Strength Skills in Beneath the Shadow | World Anvil
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Strength Skills

Athletics

  ATHLETICS is a broad Skill, covering most of the physical activities that a hero might undertake while adventuring, including running, leaping, climbing, and swimming. Heroes with high ATHLETICS Skill scores exhibit a winning combination of physical prowess, grace, and control, generally gained through continuous exercise and daily exertion. A successful ATHLETICS roll produces a satisfactory outcome in the physical activity, while a failed roll might lead to serious harm, depending on the circumstances. A superior result suggests a spectacular achievement.   Poor Mr Baggins had never had much practice in climbing trees, but they hoisted him up into the lowest branches of an enormous oak that grew right out into the path, and up he had to go as best he could.  

Awareness

  The AWARENESS Skill represents a hero’s readiness to react and the ability to notice something unexpected, out of the ordinary, or difficult to detect. A high Skill score reflects both keen senses and the experience to understand what is seen or heard — a high level of watchfulness is extremely useful if a Player-hero serves as a look-out for the Company.   As Frodo watched he saw something dark pass across the lighter space between two trees, and then halt.  

Awe

  AWE measures the capacity to evoke respect in onlookers, and determines the impression the Player-heroes make on someone they meet for the first time. Depending on the circumstances and on the player’s intentions, it can be used to instil wonderment, admiration, or even fear. AWE arises from a hero’s native charisma, but can also be engineered by a dramatic entrance or impressive attire. Successful use of the AWE Skill evokes the chosen effect, while failure can lead to the opposite result. Achieving a superior success means that a hero has won the hearts of the onlookers or cowed them into silent submission.   For a moment it seemed to the eyes of Legolas that a white flame flickered on the brows of Aragorn like a shining crown.  

Hunting

  Knowing how to hunt is a fundamental skill, shared by most cultures of Middle-earth. A HUNTING roll may be required when pursuing a creature through wild areas, or to follow tracks and identify a quarry by its spoor. The HUNTING Skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarries — such as Orcs, Spiders, or Wargs — or else risk becoming the prey.   They dwelt most often by the edges of the woods, from which they could escape at times to hunt, or to ride and run over the open lands by moonlight or starlight…  

Song

  Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or comic stories are told to ease spirits and find comfort. The SONG Skill is used to recite poems, sing songs, or play instruments suitable to a character’s Culture. It can also be used to learn new works or create original compositions.   As they sang, the Hobbit felt the love of beautiful things made by hands and by cunning and by magic moving through him, a fierce and jealous love, the desire of the hearts of Dwarves.  

Craft

  The CRAFT Skill doesn’t really cover the whole range of abilities of smiths, wrights, and other artisans, but reflects a talent for making or mending things by hand. CRAFT can be used to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or to start a fire on a windy hill. A high CRAFT score may indicate that the Player-hero was a craftsperson before starting a life of adventure. Some Cultures, such as the Dwarves and Noldorin Elves, revere crafts as the highest expression of creativity.   … the only craft little practised among them was shoe-making; but they had long and skilful fingers and could make many other useful and comely things.

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