Nirran

Name: Nirran   HP: 20,000   N-AP: 20   AC: 8-12      

Extra Info

  He was created by Merlin turning the staff into a dragon egg before being sent to AU#343   He bound the staff.   Has been trapped inside (the dungeon) for many long years.   Likes to sleep.   Thinks more simply due to its mental age.  

Features

  Darkvision   Double the MAX HP.: The rules of the game cap most creatures at 10k but this feature doubles that.   Nirran's mighty bite: Can bite through almost anything.   Can produce WAY more mana than a Demi-God [By atleast 100X].   Spellcasting: Can kinda sense mana and can cast spells much like the purple dragon could.   Limited Magical Immunity: Unless he wants to be affected, Nirran is immune to all spells of 4th level or lower.   Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.  

Actions

  BEAM! [Will make it it's own page later]   Wind Breath: Nirran charges up the air and it releases it like a cannon. Creating a MIGHTY DEVASTATING high force wind attack. This move does not on its own deal any damage but its high knockback can be used for some useful control of the battle. DEX saving throw [DC 25]   Bite: 500d500   Claw: 100d100   Tail Swing: Hit a creature with your tail dealing high damage and allowing yourself to protect your back side. The creature must make a CON saving throw[DC 30] or take 5d100 and become prone, If it passes the CON saving check then it will remain not prone and take half damage.   Wing Attack: Nirran beats his wings. Each creature within 80 feet of him must succeed a DC 30 Dexterity saving throw or take [roll: 12d12 bludgeoning damage and be knocked prone.
Species
Children