Riding and climbing unwilling creatures
A frequently occurring event is player characters attempting to ride, climb or balance on other creatures during combat. Presented are rules for a common framework addressing this as well as some feats tailor made to the idea.
A One-sided Grapple
Climbing, riding, or balancing on a creature is treated as a one-sided grapple and follows many of the same rules as grappling. Attempting any of these activities requires 2 actions, provokes attacks of opportunity unless you have an appropriate improved maneuver feat, and imposes the grappled condition on you if successful. While climbing, riding, or balancing on a creature:- The creature will have disadvantage on attacks against you
- You have advantage on attacks against the creature
- Bonuses to grapple maneuvers (e.g., feats or size modifiers) apply to your skill checks for these activities.
- -5: The creature has rough scales, thick fur, or other features that provide good grip.
- +5: The creature has slick skin, smooth scales, or other features that hinder grip.
Removing unwanted guests
A creature may attempt to throw you off as an action by making a combat maneuver check against your opposed skill check (corresponding to the method you’re using). If the creature succeeds, you fall prone in a random adjacent square. Alternatively, if the creature moves using a swim, burrow, or fly speed you must make a skill check (corresponding to the method you’re using) to remain on the creature. The DC for this check is calcualted as follows:- Swim or fly speed: 10 + 1 for every 5ft of movement
- Burrow speed: 10 + 2 for every 5ft of movement
Climbing
To climb a creature, it must be at least 2 size categories larger than you.Riding
To ride a creature, it must be only one or two size categories larger than you. While riding a creaure this way:- You must hold on with at least one hand or take a -5 penalty on your skill check.
- You have disadvantage on attack rolls anything other than the creature you're riding.
- You must make concentration checks to cast spells as though experieincing violent motion.
Balancing
To balance attop a creature, it must be at least one size category larger than you. The DC increases by:- +10 for balancing on a creature that is only one size category larger than you.
- +5 for balancing on a creature that is two size categories larger than you.
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