Mercies - Champion

At 3rd level, the champion can select from the following initial mercies:
  • Fatigued: Removes the fatigued condition.
  • Shaken: Removes the shaken condition.
  • Sickened: Removes the sickened condition.

  At 6th level, the champion adds the following mercies to the list of those that can be selected:
  • Targeted: The target gains the benefits of the sanctuary spell, using the champion’s level as the caster level. The saving throw DC to negate this effect is equal to 10 + 1/2 the champion’s level + the champion’s Charisma modifier.
  • Diseased: Removes disease, as the remove disease spell, using the champion’s level as the caster level.
  • Enfeebled: Dispels any magical effects reducing an ability score of the champion’s choice.

  At 9th level, the champion adds the following mercies to the list of those that can be selected:
  • Exhausted: Removes the exhausted condition.
  • Injured: The target gains fast healing 3 for a number of rounds equal to half the champion’s level.
  • Nauseated: Removes the nauseated condition.
  • Poisoned: Removes poison, as the neutralize poison spell, using the champion’s level as the caster level.
  • Drained: Heals 1d4 points of ability damage or ability drain from an ability score of the champion’s choice.

  At 12th level, the champion adds the following mercies to the list of those that can be selected:
  • Amputated: The target gains the benefits of regenerate, but only for the purpose of regrowing severed body parts, broken bones, or ruined organs. The champion must have the injured mercy before selecting this mercy.
  • Blinded: Removes the blinded condition.
  • Deafened: Removes the deafened condition.
  • Paralyzed: Removes the paralyzed condition.
  • Petrified: Removes the petrified condition, as if casting stone to flesh.

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