Wounds in Beneath the Shadow | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Wounds

Wounds


  Most adversaries are killed outright when Wounded (see Adversaries, page 142). Player-heroes, on the other hand, can resist being Wounded once without serious consequences, but risk their lives if injured a second time.
  When Player-heroes are Wounded for the first time they immediately check the Wounded box on their character sheet, and then proceed to roll on the Wound Severity table below using a Feat die, to determine the extent of their injury.
  As seen under Resting, Player-heroes whose Wounded box is checked recover Endurance slowly.
  Player-heroes who are wounded a second time (they receive a Wound when their Wounded box was already checked) see their Endurance drop to zero, they fall unconscious and are now Dying.
  A second Wound is not recorded on the character sheet, and the severity roll is skipped.
 

FIRST AID


  Player-heroes may reduce the severity of their injury with a HEALING roll. Player-heroes who are not unconscious may attempt the roll themselves.
  A successful HEALING roll reduces the severity of an injury by 1 day, plus 1 day for each icon scored (to a minimum of 1 day).
  Each hero may be administered a successful First Aid only once. A failed HEALING roll cannot be repeated until at least a day has passed, as the failure of the treatment isn’t immediately apparent.
 

DYING HEROES


  Heroes are considered to be Dying if they are Wounded twice, or if they roll an on their Wound severity roll (or as the result of some sources of injury).
  Dying heroes must receive a successful HEALING roll within approximately 1 hour or they will die.
  If the roll is a success, their life has been saved and they come back to their senses in about 1 hour, at 1 Endurance. If Wounded, heroes must add 10 days to the time required for their injury to mend (minus the days removed by the HEALING roll).
  Finally, their injury leaves a permanent mark (the details are up to the player — a scar, a limp, a missing finger).

Wound Severity Chart

  Roll Feat Die:   Gandalf Rune is a moderate injury:   The blow received was violent enough to expose you to the risk of worse consequences if injured again, but no real lasting damage was inflicted. At the end of the combat you will recover fully in a matter of hours (remove the Wounded box check).   1-10 Result is a severe injury:   The value indicates how long it will take for the injury to mend, expressed in days (write the result in the Injury box on the character sheet).   Eye of Sauron is a grievous injury:   You are knocked unconscious with zero Endurance and are now Dying (as if Wounded twice).

Comments

Please Login in order to comment!