

Flavor: A burst of bubblegum energy that mimics the powers of others, a kaleidoscope of flavors, a versatile surge of magic.

As an action, you overcome the limits of your bubblegum, allowing you to replicate any invocation of level 12 or lower, regardless of its required types. You must still meet any other requirements of the chosen invocation (e.g., range, duration, action type). Once you use this feature, you cannot use it again until you finish a long rest.  
Enduring Effect

Duration: 5 additional rounds

Range: Self

Required Types: Any

Flavor: Your magic lingers far longer than expected.

Increase the duration of one of your abilities by 5 rounds.  
Exhausting Strike

Duration: Instant

Range: Self

Required Types: Fabulaia Substance Generators, Labilia

Flavor: Your attacks drain the strength from your foes.

When you hit with an attack, the target must make a Constitution save or gain one level of exhaustion.  
Restraining Touch

Duration: 1 round

Range: Touch

Required Types: Fabulaia Substance Generators, Labilia

Flavor: Your touch freezes, paralyzes, or petrifies enemies in their tracks.

When you hit with a melee attack or a touch-based ability, the target must make a Constitution save or be restrained until the end of its next turn.  
Hamstringing Blow

Duration: 1 round

Range: Self

Required Types: Fabulaia Substance Generators, Labilia

Flavor: Your strikes cripple your enemies, leaving them immobile.

When you hit with an attack, the target’s speed is reduced to 0 until the end of its next turn.  
Wide Area

Duration: Instant

Range: Self

Required Types: Any

Flavor: Your powers expand to engulf a larger area.

Double the area of effect of one of your abilities.
 

Legendary (Level 16)

This tier of invocations costs 5 gum points to use.
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Barrier

Duration: 10 minutes

Range: Self

Required Types: Any

Flavor: A thick layer of bubblegum armor, near-invulnerability, tactical defense.

As an action, you envelop yourself in a layer of super-dense bubblegum. For the duration, you gain resistance to all damage types except force and are immune to being grappled, restrained, or knocked prone. Once you use this feature, you cannot use it again until you finish a long rest.  
Cleave

Duration: Instant

Range: Self (30-foot line, 10 feet wide)

Required Types: Any

Flavor: A cleaving wave of bubblegum, magical slashing force, tactical devastation.

As an action, you unleash a wave of slashing bubblegum energy in a 30-foot line that is 10 feet wide. Each creature in the area must make a Motorics saving throw. On a failed save, a creature takes 8d10 slashing damage and starts bleeding. The attack ignores resistance to slashing damage and can target creatures behind partial or three-quarters cover without requiring line of sight.  
Conjure Monstrosity

Duration: Until dismissed or reduced to 0 HP

Range: 50 feet

Required Types: Any

Flavor: A living gumball construct, a golem, a guardian.

As an action, you summon a powerful monster or guardian. The creature acts independently but obeys your commands. It has 6 hit points, stats determined with your DM, and can make two attacks per turn, dealing 2d8 + 4 damage per attack. If it drops to 0 HP, it dissolves into a puddle and can be re-summoned after a long rest.  
Dominance

Duration: 1 minute

Range: Self

Required Types: Any

Flavor: A sticky, indomitable aura, bubblegum-fueled strikes, tactical dominance.

As an action, you activate Dominance. For the duration, your weapon’s reach increases by 10 feet, and when you hit a creature, you can push it up to 10 feet and force it to make a Constitution saving throw or be stunned until the start of your next turn. Once per round, you can deal additional force damage equal to your Gum Ability modifier + your proficiency bonus.  
Expel

Duration: Instant

Range: Self or from the range of a weapon

Required Types: Fabulaia Substance Generators, Labilia, Special Sivel

Flavor: A sticky explosion, bubblegum-fueled expulsion, tactical disruption.

As an action, you unleash a concentrated burst of bubblegum energy to send a target flying. Choose a creature within range. The target takes 8d10 force damage, is flung 30 feet away in a straight line, and must make a Constitution saving throw. On a failed save, the target is incapacitated. If the target collides with an object or creature, the object takes 3d10 bludgeoning damage, and the creature is knocked prone.  
Focus

Duration: 1 minute

Range: Self

Required Types: Any

Flavor: A sticky, heightened awareness, bubblegum-fueled foresight.

As an action, you enter a state of heightened focus. For the duration, you cannot be surprised, have advantage on attack rolls, ability checks, and saving throws, and creatures have disadvantage on attack rolls against you. Once you use this feature, you cannot use it again until you finish a long rest.  
Global Reach

Duration: Instant

Range: Self

Required Types: Any

Flavor: Your powers extend across vast distances.

Increase the range of one of your abilities to 1 mile.  
Paralyzing Strike

Duration: 1 round

Range: Self

Required Types: Any

Flavor: Your attacks lock enemies in place, rendering them helpless.

When you hit with an attack, the target must make a Constitution save or be paralyzed for 1 round.  
Pierce

Duration: Instant

Range: 60 feet

Required Types: Any

Flavor: A piercing beam of bubblegum energy, unstoppable precision, tactical devastation.

As an action, you focus your bubblegum energy into a concentrated beam. Choose a creature within range. The target must make a Motorics saving throw. On a failed save, the target takes 10d8 piercing damage, and the attack ignores resistance to piercing damage. If the target has immunity to piercing damage, it is treated as resistance instead. The beam bypasses obstacles and does not require line of sight.  
Quake

Duration: Instant

Range: Self (60-foot radius)

Required Types: Any

Flavor: A sticky shockwave of bubblegum, area denial, tactical devastation.

As an action, you slam your bubblegum energy into the ground, creating a devastating shockwave. Choose a point within 60 feet. Each creature within 30 feet of the point must make a Constitution saving throw. On a failed save, a creature is dazed and flung 20 feet away. On a success, the creature is knocked off balance. Nonmagical objects and structures within 10 feet of the point take 10d8 force damage.  
Revival

Duration: Instant

Range: Self

Required Types: Any

Flavor: A sticky, resilient revival, bubblegum-fueled resurgence.

When you are reduced to 0 HP, you can use your reaction to reform your body with bubblegum energy, regaining all of your HP. Once you use this feature, you cannot use it again until you finish a long rest.  
Stunning Burst

Duration: 1 round

Range: Self

Required Types: Any

Flavor: Your attacks erupt with a burst of lightning, shocking all nearby enemies.

When you use an area-of-effect ability, you can choose to deal an additional 2d6 substance damage and stun all targets in the area until the end of their next turn (Constitution save to resist).  
Substance Touch

Duration: 1 minute

Range: Touch

Required Types: Any

Flavor: Your touch dissolves flesh and metal alike.

When you hit with a melee attack or a touch-based ability, the target takes 2d6 substance damage at the start of each of its turns for 1 minute. The target can make a Constitution save at the end of each turn to end the effect.  
Surge

Duration: Instant

Range: 30 feet

Required Types: Any

Flavor: A sticky, focused blast of bubblegum energy, unstoppable force, tactical precision.

As an action, you channel your bubblegum energy into a concentrated blast. Choose a creature within range. The target must make a Motorics saving throw. On a failed save, the target takes 8d10 force damage, and the blast ignores resistance to force damage. If the target has immunity to force damage, it is treated as resistance instead. The blast bypasses obstacles and does not require line of sight.  
Timeless Effect

Duration: 24 hours

Range: Self

Required Types: Any

Flavor: Your magic endures for an entire day.

Increase the duration of one of your abilities to 24 hours.

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