Lich

Main Race Info

  Condition: Lich   Drops: They tend to leave loot(powerful artifacts) behind      

Pro

  Roll Advantage on ALL Necromancy Checks   Increased Bone Durability [3X]   Damage Resistances: Cold, Lightning   Damage Immunities: Poison, Necrotic   Damage Immunities: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks   Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poison   Rejuvenation: If it has a Phylactery, a destroyed Lich gains a new body in 1D8 Days, regaining all its HP and becoming active again. The new body appears within 5 feet of the Phylactery.      

Con

  None      

Note

  Undead Trait   Phylactery Thingy Explained      

Common Stat Modifiers

 
  • Vitality: +2,500
  • Poise: +1,000
  • Strength: +6 [IF below 12 tho, it will be upped to 12]
  • Magic: +20,000
  • Faith: -Infinity [If your God is Vita]
  • Spirit: +100
  • Agility: +5
  • Endurance: +25,000
  •    

    How to become a Lich

      this system is being reworked  

    Types of Liches

     

    Rotten

      You look like a rotten corpse  

    Skeleton

      You look like a Skeleton [and da page will assume your this type since it's the most common]   You have the Skeleton Trait  

    Extra Powers

     

    Some liches may also gain some extra stuff

      Necromage: Your Necromancy Spells are 2X more powerful and spells they cast on undeads last 3X longer and are 3X more powerful   Paralyzing Touch   Legendary Resistance: (3/Day) If the Lich fails a saving throw, it can choose to succeed instead   Frightening Gaze   Weak Levitation   Lesser Telekinesis   Disrupt Life   A Lich’s Lair [WIP]   Undead Manipulation   Undead Master: When your Undead Thralls are next to you (10 ft), They get +5 HP back per turn [Start of their turn]

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