Orders - Champion

At 3rd level, the champion can select from the following initial orders:
  • Deceived: The target may immediately attempt a new saving throw against an illusion it previously failed to disbelieve.
  • Riled: The target is affected as if by calm emotions, except the effect does not suppress fear or confusion. Lasts for 1 round per champion level.
  • Shaken: Removes the shaken condition.
  At 6th level, the champion adds the following orders to the list of those that can be selected:
  • Dazed: Removes the dazed condition.
  • Warded: The target gains the champion’s Divine Grace bonus on Will saves for 1 round per four champion levels.
  • Focused: The target gains a +4 competence bonus on skill checks and may take 10 on concentration checks for 1 round per two champion levels.
  At 9th level, the champion adds the following orders to the list of those that can be selected:
  • Cursed: Removes a curse, as if casting remove curse, using the champion’s level as the caster level.
  • Confused: Removes the confused condition.
  • Frightened: Removes the frightened condition.
  • Rebuked: Suppresses possession, domination, and other mind-control effects for 1 round. The target may make a new saving throw at the end of its next turn. If used offensively, the enemy becomes flat-footed and staggered for 1 round.
  At 12th level, the champion adds the following orders to the list of those that can be selected:
  • Ensorcelled: Dispels magic as if casting dispel magic, using the champion’s level as the caster level.
  • Stunned: Removes the stunned condition.
  • Anchored: The target becomes immune to magical effects that would teleport or forcibly move them for 1 round per 2 champion levels. If used offensively, this functions as dimensional anchor.

Comments

Please Login in order to comment!