Tiefling

Applicability

This Sub-Ancestry may be applied to any base ancestry which  

Ancestry Traits

 
Common Traits
  • Ability score modifiers: +1 Dexterity -1 Constitution These adjustments cannot increase the total Racial bonus to ability scores to more than +2.
  • Size: Unchanged
  • Type: The type changes to Outsider with the Native subtype and an subtypes the base ancestry has.
  • Base speed: Unchanged
  • Vestigial Horns: All tiefling, no matter their origin, are marked one and the same by a pair of curled horns atop their skull. For most tieflings, these horns are merely decorative shades of their fiendish progenitor’s but they serve to unnerve other creatures. Tieflings gain a +2 to intimidate but a -2 to diplomacy so long as their horns are visible.
 
Simple Traits
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Intermediate Traits
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Advanced Traits

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Trait Descriptions
Darkvision: Tiflings with this trait can see in the dark up to 60ft   Fiendish Affinity: A Tiefling with this trait treats all mental stats as 2 higher and adds +1 to the caster level for all spells and Bloodline/Domain/Mystery abilities cast using a class providing any of the following: the Abyssal or Infernal Bloodlines, or the Evil Domain, the Devil or Kyton subdomains, or the Outer Rifts Mystery.   Fiendish Sprinter: Some tieflings have feet that are more bestial than their kin. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge or run actions   Fiendish Resistances: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.  
Fiendish Visage: Some Tieflings have a more terrifying visage like the deomons and devils of their heritage. Tieflings with this trait gain a +2 racial bonus on intimidate checks. This stacks with the bonus from the Vestigial Horns trait.   Long Horns: Tieflings with this trait have fully formed horns which are functional weapons. They gain a gore attack which deals 1d6 and is a primary natural weapon. If used at the end of a charge, the damage dice of this attack is doubled If this trait is taken twice, the damage is increased to 1d8.   Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.   Profane Defense: Some tieflings are surrounded by a hellish protection that wards off harm. Tiefling with this trait gain a +1 profane bonus to AC and CMD  
 

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