BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Organizations of Rudd

Organizations of Rudd


 
"Luck favors the bold, but the wise stack the deck."

 

The Hand of Fortune

A loose-knit society of gamblers, adventurers, and tricksters who believe that skill and chance go hand in hand. Members of this group wear a small golden coin with Rudd’s sigil and often gather in secret gaming parlors, fencing rings, or underground fighting pits. They promote fair (but daring) contests and frown upon those who cheat without style.
  Notable Practices:
    • Initiates must win their way in through a high-stakes game of chance or a daring feat of skill.
    • Members believe in taking bold risks but never recklessness for its own sake.
    • They have an informal network of contacts in gambling dens, mercenary companies, and noble courts.

 

The Lucky Blades

A mercenary company that believes in striking hard, fast, and at just the right moment. The Lucky Blades favor hit-and-run tactics, ambushes, and daring assaults that turn the tide of battle. They are known for their fearless approach, often engaging in battles where the odds are against them—just to see if fate is on their side.
  Notable Practices:
    • Their motto is “Fortune follows courage.”
    • Soldiers carry a lucky charm—often a coin, feather, or small die.
    • They respect battlefield skill as much as bravery; those who survive against impossible odds are seen as Rudd’s chosen.

 

The House of the Silver Die

A temple disguised as an exclusive gambling hall, where devotees of Rudd test their fate in games of chance and skill. Located in major cities, these "houses" are both centers of worship and secret places where fortunes are made (or lost). Priests of Rudd officiate high-stakes games, and those who pray before a roll or a draw of the cards are said to receive divine insight.
  Notable Practices:
    • Newcomers must wager something of personal value upon entry—if they win, they keep it; if they lose, it funds the temple.
    • The high priest or priestess of each house is known as the "Keeper of the Deck."
    • Rumors persist that great heroes have received prophetic visions in the form of seemingly random card draws or dice rolls.

 

The Lady’s Gambit

A secret society of thieves, spies, and con artists who claim to have Rudd’s blessing. Their heists and schemes rely as much on skill as they do on luck, and they only take on "impossible" jobs—ones that seem destined to fail but succeed through audacity and clever thinking.
  Notable Practices:
    • All members carry a specially marked playing card, the identity of which determines their role in operations.
    • Before any mission, a ritual game of dice or cards is played to determine "how fortune feels today."
    • Failure is seen as an offering to Rudd—if you fall, you do so with flair and no regrets.

 

The Whispering Coin

A sect of Rudd's followers who believe in fate's whispers, interpreting omens in everyday events—how dice land, which way a bird flies, or how a coin falls. They serve as wandering sages, soothsayers, and oracles, but they reject traditional divination. Instead, they believe Rudd speaks through random chance and those who know how to listen.
  Notable Practices:
    • Each member carries a two-sided coin. One side is for yes, the other for no. They make all important decisions by flipping it.
    • The sect believes in taking the first opportunity that presents itself, trusting Rudd’s will.
    • They are often found advising rulers, gamblers, and adventurers alike—so long as they're paid in gold or favor.

Comments

Please Login in order to comment!