Broken Haven
12005-03-12
The world of Broken Haven is a place of conflicts, both amongst the nations of the Maelstrom and the races of the titans. The lands are scattered with ruins of ancient civilizations built with old magics and cities filled with modern wonders, from the great elemental skyships of Kalites to the Griffin Knights of Bretawald.
The Maelstrom nations are marred by signs of the ancient Godswars and the later Demonwars, many of the nations still favouring walled settlements over more open ones. The devastation of great magics can still be found in more remote and wild places of the world, the great Maelstrom being one of the better known ones.
The more recent conflicts between the Maelstrom nations have left more mundane scars on the lands, great battlefields haunted by the restless dead and ruined machines of war left rotting like the bones of strange creatures.
The nations of the Maelstrom are so known as the great sea that they border has at its centre a vast storm created during the Godswars, supposedly to encage a structure of enormous power, preventing the races of the world from accessing it and threatening the power of the gods.
In the great weald, the nation of Bretawald, supposedly one of an age and lineage predating known histories, has much of its land still wild, with ancient forest ranges clustering around the bases of gargantuan mountain ranges. The towns and cities are dotted throughout the lands, oft walled and near to the outer or inner coasts as suits this travelling, raiding and trading people. Ruled over by the Thanes and Skalds, these noble families oversee all that happens in the lands they posses, bound by ancient codes and laws set down generations ago by their forefathers, they embody the ideas of this nation.