Orc

Ancestry Traits

 
Common Traits
  • Ability score modifiers: +2 Strength -2 Dexterity
  • Size: Medium
  • Type: Humanoid (Orc)
  • Base speed: 30ft
  • Darkvision 60ft: Orcs can see in the dark up to 60ft
  • Light Sensitivity:: Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
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Simple Traits
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Intermediate Traits
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Advanced Traits
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Trait Descriptions
Bred for War: Orcs with this trait increase their racial ability score adjustments to +4 Strength, +2 Constitution, and -4 Dexterity   Constitution Bonus: Orcs with this trait have a +2 racial bonus to Constitution.   Ferocity: Orcs possess the uncanny ability to fight on even when at death's door. Once per day, when a character with this trait would be reduced to less than 0 hit points, their hit point total instead becomes 0 unless the damage would have killed that character outright. In addition, characters with this trait reduce the penalties from Dying by 1.   Hardy: Orcs with this trait gain +2 racial bonus to fortitude saving throws  
Natural climber: Orcs with this trait gain a +2 racial bonus to climb checks   Naturally Insulated: Orcs with this trait gain +4 on saves versus cold weather and spells with the Cold descriptor or which deal cold damage   Smeller: Orcs with this racial trait gain a limited scent ability with half the normal range.   Strength Bonus: Orcs with this trait increase their Strength ability bonsus to +4   Tusky: Orcs with this trait have overly pronounced frontal canines which can be used to deliver a powerful warning or inflict deep wounds as needed. Orcs with this trait gain a bite attack that deals 1d6 damage and a +2 racial bonus to intimidate  
 

Cross Breeding

Fully Compatibility This Species Dominant Other Species Dominant
 

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