Main Race Info
Condition: Lich
Drops: They tend to leave loot(powerful artifacts) behind
Pro
Roll Advantage on ALL Necromancy Checks
Increased Bone Durability [3X]
Damage Resistances: Cold, Lightning
Damage Immunities: Poison, Necrotic
Damage Immunities: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities:
Charmed,
Exhaustion,
Frightened,
Paralyzed,
Poison
Rejuvenation: If it has a Phylactery, a destroyed Lich gains a new body in 1D8 Days, regaining all its HP and becoming active again. The new body appears within 5 feet of the Phylactery.
Con
None
Note
Undead Trait
Phylactery Thingy Explained
Common Stat Modifiers
Vitality: +2,500
Poise: +1,000
Strength: +6 [IF below 12 tho, it will be upped to 12]
Magic: +20,000
Faith: -Infinity [If your God is Vita]
Spirit: +100
Agility: +5
Endurance: +25,000
How to become a Lich
this system is being reworked
Types of Liches
Rotten
You look like a rotten corpse
Skeleton
You look like a Skeleton [and da page will assume your this type since it's the most common]
You have the
Skeleton Trait
Extra Powers
Some liches may also gain some extra stuff
Necromage: Your Necromancy Spells are 2X more powerful and spells they cast on undeads last 3X longer and are 3X more powerful
Paralyzing Touch
Legendary Resistance: (3/Day) If the Lich fails a saving throw, it can choose to succeed instead
Frightening Gaze
Weak Levitation
Lesser Telekinesis
Disrupt Life
A Lich’s Lair [WIP]
Undead Manipulation
Undead Master: When your Undead Thralls are next to you (10 ft), They get +5 HP back per turn [Start of their turn]
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