Varasta - Handsome Idiot Dice Fox (va-ra-sta)

Varasta is chaos incarnate. He loves rules for without them he would have nothing to break, and without rules no mortal would be willing to take him up on his bets. As the only of the Deities to keep a physical manifestation, he enjoys the direct interaction with other beasts. By far though his favourite use is for playing the delightful games of chance these mortals keep dreaming up.  

The Chaos of the Wilderness

Like all unpredictable people, Varasta harbors secret depth in himself. When the party dies down after 2:00AM, the god of chaos slips away to his third domain. In the wild places past his beloved cities, he consorts with circles of druids as their god. They know a different Varasta than the rest of the Beasts. Among those bonded with nature, Varasta is a patient and quiet man who shares qualities with the quiet-minded beasts. Reverence to Varasta isn't required for a druidic bond, but most respect his presence when he's among them. They know of his love for the untamed wilderness expanse, for its fundamental and complete chaos. Try as one might, no one can predict the winding of a river, or which ways the roots under the world will meander. It is his domain of wild chaos.  

Varasta and Dramphine

How do you trust a god of chaos without an enforcer? Dramphine, for reasons unknown, ensures Varasta's bets and contracts are executed fairly. This could be a bet about who could eat the most ice-cream, or a wager between sibling deities with stakes the size of the world. Dramphine is silent on her feelings about the arangement, but, after checking Aubade isn't around, Varasta insists 'she wants me'.  

A Kit with a Gun That Can End the World

An envelope sticks out of the right breast pocket of the dumbest deity of The Beast World. Varasta knows the envelope is important, but often forgets why. An as of yet undesciphered language is printed on the back of the envelope, even spells seem mostly unable to read this text. But there was once one wizard who claimed to have made a break through. She claimed the message is four words, but was unable to make out any further breakthrough. Sometimes Varasta drops the envelope. He maintains that he's never wandered farther than a block or so before realizing this.

Divine Domains

Chaos, Nature,

Tenets of Faith

The First Divine Charge: Free Drinks After Nine

Varasta personally walks the beast world, unlike his divine peers. He performs emotions and acts according to his whims, but the Dice Fox is still a god. His power and fickleness, combined with a lackluster intellect, make Varasta a being of perfect chaos. He's here to party and he wont leave anything the same way he found it.  

The Second Divine Charge: Don't Keep My Pen

Varasta is good at showing up at just the right moment, in front of someone with lots to wager and a willingness to lose it. He's willing to hear the terms of any bet or contract and makes a good negotiator. Unfortunately for him, he makes a bad fox and a worse lawyer, unlike other tradewinds he's easily tricked into unfavourable terms. The advantages of betting against someone who doesn't think ahead aren't unlimited though. Varasta is the house. In the end, he always wins.  

The Third Divine Charge: Foxes on the Beach Wearing the Freshest Styles

Varasta has been popular in Vinyot since the days of the first beasts. Today, the homeland is teeming with expensive gambling houses and casino hotels, all hoping to attract the god with a decoration, sideshow or other flashy gimmick. Varasta walks the world as a tradewind fox as a guesture of tribute to his biggest fans.
A Photo of an ornately dressed orange Tradewind Vulpine. A deck of cards in one hand with a blue bottle of wine in the other. An envelope is balanced precariously in his left breast pocket.
  • Varasta's Physical Manifestation.
  • Varasta's symbol, his Dice.
  • Children