Wits Skills in Beneath the Shadow | World Anvil
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Wits Skills

Persuade

  PERSUADE allows the Player-heroes to apply their reasoning to convince other individuals of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. Persuasion requires more time than other Personality Skills, but can have a more lasting impact on other characters’ actions. A high PERSUADE score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise people, advisers to chieftains and kings, and their messengers all share this passion for the spoken word. The successful use of the PERSUADE Skill allows a Player hero to convince an audience that their current position regarding a matter is flawed. A superior success convinces listeners of the quality of a hero’s stance, and may even turn them into ardent believers.   Aragorn laughed. “Every man has something too dear to trust to another. But would you part an old man from his support? Come, will you not let us enter?”  

Stealth

  Player-heroes resort to STEALTH whenever they need to act in a furtive or secret way. The Skill includes hiding, moving quietly, and shadowing others. These activities often rely on quickness and precision, so a stealthy Player-hero combines practised caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use STEALTH to prosper in their trade. A successful STEALTH roll indicates that the hero has gone unnoticed, while failure almost certainly attracts unwanted attention. A superior success produces an outcome so flawless that it may even be impossible to notice the deed after the fact.   So silent was his going that smoke on a gentle wind could hardly have surpassed it, and he was inclined to feel a bit proud of himself as he drew near the lower door  

Scan

  Player-heroes can use the SCAN Skill when examining something closely or attentively. This Skill allows a Player-hero to skim through a book to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd, or locate a set of tracks on the ground. SCAN rolls are generally initiated by the players rather than the Loremaster. One roll is required for each inspection of a small area, such as a room. AWARENESS, rather than SCAN, is used to see if a hero passively notices something. A successful SCAN roll generally lets Player-heroes find what they are looking for — if it is to be found at all. A superior success usually means the object is found more quickly.   “Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books.”  

Explore

  Player-heroes rely on the EXPLORE Skill when they move through an unfamiliar area of the Wild. An EXPLORE roll may be required during a journey to find out where the Company is heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high EXPLORE rating is an invaluable resource if a Player-hero is acting as a scout for the Company.   “We have found a dry cave,” they said, “not far round the next corner; and ponies and all could get inside.”  

Riddle

  Owing its name to the ancient game, the RIDDLE Skill represents the ability to draw conclusions from seemingly unconnected scraps of information by deduction, reasoning, and intuition. Adventurers also rely on RIDDLE whenever they are forced to talk about a subject but prefer to conceal part of what they know; for example, to tell something about themselves without revealing their identity. As an accepted custom among many cultures, speaking in riddles is usually allowed among strangers meeting for the first time and wanting to speak guardedly. This Skill is also used to gain helpful insight from a spoken or written riddle.   “A Hobbit waded out into the water and back; but I cannot say how long ago.” “How then do you read this riddle?” asked Gimli.  

Lore

  LORE expresses a love for learning: be it a fascination with descriptions of distant lands or an interest in family genealogy. Whenever an action involves knowledge of some kind, a LORE test is required. Player-heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a LORE roll for information regarding their own character’s Culture or the area they originally came from.   He knew many histories and legends of long ago, of Elves and Men and the good and evil deeds of the Elder Days.

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