Orc
Ancestry Traits
Common Traits
- Ability score modifiers: +2 Strength -2 Dexterity
- Size: Medium
- Type: Humanoid (Orc)
- Base speed: 30ft
- Darkvision 60ft: Orcs can see in the dark up to 60ft
- Light Sensitivity:: Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
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Trait Descriptions
Bred for War: Orcs with this trait increase their racial ability score adjustments to +4 Strength, +2 Constitution, and -4 Dexterity
Constitution Bonus: Orcs with this trait have a +2 racial bonus to Constitution.
Ferocity: Orcs possess the uncanny ability to fight on even when at death's door. Once per day, when a character with this trait would be reduced to less than 0 hit points, their hit point total instead becomes 0 unless the damage would have killed that character outright. In addition, characters with this trait reduce the penalties from Dying by 1.
Hardy: Orcs with this trait gain +2 racial bonus to fortitude saving throws
Natural climber: Orcs with this trait gain a +2 racial bonus to climb checks
Naturally Insulated: Orcs with this trait gain +4 on saves versus cold weather and spells with the Cold descriptor or which deal cold damage
Smeller: Orcs with this racial trait gain a limited scent ability with half the normal range.
Strength Bonus: Orcs with this trait increase their Strength ability bonsus to +4
Tusky: Orcs with this trait have overly pronounced frontal canines which can be used to deliver a powerful warning or inflict deep wounds as needed. Orcs with this trait gain a bite attack that deals 1d6 damage and a +2 racial bonus to intimidate
Cross Breeding
Fully Compatibility | This Species Dominant | Other Species Dominant |
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