Bavan Elves Species in Bavo'Sand | World Anvil

Bavan Elves

The Elves of Bavan seem to be somewhat shorter than others that visit from other worlds, and seem to be highly intelligent and adapt at using tools and general being good at tinkering with items of unsually abilities.  

Ancestral Traits

  Age: Although elves reach physical maturity at about the same age as humans. the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.   Size: Elves range from around 4'6 to 6 feet tall and have slender builds, your size is Medium.   Speed: Your base walking speed is 35 feet.   Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it was dim light. You can't discern colour in darkness, only shades of grey.   Keen Senses. You have proficency in the Perception skill, a trait that all people with elven ancestry share.   Fae Creatures. As creatures of the Shadowfell and Feywilds elves have developed natural defences against charmed effects (advantage on saving throws against charmed)   Light Sleeper. As a fae creature, you barely need sleep and either when you are you are likely to perceive any danger around you, Always as a chance to notice a danger either while asleep.  

Culture

  The cultures of the elves are varied across the planes. So the generic for the Darkness isn't one you every actually likely to see an elf like. Each world's elves are very different from the raiders of Shad'ran to the Courts of Godai.   Ability Score Increase. Your Intelligent is increased by 2 and their Dexterity score increases by 1.   Alignment: You as flighty as the true fae that you lived with for hundreds of years, you tend to be chaotic good or neutral   Languages: Common and Elvish   Fae Curiosity: You can attempt to use any magic item like wands or staff (items with charges) by making an intelligence roll (Arcana) DC Depending on how powerful the item is, either if you not 100% certain what it does.

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