Raise Zombie

NOTE: Make this a Level 4 Spell   Spell Name: "Raise Zombie"   Spell Type: Dark Spell   MP Cost: 100   Casting Time: 1 Action   Concentration: False   Casting Method: Verbal+Somatic   Range: 50 Ft   Target: A Dead Creature within range   Duration: 1 Hour   Spell Code: Unknown   Material Cost: None       You use the necromantic arts for their most intended purpose of raising the undead. Target a corpse of a Medium or Small humanoid within range. The target is raised as a Zombie if it was a corpse.   Instead of animating a new Undead, you may cast this spell to reassert non-hostility over an undead that you have previously reanimated. This effect lasts for 1 hour.  

Behavior Of This Spell

  The Zombie is friendly to you and your companions, though it will not respond to any commands it is given. It will defend itself against all creatures other than you for the duration of one hour, doing absolutely nothing otherwise. While an undead you have created is in this state, it becomes a valid target for Animate Dead. When this effect ends, the undead becomes a wild undead and will very likely be hostile to you and your companions.  

Creating Permanent Zombie

  A Zombie can roll their CON stat to become a Wild Undead (Independent Undead) instead of returning to a Corpse  

Overstress

  If you raise the same Corpse over and over again it will eventually burn up and become a pile of ash [It will also become weaker each time]   Due note that the amount of times you can raise the same corpse can vary from corpse to corpse

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