Olidammara
Here’s the revised **World Anvil** write-up, adjusted for your campaign’s geography and history:
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Pantheon: Oeridian Alignment: Chaotic Neutral Domains: Trickery, Chaos, Charm Symbol: A laughing mask Favored Weapon: Rapier
Olidammara, the Laughing Rogue, is the god of revelry, music, and rogues, a patron of bards, con artists, and those who embrace life's pleasures without restraint. He is the unpredictable force that inspires both the greatest art and the most audacious heists, a deity who delights in skillful trickery as much as he does in raucous celebration. Where there is song, laughter, and mischief, Olidammara is not far behind.
Once, Bard’s Gate held the most prestigious bardic college in all the lands, a beacon of music, storytelling, and artistic mastery. Perched on the southwestern tip of Gorundia, the city’s strategic location made it a cultural crossroads, drawing talent from across the land. It was a favored gathering place for elven performers from the Twin Kingdoms before their fall, a place where their traditions mingled with the songs and styles of humans, gnomes, and wanderers of all stripes. Minstrels, playwrights, and lorekeepers from distant lands flocked to its halls, and its name carried weight even beyond Gorundia.
Now, after years of neglect and turmoil, the groundwork has begun to restore it. With royal backing, strong allies in the temple of Rudd, and the heroes of Bard’s Gate lending their support, the college’s future looks promising. Yet, not all are pleased with its return.
While many followers of Olidammara are joyful performers and carefree wanderers, others walk the grayer paths of life—smugglers, thieves, and tricksters who see deception as both art and necessity. The rise of the bardic college brings uncertainty for these less savory disciples. What was once a loose underworld of con men and free spirits now faces a changing landscape, where the lines between art and crime, freedom and order, grow thinner.
The remnants of the Gnomish Merchant’s Alliance, an organization with its own vested interests in trade manipulation and illicit dealings, have been quietly opposing the college’s reconstruction. Though they work in whispers rather than outright defiance, their influence is a constant challenge to those seeking to rebuild.
Despite this tension, Olidammara’s faith thrives in Bard’s Gate, woven into the city’s culture. His followers still gather in hidden corners, laughing over tankards and making wagers on the whims of fate. Street performers and illusionists call upon him for inspiration, while those seeking to turn a quick profit without asking too many questions murmur prayers in his name.
Most of his followers see the college’s rebirth as an opportunity rather than a threat—a place where revelry, art, and cunning can flourish under the guise of respectability. However, there are concerns that in an era of organization and oversight, the true chaotic spirit of the Laughing Rogue may be diminished.
The Dominion sprawls north and east of Gorundia, and while its influence has reached Bard’s Gate in the past, it remains a distant and foreign power. Few from the Dominion had attended the college, and those who did were outliers—curious nobles, exiles, or rogue scholars seeking knowledge beyond their homeland’s rigid structure. Their presence was rare but noticeable, their measured ways standing in contrast to the free-spirited nature of Bard’s Gate’s artists and scoundrels.
As the college takes shape, it remains to be seen how the faith of Olidammara will adapt. Will the tricksters and rogues find a new way to weave themselves into the city’s changing identity, or will they resist, clinging to the shadows they once thrived in? With powerful forces shaping the city’s future, the Laughing Rogue’s place in Bard’s Gate is uncertain—but one thing is certain: wherever there is music, mischief, and revelry, Olidammara will never be far.
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Olidammara, The Laughing Rogue
"Life is a performance—those who play it safe are merely stagehands."
Pantheon: Oeridian Alignment: Chaotic Neutral Domains: Trickery, Chaos, Charm Symbol: A laughing mask Favored Weapon: Rapier
Olidammara, the Laughing Rogue, is the god of revelry, music, and rogues, a patron of bards, con artists, and those who embrace life's pleasures without restraint. He is the unpredictable force that inspires both the greatest art and the most audacious heists, a deity who delights in skillful trickery as much as he does in raucous celebration. Where there is song, laughter, and mischief, Olidammara is not far behind.
The Bardic College of Bard’s Gate
Once, Bard’s Gate held the most prestigious bardic college in all the lands, a beacon of music, storytelling, and artistic mastery. Perched on the southwestern tip of Gorundia, the city’s strategic location made it a cultural crossroads, drawing talent from across the land. It was a favored gathering place for elven performers from the Twin Kingdoms before their fall, a place where their traditions mingled with the songs and styles of humans, gnomes, and wanderers of all stripes. Minstrels, playwrights, and lorekeepers from distant lands flocked to its halls, and its name carried weight even beyond Gorundia.
Now, after years of neglect and turmoil, the groundwork has begun to restore it. With royal backing, strong allies in the temple of Rudd, and the heroes of Bard’s Gate lending their support, the college’s future looks promising. Yet, not all are pleased with its return.
"When the stage is reborn, the backstage shadows may find themselves in the light."
The Shadow of the Laughing Rogue
While many followers of Olidammara are joyful performers and carefree wanderers, others walk the grayer paths of life—smugglers, thieves, and tricksters who see deception as both art and necessity. The rise of the bardic college brings uncertainty for these less savory disciples. What was once a loose underworld of con men and free spirits now faces a changing landscape, where the lines between art and crime, freedom and order, grow thinner.
The remnants of the Gnomish Merchant’s Alliance, an organization with its own vested interests in trade manipulation and illicit dealings, have been quietly opposing the college’s reconstruction. Though they work in whispers rather than outright defiance, their influence is a constant challenge to those seeking to rebuild.
"A tavern without a song is just a room, and a city without mischief is just a cage."
Olidammara's Faith in Bard’s Gate
Despite this tension, Olidammara’s faith thrives in Bard’s Gate, woven into the city’s culture. His followers still gather in hidden corners, laughing over tankards and making wagers on the whims of fate. Street performers and illusionists call upon him for inspiration, while those seeking to turn a quick profit without asking too many questions murmur prayers in his name.
Most of his followers see the college’s rebirth as an opportunity rather than a threat—a place where revelry, art, and cunning can flourish under the guise of respectability. However, there are concerns that in an era of organization and oversight, the true chaotic spirit of the Laughing Rogue may be diminished.
The Dominion sprawls north and east of Gorundia, and while its influence has reached Bard’s Gate in the past, it remains a distant and foreign power. Few from the Dominion had attended the college, and those who did were outliers—curious nobles, exiles, or rogue scholars seeking knowledge beyond their homeland’s rigid structure. Their presence was rare but noticeable, their measured ways standing in contrast to the free-spirited nature of Bard’s Gate’s artists and scoundrels.
"The greatest lies are the ones that make people smile."
The Future of Olidammara’s Faith
As the college takes shape, it remains to be seen how the faith of Olidammara will adapt. Will the tricksters and rogues find a new way to weave themselves into the city’s changing identity, or will they resist, clinging to the shadows they once thrived in? With powerful forces shaping the city’s future, the Laughing Rogue’s place in Bard’s Gate is uncertain—but one thing is certain: wherever there is music, mischief, and revelry, Olidammara will never be far.
"Play the tune, roll the dice, and take what comes. That’s the way of things."

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