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Duel Protocol

Rules for a Challenge from a Lower-Status Noble

 

1. Justification for the Challenge

  • Valid Grounds: The lower-status noble must have a valid reason for issuing the challenge, such as:
    • An insult to their honor or house.
    • A dispute over land, inheritance, or debts.
    • Allegations of misconduct, betrayal, or cowardice.
    • A matter of justice or personal vendetta.
  • Proof: Some societies require the noble to provide evidence of the grievance before the challenge is considered valid.
 

2. Approval by Authority

  • Permission from Liege or Overlord: The lower-status noble needs approval from a liege lord or council before challenging a higher-status noble.
  • Mediation Attempts: Authorities may demand mediation before allowing a formal duel.
 

3. The Challenge Itself

  • Formal Declaration: The challenge must be delivered publicly or via an official envoy, adhering to proper decorum.
  • Terms of the Challenge: The challenger must clearly state:
    • The reason for the challenge.
    • What they seek to resolve or gain.
    • The nature of the duel (e.g., to first blood, to death).
 

4. Rights of the Challenged Party

  • Right to Refuse: A higher-status noble may decline the challenge.
  • Right to a Champion: The higher-status noble may appoint a champion to fight in their stead.
 

5. Rules of the Duel

  • Designated Witnesses: Neutral witnesses or judges must oversee the duel to ensure fairness.
  • Choice of Weapons: The higher-status noble usually chooses the weapons or conditions of the duel.
  • Neutral Ground: The duel must take place on agreed-upon neutral ground.
  • Non-lethal Options: Non-lethal options are prefered, particularly between nobles of the same realm.
 

6. Consequences of the Outcome

  • Victory of the Challenger: The challenger gains what was demanded, such as satisfaction, land, or reputation.
  • Defeat of the Challenger: The challenger faces consequences, such as loss of reputation, forfeiture of titles, or death.
  • Dishonorable Conduct: Cheating or refusing to abide by the duel’s terms can lead to severe punishments, such as exile or imprisonment.
 

7. Cultural Norms and Variations

  • Honor vs. Practicality: While the challenge is sacred, infighting amongst nobles and knights of the realm are disruptive to order, and will weaken the Kingdom if left unchecked.
  • Tournaments as Substitutes: Challenges may be resolved through tournaments instead of duels.
  • Magic or Divine Intervention: Religious or magical figures must oversee duels to ensure fairness or invoke divine judgment.

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