Remedial Recipes in Breach | World Anvil
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Remedial Recipes

A player must have procifiency with herbalism kits in order to learn these recipes and produce these powerful balms, potions, and poultices. If a concoction requires a saving throw, the DC is equal to 8 + your proficiency bonus + your intelligence ability modifier, unless otherwise specified. If you have expertise in herbalism kits, the saving throw DC is instead equal to 10 + your proficiency bonus + your intelligence ability modifier. Herbalism kits include pouches to store herbs, leaves, and roots; clippers, hand spades, and trowels, and leather gloves for collecting plants; a mortar and pestle, several glass jars, and several cotton pouches.  

Common Recipes

These recipes are generally commonplace, with at least several individuals in a city knowing a few of these. The learning of one of these recipes requires 1 day of work and a cost of 50 gold. The creation of these recipes requires 1 day of work and a cost of 25 gold after the ingredients have been gathered.  

Antitoxin

A phial of dark purple, almost black, liquid. This recipe makes enough for 3 doses. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they can immediately make a Constitution saving throw against a poison that is currently affecting them. Then, they gain advantage on saving throws against poisons for 1 hour. This potion confers no benefits to constructs or undead.
  • Ingredients: baneberry, snake venom or spider poison sack
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    Beauty Brew

    A phial of light blue liquid that shimmers elegantly as its stirred or shaken. You can drink this potion as an action. When you drink it, your appearance beautifies visibly; your face almost glows, the circles under your eyes disappear, your hair gleams elegantly, and others hang on your every word. You can add a d4 to any Charisma (Deception), Charisma (Performance), or Charisma (Persuasion) ability check you make for 10 minutes.
  • Ingredients: a lock of your hair, armoranth, holly leaves
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    Elixir of Life

    A milky white liquid that tastes sort of sweet but has a tart aftertase. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they gain advantage on death saving throws for 8 hours.
  • Ingredients: dandelion, milk thistle, ghost orchid seeds
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    Healer's Touch

    A small poultice filled with mushroom shavings. You can administer this potion to an unconscious creature as an action, placing the poultice in their mouth. That creature is now stabilized and does not need to make death saving throws unless it takes damage again.
  • Ingredients: willowart stem
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    Herbal Tea

    A pouch of leaves and other common herbs that when stewed, calms and clears the mind. This recipe makes enough for 5 doses. You can prepare any number of doses of this tea over 10 minutes and drink it as an action. For 1 hour after drinking it, any saving throws you make against the charmed or frightened conditions are made with advantage.
  • Ingredients: weeping lily leaves
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    Moonberry Juice

    A deep scarlet-purple drink that smells like rain. This recipe makes enough for 5 drinks. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they regain 1 hit point and also gains enough nourishment to sustain them for 1 day. This potion confers no benefits to constructs or undead.
  • Ingredients: moonberries, morning mist, willowshade fruit
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    Muroosa Balm

    A brownish paste applied directly to the skin. After spending 1 minute applying this paste to a creature's skin, that creature gains resistance to fire damage for 1 hour.
  • Ingredients: fire lilly petals, muroosa twigs, scarlet rowan sap
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    Pickmeup Potion

    A brew of light yellow, with small bits of leaf floating near the top. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they gain 2d4 + 2 temporary hit points. This potion confers no benefits to constructs or undead.
  • Ingredients: crushed nuts, olisuba leaves, scarlet rowan leaves
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    Potion of Healing

    A phial of brilliant red liquid that glimmers when agitated. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they immediately regain 2d4 + 2 hit points. This potion confers no benefits to constructs or undead.
  • Ingredients: amanita mushroom
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    Potion of Plantspeak

    A phial of thin, muddy brown liquid with bits of grean leaves floating in it that change to yellow once the stopper has been opened. You can drink this potion as an action. When you drink it, you can communicate with plants for 10 minutes.
  • Ingredients: cat's tongue leaves, muroosa sap
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    Quart of Quenching

    A brew that looks like water, but gains a slightly purple hue when held before a light. You can drink this potion as an action. When you drink it, you do not need to drink water for 24 hours, as this potion completely quenches your thirst and removes the need for water for the rest of the day. Additionally, you automatically succeed any Constitution saving throws made because of a lack of water for the duration.
  • Ingredients: lavender petals, morning glory
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    Soothing Salve

    A sticky, sour-smelling salve that is placed on strips of cloth and wrapped over wounds. After spending 1 minute applying this paste to a creature, any hit dice that creature expends for 1 hour regains an additional 3 hit points. This potion confers no benefits to constructs or undead.
  • Ingredients: acid dew flowers, pokan root, sourgrass
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    Vial of Vegetation

    A flask filled with a light grey fertilizer that causes quick and sudden growth among plants. As an action, you can throw the flask up to 20 feet, where it shatters on impact. Make a ranged Attack roll against a creature or an object, and you have proficiency with this attack. When the flask breaks, that area is under the effects of the entangle spell for 1 minute, centered on the point of impact (no concentration required).
  • Ingredients: armoranth, crushed beetle carapace, crushed wheat or corn, olisuba leaf
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    Willowshade Oil

    A dark blue juice extracted from the willowshade plant and emulcified with oil. A creature can use their action to apply the oil to another creature that has been petrified for less than 1 minute, causing the petrified condition on that creature to end a the start of what would be that creature's next turn.
  • Ingredients: basilisk flesh, flask of oil, willowshade fruit
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    Uncommon Recipes

    These recipes are a little rarer, though there is still usually one, maybe two individuals in a large city capable of making some of these items. The learning of one of these recipes requires 5 days of work and a cost of 200 gold. The creation of these recipes requires 3 days of work and a cost of 100 gold after the ingredients have been gathered.  

    Blightspore Ichor

    This bitter chartreuse concoction is distilled from a deadly fungus, and glows with a sickly green light. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they gain advantage on Intelligence and Wisdom ability checks, as well as vulnerability to psychic damage for 1 hour. For each dose of blightspore ichor a creature consumes, they must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion, which is cumulative with multiple doses.
  • Ingredients: blight spores, chaurus eggs, willowshade fruit
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    Drops of Enhancement

    A small cruse with water-like liquid that spits and fizzes slightly when it comes in contact with skin. You can either pour a few drops onto your eyes or into your ears as an action. If you pour the drops onto your eyes, you can add a d4 to any Wisdom (Perception) check you make for 10 minutes that relies on sight. If you pour to the drops into your ears, you can add a d4 to any Wisdom (Perception) checks you make for 1 hour that relies on hearing.
  • Ingredients: blight spores, eagle eyes
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    Essence of Evolution

    A very peculiar potion, the color of which changes hue depending on the color of the sky overhead. You can drink this potion as an action. When you drink it, you gain the effects of the 'aquatic adaption' or the 'natural weapons' options of the alter self spell for 1 hour (no concentration needed). For the duration, you can change to the other option as an action on your turn.
  • Ingredients: claws of a mammal, fins of a fish, newt blood
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    Greater Antitoxin

    A mirky, pumpkin orange liquid. You can drink this potion as an action. When you drink it, you have advantage on saving throws against taking poison damage and gaining the poisoned condition for 8 hours. During this period, you cannot drop to 0 hit points as a result from taking poison damage; if you would, you drop to 1 hit point instead.
  • Ingredients: powdered ox hoof, snake venom or spider poison sack, sourgrass
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    Healing Balm

  • After spending 1 minute applying this paste to a creature's skin, if that creature took any type of damage as specified for a certain ingredient within the last hour, that creature then regains 8d4 + 8 hit points.
  • Ingredients: amanita mushroom, theki root, and a special ingredient
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    Damage Type Ingredient Application
    Acid crawler mucus apply to the burned areas
    Cold frost lichen apply to the extremities (hands, fingers, feet, etc.)
    Fire ashblossom apply to the burned areas
    Lightning storm moss apply to the chest, especially around the heart
    Necrotic nightshade apply to the chest, especially around the abdomin
    Poison amphibian saliva apply to the throat and neck
    Psychic dreamlily apply to the head, especially the forehead
    Radiant sourgrass apply to the back, especially the shoulders
    Thunder stinging nettle apply to the head, especialy around hte ears and nose
     

    Nomad's Nourishment

    A brew that has a feint silver coloration, with bits of lavender leaf floating near the top. This recipe makes enough for 3 doses. You can drink this potion as an action. When you drink it, you cannot gain levels of exhaustion for 8 hours.
  • Ingredients: lavender leaf, olisuba leaf
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    Pomander of Warding

    A ball of armoatic spices and perfumes, wrapped tightly with a cloth, fills an area within 30 feet of it with a strong scent for 24 hours after being unwrapped as an action. Undead creatures of CR 2 or lower that enter this area for the duration must make a Wisdom saving throw or be dazed. A dazed creature can only move or take the Attack action on their turn, not both; and they cannot use their bonus action or take a reaction.
  • Ingredients: hagfinger, teeth from an undead
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    Potion of Concentration

    A flask of light blue liquid that pops and crackles when shaken. You can drink this potion as an action. When you drink it, you gain advantage on Concentration saving throws you make for 1 minute.
  • Ingredients: mandrake root, octopus tentacle, willowart
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    Potion of Greater Healing

    A phial of brilliant red liquid that glimmers when agitated. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they immediately regain 4d4 + 4 hit points. This potion confers no benefits to constructs or undead.
  • Ingredients: amanita mushroom, leeches
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    Poultice of Preservation

    A small poultice filled with aromatics. This recipe makes enough for 3 doses. You can administer this poultice to a creature that has been dead for no longer than 1 minute as an action, placing the poultice in their mouth. That creature gains the effects of the gentle repose spell. This poultice does not work on them if they died of old age or if they are missing a necessary body part (such as their head or their heart).
  • Ingredients: ghost orchid seed, gilded myrrh, lavender
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    Refreshing Tea

    A warm drink of an amber, almost ruby-colored hue. This recipe makes enough for 5 doses. You can prepare any number of doses of this tea over 10 minutes and drink it as an action. When you drink it, you remove one level of exhaustion.
  • Ingredients: cinnamon, morning glory
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    Umban Uncture

    A potion that swirls in eddies of purple, grey, or black, even when sitting perfectly still. You can drink this potion as an action. When you drink it, you add a d4 to any saving throw you make once per turn for 10 minutes.
  • Ingredients: angel's trumpet, umbaran sprout
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    Rare Recipes

    These recipes are are tightly controlled, and only one person of prominence, either a court wizard, the leader of a guild, or some other individual of great standing in a large city may have knowledge of these recipes. The learning of one of these recipes requires 15 days of work and a cost of 800 gold. The creation of these recipes requires 7 days of work and a cost of 400 gold after the ingredients have been gathered.  

    Black Brew

    A dark brown elixir that tastes best when warm. This recipe makes enough for 3 doses. You can drink this potion as an action. When you drink it, you gain the benefits of a short rest. Then you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion, which is cumulative with multiple doses. If you drink more than one of these doses in a day, the DC for this saving throw increases by 5 for each successive dose drink.
  • Ingredients: coffee bean, deathcap, sugarcane, willowart
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    Diplomat's Dirge

    Visually indistinguishable from water, but it tastes and smells like the drinker's favorite fruit. You can drink this potion as an action. When you drink it, you gain advantage on all Wisdom (Insight), Charisma (Deception), and Charisma (Persuasion) checks for 1 hour.
  • Ingredients: cat's tongue, nothic tear
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    Elixir of Health

    The clear, red liquid has tiny bubbles of light in it, which flicker occasionally. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they are cured of any disease afflicting it, and it also removes the blinded, deafened, paralyzed, and poisoned conditions.
  • Ingredients: fairy stool, gillyweed, pokan root
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    Emperor's Embrace

    A tea that appears almost black, and it quite bitter, but confers exceptional health benefits. You can prepare one doses of this tea over 10 minutes and drink it as an action. When you drink it, you regain 2d4 + 2 hit points and gain advantage on one type of saving throw, as determined by the specific ingredient.
  • Ingredients: ambrosia leaf, and a special ingredient
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    Saving Throw Ingredient
    Strength peppermint
    Dexterity hibiscus
    Constitution ginger
    Intelligence sage
    Wisdom chamomile
    Charisma dandelion
     

    Polyjuice Potion

    A black, muddish potion that tastes like troll puke. This recipe makes enough for 2 doses. You can drink this potion as an action. When you drink it, you change your form over the next minute, gaining the appearance of whomever you gained the hair from. Your new forms lasts for up to 8 hours, or until you spend another minute concentrating on returning to your normal form (as if you were concentrating on a spell). While in this altered form, you look, sound, even smell like the original person. Only divination magic cast at 5th level or higher can determine that you are not the original creature. (Note: that your mannerisms do not change, so a creature may suspect that something is amiss).
  • Ingredients: boomslang skin, fluxweed, humanoid hair from the person you are changing into, knotgrass
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    Potion of Restoration

    A purple potion that seems to ebb and flow like blood moving through veins. You can drink this potion as an action. When you drink it, you begin to regrow destroyed or missing body parts and/or organs begin to regrow over a period of a week. This causes sever itching and sometimes rashy pains atthe sites of regrowth.
  • Ingredients: acid dew, amanita mushroom, morning dew
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    Potion of Revival

    An entirely opaque, black potion with with a single point of shimering light drifting in the middle. You can administer this potion to a creature that has been dead for no longer than 1 minute as an action. That creature revives with 1 hit point. This potion does not work on them if they died of old age or if they are missing a necessary body part (such as their head or their heart).
  • Ingredients: canis root, ghost orchid seed, theki root
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    Potion of Superior Healing

    A phial of brilliant red liquid that glimmers when agitated. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they immediately regain 8d4 + 8 hit points. This potion confers no benefits to constructs or undead.
  • Ingredients: amanita mushroom, leeches, theki root
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    Spring Rain

    A phial of light green or blue liquid that, when shaken, sparkles like light drifting through moving water. You can spend an action sprinkling it on the ground, or you can spend 1 hour sprinkling a few drops on the ground around a land within 5 miles. If you spend one action sprinkling the potion on the ground, all normal plants within 100-foot radius immediately grow and become thick and overgrown; this area becomes difficult terrain. If you spend 1 hour sprinkling the potion on the ground over a larger area, all plants in that are become enriched for 10 years, producing twice the amount of food when harvested.
  • Ingredients: armoranth, olisuba leaf, pokan root
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    Watcher's Wake

    A golden potion that glistens like the sunrise on a pond. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it they become protected against a certain type of creature, as determined by the unique ingredient. Creatures of the certain type have disadvantage on attack rolls against the creature, and if they force the protected creature to make a saving throw, the creature makes those rolls with advantage.
  • Ingredients: ambrosia, hagfinger
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    Creature Type Ingredient
    Abberations, Constructs, Elementals, Fey, Monstrocities silverthorn
    Giants, Humanoids bloodroot
    Beasts, Dragons, Oozes, Plants ozolla
    Celestials, Fiends, Undead charock
     

    Very Rare Recipes

    These recpes are so rare that the exilirs and concoctions they create may be virtually nonexistant. Only a handful of people across a continent may have the knowledge and skill, as well as the means of using these recipes. The learning of one of these recipes requires 30 days of work and a cost of 3,200 gold. The creation of these recipes requires 15 days of work and a cost of 1,600 gold after the ingredients have been gathered.  

    Decanter of Death Ward

    An irridescent liquid that glows with a light blue light. You can drink this potion as an action. When you drink it, you become warded against death. The next time within 24 hours that you would be reduced to 0 hit points or killed outright, you instead drop to 1 hit point and gain 8d4 + 8 temporary hit points. The potion the becomes innert in your system.
  • Ingredients: goblin ear, hagfinger, powdered helix shell, wormwood
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    Pacifist's Pomander

    A ball of aromatic spices and perfumes, wrapped tightly with a cloth, fills an area within 60 feet of it with a strong scent for 24 hours after being unwrapped as an action. Any creature other than humanoid that enters this area for the duration must make a Wisdom saving throw or be dazed. A dazed creature can only move or take the Attack action on their turn, not both; and they cannot use their bonus action or take a reaction.
  • Ingredients: athelas, hellebore, wormwood
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    Polymorph Potion

    A very peculiar potion, the color of which changes hue depending on the color of the sky overhead. You can drink this potion as an action. When you drink it, you gain the effects of the polymorph for 1 hour (no concentration required). You retain your mental traits for the duration.
  • Ingredients: a crushed fossil, fluxweed, knotgrass, willowshade fruit
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    Potion of Protection

    A steely grey, mirky liquid with tiny yellow, green, red, and white beads floating around in it. You can drink this potion as an action. When you drink it, you gain immunity to all status effects apart from grappled, prone, restrained, or unconscious for 1 hour.
  • Ingredients: athalas, gilded myrrh, umbaran sprout, weeping lily leaves
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    Potion of Superior Healing

    A phial of brilliant red liquid that glimmers when agitated. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they immediately regain 10d4 + 20 hit points. This potion confers no benefits to constructs or undead.
  • Ingredients: amanita mushroom, theki root, white ghost orchid seed
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    Potion of Vitality

    This potion's crimson liquid regularly pulses with a dull light, reminiscent of a heartbeat. You can drink this potion as an action. When you drink it, you regain the maximum number of hit points whenever you expend a hit dice for 24 hours.
  • Ingredients: blight spores, olisuba leaf, the blood of a cleric
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    Stonehide Serum

    A thick, grey draught, almost like glue that gurgles slightly. You can drink this potion as an action. When you drink it, you gain a +2 bonus to your AC, and you have resistance to bludgeoning, piercing, and slashing damage for 1 hour as your skins hardens like rock.
  • Ingredients: ankheg shell, giant scorpion carapace, stonescour snake skin
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    Waters of Life

    An amber liquid that pour down the throat easily. You can drink this potion as an action. When you drink it, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years, though you still retain your memories. Each time you subsequently drink this potion, there is a cumulative 10 percent chance that you instead age by 1d6 +6 years.
  • Ingredients: amanita mushroom, mermaid tear, powdered amber, scarlet rowan sap
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    Legendary Recipes

    The knowledge of these recipes may have been lost to history, or only remembered in the minds of a few people scattered across the planes or tucked away in an ancient tome. The learning of one of these recipes requires 60 days of work and a cost of 12,800 gold. The creation of these recipes requires 30 days of work and a cost of 6,400 gold after the ingredients have been gathered.  

    Breath of Life

    An entirely opaque, red potion with with a single point of shimering light drifting in the middle. You can administer this potion to a creature that has been dead for no longer than 30 days as an action. That creature revives with 1 hit point but also suffers 4 levels of exhaustion. This potion does not work on them if they died of old age.
  • Ingredients: ghost orchid seed, scarlet rowan leaves, theki root, vampire blood
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    Draught of Deity

    A pure white potion with flecks of gold petals drifting lazily within it. You can drink this potion as an action. When you drink it, you begin to glow with a soft radiance. You shed bright dim light out to a range of 30 feet for 1 minute. Creatures of your choice in that radius have advantage on all saving throws, and other creatures have disadvantage on attacks against them.
  • Ingredients: a piece of amber, charock, coatl skin, morning mist
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    Infusion of Immortality

    This dark and sickly liquid seems almost reluctant to drain from its flask. You can drink this potion as an action. When you drink it, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years, though you still retain your memories. Then, you age only 10 years over the next 100 years.
  • Ingredients: ambrosia, the heart of an archdruid, a seed from the world tree
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    Metamorphosis Potion

    A very peculiar potion, the color of which changes hue depending on the color of the sky overhead. You can drink this potion as an action. When you drink it, you gain the effects of the shapechange spell for 1 hour (you still need to concentrate on it).
  • Ingredients: bloodroot, fluxweed, knotgrass, sourgrass, the cocoon of a monarch butterfly
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    Potion of Invulnerability

    This metalic liquid tastes horrid, and it seems to cling to the sides of your throat. You can drink this potion as an action. When you drink it, you gain immunity to all damage for 10 minutes (no concentration required).
  • Ingredients: adamantine, mithril, silverthorn
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    Potion of Legendary Healing

    A phial of brilliant red liquid that glimmers when agitated. You can drink this potion as an action, or you can administer it to another creature as an action. When a creature drinks it, they immediately regain 20d4 + 40 hit points. This potion confers no benefits to constructs or undead.
  • Ingredients: amanita mushroom, ambrosia, phoneix feather, ghost orchid seed

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