Yrtuna
N, Arbiter of time
Yrtuna is the arbiter of time. Her self appointed duty is to prevent an infinite cycle occouring trough time travel. In order to accomplished this Yrtuna has the ability to sense whenever somebody is attempting or has succesfully traveled trough time and has the ability to remember everything from all erased futures. Because of this she is one of the few gods with multiple recorded cases of direct divine intervention to prevent an infinite cycle. In addition to this she has been appointed a duty by Muran who despised those that seek to avoid there deaths via time travel. In service him Yrtuna tells Muran whenever a creature avoids there normal day of death due to time travel.
Separate of this Yrtuna mostly isolates herself. Focusing soly on her task and only seen when an intervention occurs or when speaking to Muran.
An infinite cycle
When somebody travels back in time they essenttialy destroy the future they came from with time progressing all over again from the point to wich was travelled. This means if a creature want to prove they can travel to the past by doing so and reappearing a minute later they essentialy create an infinite loop. The creature would first travel back in time to the distant past and then proceed to travel back into the future. Time would progress as normal until a new identical version of the time traveler is born and tries the same thing. Because of this everything past the destination in time is erased, inculding the previous time traveler on his way to the future. This cycle will repeat infinitle if nothing is done. What is also a common way for an infinite cycle to apear is the alteration of mayor historical events if done poorly. If one where to go back in time to kill a despot right before his moment of triomph it creatates a new future. If then in this new future a diffrent creature travels back in time to ensure the despot lives it would create a future simular to the first one. And if then once again somebody goes back in time to kill the despot an infinite cycle is created.
Realm
Children
God
Domains:
Erosion
Luck(fate)
Protection(solitude)
Knowledge(Memory/Aeon)
Ruins
Magic(Divine/Arcane)
Holy Symbol: Hourglass
Appearance: Tall women with long light blue hair and flowing robes floathing right above the ground
Edicts: Be curious, Be vigilant
Anathema: Distrub the flow of time, traving trough time,
Favoured weapon: Greatclub
Sacred colours: Blue