Warlock: Patrons

Heka

 

Level 1

  Gain Spell: Heka's Body Double  

Level 2

  Gain a Feature of your choice   Gain Spell: Mirror Image  

Level 3

  Heka's Support: When you cast an illusion on a creature, Their saving throws gain a -2 modifier   Gain Spell: Jim's Glowing Coin  

Level 4

  [Choice Pending]   Gain Spell: Mage Hand
  OR   Upgrade to (Heka's Support) to change it from -2 to -5  

Level 5

  Gain a Feature of your choice   Magical Ambush: If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.  

Level 6

  Gain Spell: Polymorph   Heka's Insights: You may easily see through illusions. Your DC for these checks are capped out at 10.  

Level 7

  Versatile Trickster: You gain the ability to distract targets with your Mage Hand. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Doing so gives you advantage on attack rolls against that creature until the end of the turn.   Gain Spell: Heka's Illusion  

Level 8

  [Choice Advanced]   If you picked Mage Hand, You gain (Better Mage Hand Spell Thingy... cant recall its name atm) [Can summon up to 3x the limit]   If you picked Upgrade to Heka's Support, ALL your illusions gain a minimum DC of 16  

Level 9

  Divine Intervention: UNKNOWN   Gain Spell: Hallucinatory Terrain   Gain Spell: A'arock's Mine Field  

Level 10

  Gain a Feature of your choice   [Choice Pending]   Can cast Heka spells for no MP cost   OR   Can cast Heka's Illusion with no limit