Pure Bodies
The creature born with the Heavenly restriction have been denied the access to
Cursed Energy or Spellcasting, not having a single drop of both things. However, in exchange for that they have been blessed with an extreme phisique. Due to having no cursed technique talent, they are generally shamed by most of the j high society and suffer a lot during their childhood. They tend to develop unique personalities due to the hardships they've encountered in life.
Extra Features
Constitution Modifier: +3
Constitution Modifier: +3 [HRL 2]
Restrained Body
Supernatural Body:
You will gain a +1,000,000 in your Vitality [Minimal Gain]
You will gain a +? in your Strength [Minimal Gain]
You will gain a +? in your Endurance [Minimal Gain]
Supernatural Resilience:
You have +200 AP [Minimal Gain]
Increases by another +500 AP [Minimal Gain] [HRL 3]
Perfect Health:
You will gain advantage against disease and poison or envenomed conditions. In addition, you will gain resistance to poison damage. [50%]
Supernatural Vision:
Roll advantage on Perception Checks
Invisible:
You cannot be tracked/sensed by Auras, Cursed Energy, Spiritual Energy, Magic, etc
Pure Body:
You cannot use
Curse Techniques or
Spells
You have no Mana/
Cursed Energy inside your Body or Soul
Faster Recovery
Self-Healing:
You heal faster and better than others
Stamina:
Your stamina recovers much faster than others. While in combat, you regain 10 stamina points at the beginning of your turn, up to your maximum.
The combat must be one where your life is at risk.
"He really was superhuman"
Your lack of cursed energy results in your five senses being heightened to their absolute peak.
You are able to see curse spirits and cursed sorcery with just your elevated senses and even develop a resistance to them. [Take (1D8X10)% less Damage from them]
Unarmored Movement
Your speed increases while you are not wearing armor or wielding a shield
In addition, you gain the ability to move and run along vertical surfaces and across liquids on your turn without falling during the move
Extra Attack
At HRL 4, You can now attack twice instead of once when you take the attack action. This increases to three times instead of twice at HRL 5. It increases to four times at HRL 6, and to five times at HRL 10.
Improved Body
At HRL 7, the longer you live the more you'll realize... your body has no limits. You will gain +1 to your Strength, Dexterity and Constitution scores. You will receive proficiency in Strength or Dexterity saving throws.
In addition, you become immune to disease and the poisoned condition. You will also become immune to poison damage.
Resistant
At HRL 7, Your newfound abilities and body has allowed you to resist certain area effects, such as a dragon’s lightning breath or a fireball spell. Choose one of the following ability scores:
Brawn - Strength
+1 to Strength Stat when you are using Simple attacks
Evasion - Dexterity
+1 to Dexterity Stat when you are Dodging
Endurance - Constitution
+1 to Constitution Stat when you are tanking something or dealing with Stamina
Discernment - Wisdom and Intelligence
:/
Weapon Specialist
At HRL 8, as the time passes you have learned how to use the maximum potential of your weapons. You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. [+1D20X2 to critical hits]
Semi-Perfect Body
At HRL 9, your body is almost reaching it's peak, however know it will take a long time until you get there. You can hold your breath for twice as long, suffocate for twice as long without dropping to 0 hit points, you can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur.
Celestial Body
At HRL 10, Your body is like a divine object none shall harm, not even the gods themselves. You cannot be targeted by the sure hit effect of a Domain Expansion, and cannot be detected by one while inside one. You may also freely pass through barriers made of cursed energy of any kind, suffering no ill effects for doing so.
This, however, doesn’t work on sure-hit effects which target objects, or creatures without cursed energy, such as
Malevolent Shrine.
In addition, you will gain resistance to non-magical bludgeoning, piercing and slashing damage.
Mindset
Due to bad life experiences, you have acquired a mindset. Choose between
Prideful or
Vengeful, both detailed at the end of the class description. Your choice grants you extra perks.
Note: The DM can pick when you can unlock one of these [When you pick one, You can now reach HRL 20]
Matured Body
Finally at HRL 11, your supernatural body reaches its pinnacle. Your Strength, Dexterity, and Constitution scores increase by +3 each. You will also gain the
following benefits:
Inevitable Triumph: Once per long rest, when you are reduced to 0 hit points, you can choose to remain standing with 1 hit point instead. Additionally, you gain resistance to all non-magical damage types. In addition, you will gain immunity(HIGH RESISTANCE) to non-magical bludgeoning, slashing and piercing damage.
Ultimate Mastery: You have mastered every aspect of combat. You gain proficiency in all saving throws and have advantage on all ability checks related to Strength, Dexterity, and Constitution.
Eternal Vigor:
Your Max Age is increased by 1.2X.
You do not suffer the frailty of old age.
You become immune to any effects that age you magically.
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