Killing Blow

Tales are told of warriors who can slay their opponents with but a single strike of a blade that seeks an armour's merest gap. Whether such an attack is wrought by skill or ensorcelment matters not – the target is just as dead.   If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent – regardless of the number of wounds on the victim's profile. Armour saves and Regeneration saves cannot be taken against a Killing Blow. Ward saves may be taken as normal – if passed, the ward save prevents all damage from the Killing Blow.   Killing Blow is only effective against infantry, cavalry and war beasts unit types – all other creatures are considered either too large to be felled by a single blow (monsters, monstrous infantry/cavalry/beasts, chariots and so on) or too numerous for a well-placed strike to slay them all (swarms). Against these other troop types, a successful Killing Blow only inflicts one Wound which Ignores Armour Saves and Regeneration.   Note that if a Killing Blow attack wounds automatically, then the Killing Blow special rule does not come into play. Unless otherwise specified, Killing Blow applies only to close combat attacks.  

Heroic Killing Blow

Heroic Killing Blow is a skill possessed by truly mighty warriors. It functions exactly like a normal Killing Blow, except it works on any creature, regardless of size and troop type, except for swarms. A model with Heroic Killing Blow can take the head off a Dragon with a single swing – its scaly hide matters naught!  

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