Orders - Champion
At 3rd level, the champion can select from the following initial orders:
- Deceived: The target may immediately attempt a new saving throw against an illusion it previously failed to disbelieve.
- Riled: The target is affected as if by calm emotions, except the effect does not suppress fear or confusion. Lasts for 1 round per champion level.
- Shaken: Removes the shaken condition.
- Dazed: Removes the dazed condition.
- Warded: The target gains the champion’s Divine Grace bonus on Will saves for 1 round per four champion levels.
- Focused: The target gains a +4 competence bonus on skill checks and may take 10 on concentration checks for 1 round per two champion levels.
- Cursed: Removes a curse, as if casting remove curse, using the champion’s level as the caster level.
- Confused: Removes the confused condition.
- Frightened: Removes the frightened condition.
- Rebuked: Suppresses possession, domination, and other mind-control effects for 1 round. The target may make a new saving throw at the end of its next turn. If used offensively, the enemy becomes flat-footed and staggered for 1 round.
- Ensorcelled: Dispels magic as if casting dispel magic, using the champion’s level as the caster level.
- Stunned: Removes the stunned condition.
- Anchored: The target becomes immune to magical effects that would teleport or forcibly move them for 1 round per 2 champion levels. If used offensively, this functions as dimensional anchor.
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