Ifrit

Applicability

This Sub-Ancestry may be applied to any base ancestry which does not have the Outsider tye or the Aquatic subtype.

Ancestry Traits

 
Common Traits
  • Ability score modifiers: +1 Dexterity -1 Constitution. These adjustments cannot increase the total Racial bonus to ability scores to more than +2.
  • Size: Unchanged
  • Type: The type changes to Outsider with the Native subtype and an subtypes the base ancestry has.
  • Base speed: Unchanged
 
Simple Traits
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Intermediate Traits
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Advanced Traits
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Trait Descriptions
Brazen Flame: Ifrits sometimes flames infuse their weapons in mortal combat, rather than protect them or grant spells. An ifrit with this racial trait deals 1 point of fire damage with its melee attacks   Burning Hands: Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit’s level; DC 11 + Charisma modifier).   Efreeti Magic: Some ifrits inherit an efreeti ancestor’s ability to magically change a creature’s size. They can cast either enlarge person or reduce person (the ifrit chooses when using this ability) once per day as a spell-like ability (caster level equals the ifrit’s level). The ifrit can use this ability to affect other ifrits as though they were humanoid creatures.   Fire Affinity: An Ifrit with this trait treats all mental stats as 2 higher and adds +1 to the caster level for all spells and Bloodline/Domain/Mystery abilities cast using a class providing any of the following: the Efreeti or Elemental (Fire) Bloodlines, the Fire domain, or the Elemental (Fire) or Flame Mysteries.  
Fire in the Blood: Ifrits with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage gets through their fire resistance). The ifrits can heal up to 2 hit points per level per day with this ability, after which it ceases to function. In addition, ifrits with this train gain a +2 bonus to saving throws versus spells with the fire descriptor and against any spells or effects which deal fire damage.   Fire Resistance 5: An Ifrit with this trait has fire resistance 5   Wildfire Heart: Ifrit with this trait gain a +2 racial bonus on initiative checks and against fear effects.  
 

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