Max Elephant

The max elephant is a large elephant with black markings on its forehead, the top of its head, its back, and its knees.      

Powers/Passive

  Trampling Charge: If Max Elephant moves at least 20 feet straight toward a creature and then hits it with a attack on the same turn, that target must succeed on a Con Check or be knocked prone If the target is prone, Max Elephant can make one stomp attack against it as a bonus action.   Realistic Weight: When Max Elephant falls to the ground, if it falls on any creatures they must succeed on a Constitution saving throw, taking A LOT of bludgeoning damage for every 5 feet Max Elephant fell, and be knocked prone [If they pass then they can knock 500 points of damage off... not like that will do much >:D]   You take no Fall Damage  

Actions:

  Multiattack: Max Elephant makes two attacks: one with its head and one with its stomp. In place of a stomp attack, it may make a trunk attack.   Head Bump   Stomp: Knocks 1 creature prone   Trunk: The target must succeed on a Strength saving throw or be pushed back 15 feet and be knocked prone   Water Spray: Shoots water at whatever you want and causes it to be sent back a good bit   Water Cannon (Recharge 1D4). Max Elephant sprays water in a 15-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes bludgeoning damage and is knocked prone. On a successful save, a creature takes less damage and isn't knocked prone. [ill rework later]  

Meta Stats:

  Strength: ?   Charisma: ?   Wisdom: ?   Intelligence: ?   Constitution: 16   Dexterity: ?  

Summon Different

  Normal:   This is the default   Falling:   If summoned underneath you while you are falling two things will happen   1. You will take no fall damage and Max Elephant will take that Damage   2. Whatever he hits... should have their Will ready
Species
Children

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