Heart Skills in Beneath the Shadow | World Anvil
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Heart Skills

Enhearten

  Player-heroes can use the ENHEARTEN Skill to instil positive feelings in others, urging them to act on the matter at hand. They achieve this mainly through example, charisma, and personal conviction, rather than through the effective use of words (which falls under PERSUADE). This Skill can be used on individuals, but is particularly effective in influencing crowds. Player-heroes with high ENHEARTEN ratings can be forceful orators, passionate agitators, and well-loved leaders. A successful ENHEARTEN roll awakens a chosen feeling in the subject, as long as it is not in opposition to their current mood. A superior success is enough to influence wholly disinterested individuals, or turn rivals into supporters.   …he returned to the walls, and passed round all their circuit, enheartening the men…  

Travel

  In the Third Age, the cities, villages, and towns of Middle Earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. Whichever way the Company chooses to go, it will be a long and weary way before they get there. A successful roll of TRAVEL may let a Player-hero estimate the length of a journey, read a map, and even evaluate whether a group of strangers on the road can be approached safely or if they should be left alone instead. A good TRAVEL Skill is an invaluable asset for the Guide of the Company when on a journey.   The country was much rougher and more barren than in the green vale of the Great River in Wilderland on the other side of the range, and their going would be slow…  

Insight

  INSIGHT represents the ability to see beyond appearances and to recognise the hidden thoughts and beliefs of people. INSIGHT does not reveal if someone is lying, but the information it yields can be used to draw useful conclusions about people’s motives. Heroes with a high INSIGHT score are often recognised as being sensible and discerning individuals, and many may seek their counsel. A successful INSIGHT roll provides the Player-heroes with a reliable, but partial, portrait of the person they are observing. A superior success allows them to correctly guess additional details about an individual’s state of mind. INSIGHT tests may be rolled in opposition to an adversary trying to sway or convince a Player-hero of something.   “There are locked doors and closed windows in your mind, and dark rooms behind them,” said Faramir. “But in this I judge that you speak the truth.”  

Healing

  The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. However, a traditions agree on the treatment of serious injuries, which must be tended immediately to keep from worsening. The HEALING Skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done to help them.   As a matter of fact, Gandalf, who had often been in the mountains, had once rendered a service to the eagles and healed their lord from an arrow-wound.  

Courtesy

  The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. Succeeding in a COURTESY roll might mean the Player heroes know what to say at the right moment to make a good impression with their host, or are mindful of their manners when receiving guests.   “You have nice manners for a thief and a liar,” said the Dragon.  

Battle

  A rating in this Skill shows a firm grasp of the rules of battle and the capability to maneuver appropriately when involved in a violent confrontation. The BATTLE Skill can be used to gain an advantage when fighting against a group of foes, or leading a company of troops in open battle and maintaining order in the midst of chaos (individual fighting talents are covered by Combat Proficiencies on page 65).   “Fools!” laughed Bard, “to come thus beneath the Mountain’s arm! They do not understand war above ground, whatever they may know of battle in the mines.”

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