Rangers of the North in Beneath the Shadow | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Rangers of the North

The Rangers are the last descendants in the North of the Dúnedain, kings among Men that once came to Middle-earth over the Sea out of Westernesse. When they do not disguise their features, they are tall and lordly, towering above most Men. They are often silent and grim of countenance, and look wise and mature beyond their years.   Rangers take to the Wild around the age of twenty, but may begin to go on adventures even at a younger age. They retain their strength of body and will longer than most Men, but usually cease to travel far from Eriador when they reach their fifties. When in the Wild, they wear comfortable but weather-beaten garments, favouring high leather boots and heavy cloaks of dark grey or green cloth, with ample hoods that can be cast over a worn helm.   CULTURAL BLESSING — KINGS OF MEN   Some say that the lordship of the folk of Arnor is a thing of the past. Yet, the Rangers of the North have inherited the sinews of those Men who wrested the Ring from the burning hand of Sauron.   Add 1 point to one Attribute of your choice.   They were fair of face and tall, and the span of their lives was thrice that of the Men of Middle-earth.   ALLEGIANCE OF THE DÚNEDAIN   The Rangers are devoted to fighting Sauron and his minions by an ancient tradition of war and strife. This obligation makes it harder for them to put their spirit at ease even when enjoying a respite from adventuring.   During the Fellowship phase (not Yule) you recover a maximum number of Hope points equal to half your HEART score (rounding fractions up).   STANDARD OF LIVING — FRUGAL   Rangers rarely wear or carry anything whose worth cannot be measured in a practical way. Their gear or garments are never considered precious for the gleam of stone or gold, but for their capability to endure long journeys and strenuous fights.   COMBAT PROFICIENCIES   Copy the following Combat Proficiency ranks onto the character sheet, selecting a preferred Proficiency when offered a choice. Spears OR Swords 2 Choose one Combat Proficiency 1   DISTINCTIVE FEATURES   Choose two Distinctive Features among those listed: Bold, Honourable, Secretive, Stern, Subtle, Swift, Tall, True-hearted.   LANGUAGES AND TYPICAL NAMES   The native language of the Dúnedain is the Westron, or Common Speech. Some still learn the Sindarin Elven-tongue, as it is handed down from generation to generation. They retain an ancient tradition of naming their children using that fair speech.

Comments

Please Login in order to comment!