Heka
Level 1
Gain Spell:
Heka's Body Double
Level 2
Gain a
Feature of your choice
Gain Spell:
Mirror Image
Level 3
Heka's Support: When you cast an illusion on a creature, Their saving throws gain a -2 modifier
Gain Spell:
Jim's Glowing Coin
Level 4
[Choice Pending]
Gain Spell:
Mage Hand
OR
Upgrade to (Heka's Support) to change it from -2 to -5
Level 5
Gain a
Feature of your choice
Magical Ambush: If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Level 6
Gain Spell:
Polymorph
Heka's Insights: You may easily see through illusions. Your DC for these checks are capped out at 10.
Level 7
Versatile Trickster: You gain the ability to distract targets with your Mage Hand. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Doing so gives you advantage on attack rolls against that creature until the end of the turn.
Gain Spell:
Heka's Illusion
Level 8
[Choice Advanced]
If you picked
Mage Hand, You gain (Better Mage Hand Spell Thingy... cant recall its name atm) [Can summon up to 3x the limit]
If you picked Upgrade to Heka's Support, ALL your illusions gain a minimum DC of 16
Level 9
Divine Intervention: UNKNOWN
Gain Spell:
Hallucinatory Terrain
Gain Spell:
A'arock's Mine Field
Level 10
Gain a
Feature of your choice
[Choice Pending]
Can cast Heka spells for no MP cost
OR
Can cast
Heka's Illusion with no limit