The Shooting Phase
During the Shooting phase, your army lets fly with the missile weapons at its disposal, be they bows, cannons, or fantastical war machines. Most armies will have a unit or two of archers, crossbowmen, or mighty war machines, and use these missile units to thin the enemy ranks before the bloody press of melee begins in later turns. Other armies will field masses and masses of missile units, intending to seize victory in the Shooting phase by obliterating the enemy at long range.
This section covers the shooting rules for common weapons and the majority of troop types. War machines and other, more peculiar, devices of destruction are covered in their own section. However, even the most colossal trebuchet is governed by many of the same rules as the humble bow and arrow, so it’s worth reading through this section before unlimbering your cannon or organ gun.
The Shooting Phase Sequence
Nominate one of your units that you want to shoot with and select one enemy unit you wish your unit to shoot at. Once you have declared your target, resolve shooting using the rules described. Then proceed to the next unit that is shooting and continue as above until you have shot with every unit you wish to shoot with and is able to do so. Note that each unit can only shoot once per Shooting Phase.1. Nominate A Unit To Shoot
2. Choose Your Target
3. Rolling To Hit
4. Rolling To Wound
5. Saving Throws And Removing Casualties
If you have more units that can shoot, go back to step one.
Next - The Melee Phase >>
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