Goblin
Ancestry Traits
Common Traits
- Ability score modifiers: -2 Strength +4 Dexterity -2 Constitution
- Size: Small
As small creatures, Goblins gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
- Type: Humanoid (Goblinoid)
- Base speed: 20ft
| |
| |
| |
| |
. | . |
. | . |
Trait Descriptions
Claws:Some goblins grow long nails that act like claws more than nails. Goblins with this trait have two claw attacks with deal 1d3 damage. These claws are primary natural attacks unless the goblin also has a bite attack.
Darkvision:goblins can see well in the dark. This trait gives 60ft of darkvision. This trait stacks for a total of 120ft of darkvision
Fast:increase your base speed by 10 ft. The second time this trait is selected only increases your speed by 5 ft.
Hard-head Big-teeth:Goblins are known for their balloon-like heads and enormous maws, but some have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite attack as a primary natural attack that deals 1d4 points of damage.
Manual Dexterity:Goblin’s have unusually long and nimble fingers for their size. Goblins with this trait gain a +2 racial bonus on disable device and sleight of hand
Nimble Faller:Some goblins are as spry as cats and always land on their feet even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts.
Oversized Ears:While goblins’ features are never dainty, these goblins have freakishly large ears and oversize eyes capable of picking up even the smallest sounds and slightest of movements. Goblins with this racial trait gain a +4 bonus on Perception checks.
Scent:Goblins with this trait gain the scent special ability.
Plague Born:Goblins with this trait gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened.
Poison Resistance:Goblins are well adapted to resist natural inhospitable environments. Goblins with this trait gain a racial bonus on saving throws against poison effects equal to their Hit Dice.
Climbing Claws:Some goblins have claws and pads more suited to climbing rugged cliff faces. Goblins with this trait get a +2 bonus to climb
Runty:your wee size and small frame lends itself to squeezing through tight places. Gain +2 to escape artist checks
Cross Breeding
Fully Compatibility | This Species Dominant | Other Species Dominant |
---|---|---|
Comments